ALPHA GAMEPLAY TRAILER
ELEVATOR PITCH
Imagine the ultimate mix of ZELDA and FABLE where you become a demigod and fight alongside Thor’s mighty hammer MJÖLNIR.
Equipped with MAGNETISM and ELEMENTAL PROPERTIES you’re able to explore world full of puzzle dungeons, and bizarre characters and creatures.
UNIQUE SELLING POINT
MAGNETISM SYSTEM
Pull objects or enemies together or push them aside by MANIPULATING their positive and negative pole using electric force of Mjölnir.
CATCH arrows flying in FROM THE AIR and give them a new target.
(Showcase GIF - Not implemented yet)
GAMEPLAY
CHALLENGING PUZZLE DUNGEONS
Explore unique dungeons with complex puzzles based on an ELEMENTAL PHYSICS SYSTEM.
Use magnetism to CHANGE the behavior of puzzles and OPEN NEW WAYS to solve it.
GAMEPLAY
DYNAMIC WEAPON SWITCH COMBAT
Transform Mjölnir into three weapon types in a fully DYNAMIC FIGHTING SYSTEM
All Enemies have their strengths and weaknesses that play along with the ELEMENTAL and DYNAMIC WEAPON SYSTEM
GAMEPLAY
NARRATIVE
Follow a personal and compelling ten-hour main story with FULLY VOICED cutscenes.
Talk to people or unique NORSE CREATURES to solve their problems and learn more about the god-abandoned world of MIDGARD.
GENRE & CONTENT
GENRE
SINGLEPLAYER open world �ACTION-ADVENTURE
CONTENT
10 hours of a FULLY VOICED MAIN STORY
3 MAIN CITIES and many villages
PLATFORM
PC, PlayStation 5, XBox Series X
PIXELMAD STUDIOS
ALEXANDER LORENZ�Game-Director
ANDREAS HÄBERLI�Code-Director
ANJA SCHMIDT�2D-Artist
ALEXANDRA MALYGINA�2D-Artist
MICHAEL LANGE�Level-Designer
IBRAHIM KIRSCHSTEIN�Game-Designer
KEVIN FERREIRA�Marketing & Press Relations
BENJAMIN STÖBER�Marketing
NORA BRUNS�Narrative-Designer
ANNA BRÜMMER�Accountant
TIMON AKLIKLI�Management-Assistent
SEBASTIAN EDELMANN�Narrative-Director
BENJAMIN EDELMANN�Level-Director
VICTOR KOZLOV�Programmer
MILAS BAUMGARTEN�Programmer
ALEXANDER URGIEN�Composing
FELIX HEMKER�Composing
JOSHUA QUECK�Technical-Artist
YOUNG ROK KIM�3D-Artist
SEBASTIAN GROSCHUPP�3D-Artist
RIKKI ALBERT�Creature-Artist
ELISA GALINDO GARCÍA�Character-Artist
STATE & GOALS
STATE
Published PROOF OF CONCEPT
Finished FINAL GAME-DESIGN
Developed PROJECT MANAGEMENT
GOALS
Upgrade to UNREAL ENGINE 5
Getting funded by PUBLISHING
Console ports for PS5 and XBX
SALES & MARKETING
AUDIENCE
GAMERS who love to discover and interact with an immersive, story driven OPEN WORLD
People who like to COLLECT, CRAFT, and develop their own SKILL BASED WAY to defeat enemies
PHYSICAL
SOUNDTRACK by Audio Department, Printed world map, ARTBOOK and additional MERCHANDISE
SUMMARY & LINKS
KEY FACTS
Title:�Developer:�Genre:�Controls:�Scope:�Estimated Release:�Platforms:�Engine:
LINKS & CONTACT
Soulborn�Pixelmad Studios UG�Action-Adventure�Gamepad / Keyboard�10 hours main story�Mid 2022�Windows / XBX / PS5�Unreal Engine 4 / 5
Web:�Social Media:�Discord:��Alexander Lorenz:�Sebastian Edelmann: