WIBBLY WOBBLY, TIMEY WIMEY… STUFF
One of the side effects of the time shift is that some of the PCs’ expended powers and class abilities are once again available as though they had not been expended for the day. Each PC can choose two of the following benefits, and the same benefit can be selected twice to double its effects.
• Recover one or more spells whose total levels are equal to your character level.
• Regain one daily use of a class feature. If you would normally be able to use the feature five or more times in one day, instead regain two uses.
• Heal 1d2 points of damage to all ability scores.
• Heal 1d8 hit points. Add your character level to the number of hit points recovered.
Despite the time shift and scattering of Pathfinder agents, all Aid Tokens continue to function normally.
Player Name (for chronicle sheet) | Character Name | PFS # | Day Job Roll | Day Job Gold | Faction | Level | Init | Perc. | Alignment |
B Viggers | 100487-16 | +9 (will roll at end due to possibility of using reroll) | 10 | Dark Archive | 4 | +1 | –2 | N | |
PJP | 150786-14 | 21 - Craft* (Alchemy) +8 | 20 | Liberty’s Edge | 4 | +4 | +10 | CN | |
Jack | 788-27 | n/a | - | The Concordance | 5 | +1/+4 | +9 | NG | |
nightdeath | 76925-55 | 0 | 0 | Sovereign Court | 4 | +4 | +10 | LN | |
John Woodford | 67750-11 | +4 | 20 | Liberty’s Edge | 4 | +4 | +10 | CG | |
Scott Gustafson | 126926-8 | +6 | 20 | Liberty’s Edge | 6 | +1 | +9 | N | |
| | | | | | | | | |
Tokens
Initiative
[dice=Khellek]1d20+1[/dice]
[dice=Geoclunicus]1d20+4[/dice]
[dice=Alaric]1d20+1[/dice]
[dice=Oreas Thelas]1d20+0[/dice]
[dice=Tere di Montefeltro]1d20+4[/dice]
[dice=LT]1d20+1[/dice]
Perception
[dice=Khellek]1d20-2[/dice]
[dice=Geoclunicus]1d20+10[/dice]
[dice=Alaric]1d20+9[/dice]
[dice=Oreas Thelas]1d20[/dice]
[dice=Tere di Montefeltro]1d20+10[/dice]
[dice=LT]1d20+9[/dice]
Single File
Two Abreast
MARCHING
ORDER
Character Name | Things I should know about your character (trapspotter, unusual senses, etc.) This includes any non-core rules elements and your source for them. If there isn’t anything, then please write ‘none’. |
Oreas Thelas | Owns Slitherbane, an intelligent weapon that dislikes snakes. |
Geoclunicus | |
LT | Trap Sense (+2); Superstition Rage Power (must attempt Will save even against friendly spells when raging); Improved Uncanny Dodge (no flanking unless lvl >= 10, never flat footed) |
| |
| |
| |
AID TOKEN
If a table has an Aid Token, the players can choose to use it during any PC’s turn or out of combat to achieve one of five effects that vary in strength between subtiers. The PCs at a table can only use one Aid Token per encounter, no matter how many such tokens they have. This aid can be used in one of the following ways (GM Note: there is no boosting mechanic):
Aid Another: A Pathfinder agent helps the PCs solve a puzzle, disable a trap, or accomplish some other task as if performing the aid another action for a PC. In Subtiers 5–6 and 7–8, the bonus granted increases by 1. In Subtier 10–11, the bonus increases by 2.
Allied Offensive: A Pathfinder agent strikes a creature at the same time as the PC, increasing the damage dealt by one attack by 1d8 points. In addition, after the attack, the target is considered to be flanked until the beginning of the attacker’s next turn. In Subtiers 5–6 and 7–8, increase the damage dealt to 2d8 points. In Subtier 10–11, this amount increases to 3d8 points.
Burst of Healing: A Pathfinder agent heals all of the PCs of 1d6 points of damage. In Subtiers 5–6 and 7–8, this amount increases to 3d6 points of healing. In Subtier 10–11, this amount increases to 5d6. Alternatively, in any subtier the agent can instead cast neutralize poison, remove curse, or remove disease with a caster level equal to the table’s APL (minimum 5).
Spellcasting Synergy: A Pathfinder agent casts a spell at the same time, increasing the save DC and caster level of a PC’s spell by 1. In Subtiers 7–8 and 10–11, this increases to a +2 bonus.
Timely Inspiration: A Pathfinder agent provides the effects of a bard’s inspire courage bardic performance for 3 rounds. In Subtiers 1–2 and 3–4, the competence bonus is +1. In Subtiers 5–6 and 7–8, the competence bonus increases to +2. In Subtier 10–11, the competence bonus increases to +3.
A table can pass an unused Aid Token to another nearby table at any time. If the table has used an Aid Token, it can only pass it to another table after successfully completing an encounter. GMs should encourage the players to vary to whom they pass Aid Tokens, preventing a small number of tables from hoarding them.