QA
by Michał Rodak
Spirit Detective
Non-functional menu during tutorial
Description: Clicked "esc" and it turned out that the menu is not responsive. Seems like a there is no pattern when menu works or is not.
Testing environment: Windows 10, 64bit
Steps for reproduction:
The expected result: display the working menu
The actual result: display non-functional menu
Priority: Very high
Unable to mark "malicious speech" in raport window
Description: Wanted to report bug during tutorial through raport window but it turned out that is is impossible to mark “malicious speech” because of overlapping text.
Testing environment: Windows 10, 64bit
Steps for reproduction:
The expected result: Marked “malicious speech” checkbox
The actual result: Overlapping text from tutorial with “Malicious speech” check box
Occurrence: always - can be reproduced at all times
Priority: low
Surrender window does not disappear after pressing "esc" in tutorial
Description: Surrender window does not disappear after pressing "esc" in tutorial
Testing environment: Windows 10, 64bit
Steps for reproduction:
The expected result: Surrender window disappear with the menu
The actual result: Surrender does not window disappear with the menu
Occurrence: always - can be reproduced at all times
Priority: low
Overlapping textures of dead characters
Description: Overlapping textures of dead characters in second room in the tutorial as a ghost
Testing environment: Windows 10, 64bit
Steps for reproduction:
The expected result: body lay on the ground
The actual result: part of the characters body is pulled under the floor texture
Occurrence: always - can be reproduced at all times
Priority: low
faulty corner where you can stay invisible between the wall and the ceiling without pressing shift in tutorial
Description: In the room with 5 characters as a ghost, you can stuck in one corner and stay invisibly without pressing “shift”
Testing environment: Windows 10, 64bit
Steps for reproduction:
The expected result: fall on the floor
The actual result: Stuck between the wall and the ceiling and being invisible without pressing “shift”. During this stuck ceiling disappear
Occurrence: always - can be reproduced at all times
Priority: very low
Penetrating textures with a character
Description: In the segment where u jump through the first window you can go through one of the elements of the environment.
Testing environment: Windows 10, 64bit
Steps for reproduction:
The expected result: Colider block your character
The actual result: Penetrating textures with a character
Occurrence: always - can be reproduced at all times
Priority: very low
Visable Trigger in tuturial
Description: Going through tutorial we can see multiply visibleTriggers
Testing environment: Windows 10, 64bit
Steps for reproduction:
The expected result: The triggers should be invisible
The actual result: triggers are visible
Occurrence: always - can be reproduced at all times
Priority: low
Overlapping text at the end of the tutorial as a human
Description: After finishing last element in tutorial as a human texts overlap
Testing environment: Windows 10, 64bit
Steps for reproduction:
The expected result: displaying subtitles without overlapping
The actual result: overlapping text
Occurrence: always - can be reproduced at all times
Priority: very low
Overlapping text - gained stats and information window in tutorial
Description: After gaining some stats, this info display under the information window(apply to all attacking situations in tutorial)
Testing environment: Windows 10, 64bit
Steps for reproduction:
The expected result: displaying subtitles without overlapping
The actual result: overlapping text
Occurrence: always - can be reproduced at all times
Priority: very low
Nomori: Prologue
Protruding colliders from pillars
Description: While running next to the pillars from the middle side, the character is blocked by invisible colliders that prevent him from running in a given place. Additionally, you can run on them and "stand in the air"
Testing environment: Windows 10 x64
Steps for reproduction:
The expected result: character should run next to philar
The actual result: Character is blocked by invisible element
Occurrence: always - can be reproduced at all times
Priority: very high
Camera glitching in portal
Description: If You stand in the place shown in the movie and hovers the camera over the portal in the way shown in the movie, the camera will be glitched.
Testing environment: Windows 10 x64
Steps for reproduction:
The expected result: Camera move smoothly without any glitching
The actual result: glitched camera started move in uncontrolled way
Occurrence: always - can be reproduced at all times
Priority: very high
Jumping/Falling animation bug
Description: If we try to run on the frame of any portal, there will occur jumping/falling animation bug. The right and left sides of the characters are out of sync
Testing environment: Windows 10 x64
Steps for reproduction:
The expected result: Character will be blocked without jumping/falling animation
The actual result: bugged jumping/falling animation occur
Occurrence: always - can be reproduced at all times
Priority: medium
Unnecessary colliders at wooden pillars
Description: After starting the game with the "Play" button, and then wanting to move to the selected level from the level of the started game, the game will move us to the menu instead of to the selected level
Testing environment: Windows 10 x64
Steps for reproduction:
The expected result: Game move to the chosen level
The actual result: Game back to the main manu
Occurrence: always - can be reproduced at all times
Priority: high
Pocket Digger
Incorrect mission content
Description: At the moment when player recived mission to reach lvl 75, at the end of sentence instead of icon code pops out
Phone model: Xiaomi Redmi Note 9 Pro
Android Version: 10 QKQ1.191215.002
Steps for reproduction:
The expected result: displaying an icon at the end of a mission sentence
The actual result: displaying index from code instead of Icon
Occurrence: always
Priority: low
Incorrect mission content
Description: At the moment when player recived mission to reach lvl 75, at the end of sentence instead of icon code pops out
Phone model: Xiaomi Redmi Note 9 Pro
Android Version: 10 QKQ1.191215.002
Steps for reproduction:
The expected result: displaying an icon at the end of a mission sentence
The actual result: displaying index from code instead of Icon
Occurrence: always
Priority: low
Incorrect mission content
Description: At the moment when player recived mission to reach lvl 75, at the end of sentence instead of icon code pops out
Phone model: Xiaomi Redmi Note 9 Pro
Android Version: 10 QKQ1.191215.002
Steps for reproduction:
The expected result: displaying an icon at the end of a mission sentence
The actual result: displaying index from code instead of Icon
Occurrence: always
Priority: low
WhiteBox pops out whenever I try preview item
Description: When you want to preview this particular item (Charmed Artifact, Ring of Glory, lvl 47, 330% Gold), a white rectangle pops up.
Phone model: Xiaomi Redmi Note 9 Pro
Android Version: 10 QKQ1.191215.002
Steps for reproduction:
The expected result: displaying an icon at the end of a mission sentence
The actual result: displaying index from code instead of Icon
Occurrence: always
Priority: low
Tiny Titans - AFK Auto Battles
Error 400 after typing polish letters
Description: If the player only enters a Polish letter and wants to submit the name, error 400 pops up and reloading of the application is required
Phone model: Xiaomi Redmi Note 9 Pro
Android Version: 10 QKQ1.191215.002
Steps for reproduction:
The expected result: Player name has changed
The actual result: Error: “Unknown response code” 400 pops out and reloading of the application is required
Occurrence: always - can be reproduced at all times
Priority: low
Removing Polish letters from the player's name
Description: If the player's name contains Polish letters, after confirmation, the Polish letters will disappear and the player's name will remain without them
Phone model: Xiaomi Redmi Note 9 Pro
Android Version: 10 QKQ1.191215.002
Steps for reproduction:
The expected result: Player name has changed with polish letters if there was any
The actual result: Polish letter has been removed
Occurrence: always - can be reproduced at all times
Priority: low
Cropped “E” from “Enter text…” in player name editor
Description: If the player's name contains Polish letters, after confirmation, the Polish letters will disappear and the player's name will remain without them .
Phone model: Xiaomi Redmi Note 9 Pro
Android Version: 10 QKQ1.191215.002
Steps for reproduction:
The expected result: The inscription presenting the entire inscription
The actual result: The cropped “E” letter of the word "Enter" is displayed
Occurrence: always - can be reproduced at all times
Priority: very low
HeartWood Online
The graphics and animation of picking up an item make it impossible to exit the inventory
Description: After dropping an item and hovering over it, you can open your inventory with "B" but then you can't exit it by pressing "X" in the upper right corner of your inventory
Testing environment: Windows 10 x64
Steps for reproduction:
The expected result: When you open your inventory, a default arrow appears that allows you to exit the inventory by clicking the "X" in the upper right corner of the inventory.
The actual result: Pickup animation/graphic does not disappear after opening inventory preventing exiting by clicking "X" in the top right corner of inventory.
Occurrence: always - can be reproduced at all times
Priority: very low
The arrangement of the pop-up window on death is broken by the technical name of the enemy“Skeletal_Worker”
Description: On death popup window - resurrect button and text overlap/go outside the popup window because of displaying technical name of enemy “Skeletal_Worker”
Testing environment: Windows 10 x64
Steps for reproduction:
The expected result: Death popup window appear with correctly set text and button. The normal name of the enemy who killed you appears
The actual result: Death popup window appear with overlapping text and button. Technical name of the enemy who killed you appear.
Occurrence: always - can be reproduced at all times. Technical name issue applies to all enemies.
Priority: very low