ALPHA GAMEPLAY TRAILER

ELEVATOR PITCH

Imagine the ultimate mix of ZELDA and FABLE where you become a demigod and fight alongside Thor’s mighty hammer MJÖLNIR.

Equipped with MAGNETISM and ELEMENTAL PROPERTIES you’re able to explore world full of puzzle dungeons, and bizarre characters and creatures.

UNIQUE SELLING POINT

MAGNETISM SYSTEM

Pull objects or enemies together or push them aside by MANIPULATING their positive and negative pole using electric force of Mjölnir.

CATCH arrows flying in FROM THE AIR and give them a new target.

(Showcase GIF - Not implemented yet)

GAMEPLAY

CHALLENGING PUZZLE DUNGEONS

Explore unique dungeons with complex puzzles based on an ELEMENTAL PHYSICS SYSTEM.

Use magnetism to CHANGE the behavior of puzzles and OPEN NEW WAYS to solve it.

GAMEPLAY

DYNAMIC WEAPON SWITCH COMBAT

Transform Mjölnir into three weapon types in a fully DYNAMIC FIGHTING SYSTEM

All Enemies have their strengths and weaknesses that play along with the ELEMENTAL and DYNAMIC WEAPON SYSTEM

GAMEPLAY

NARRATIVE

Follow a personal and compelling ten-hour main story with FULLY VOICED cutscenes.

Talk to people or unique NORSE CREATURES to solve their problems and learn more about the god-abandoned world of MIDGARD.

GENRE & CONTENT

GENRE

SINGLEPLAYER open world
ACTION-ADVENTURE

CONTENT

10 hours of a FULLY VOICED MAIN STORY

3 MAIN CITIES and many villages

PLATFORM

PC, PlayStation 5, XBox Series X

PIXELMAD STUDIOS

ALEXANDER LORENZ
Game-Director

ANDREAS HÄBERLI
Code-Director

ANJA SCHMIDT
2D-Artist

ALEXANDRA MALYGINA
2D-Artist

MICHAEL LANGE
Level-Designer

IBRAHIM KIRSCHSTEIN
Game-Designer

KEVIN FERREIRA
Marketing & Press Relations

BENJAMIN STÖBER
Marketing

NORA BRUNS
Narrative-Designer

ANNA BRÜMMER
Accountant

TIMON AKLIKLI
Management-Assistent

SEBASTIAN EDELMANN
Narrative-Director

BENJAMIN EDELMANN
Level-Director

VICTOR KOZLOV
Programmer

MILAS BAUMGARTEN
Programmer

ALEXANDER URGIEN
Composing

FELIX HEMKER
Composing

JOSHUA QUECK
Technical-Artist

YOUNG ROK KIM
3D-Artist

SEBASTIAN GROSCHUPP
3D-Artist

RIKKI ALBERT
Creature-Artist

ELISA GALINDO GARCÍA
Character-Artist

STATE & GOALS

STATE

Published PROOF OF CONCEPT

Finished FINAL GAME-DESIGN

Developed PROJECT MANAGEMENT

GOALS

Upgrade to UNREAL ENGINE 5

Getting funded by PUBLISHING

Console ports for PS5 and XBX

SALES & MARKETING

AUDIENCE

GAMERS who love to discover and interact with an immersive, story driven OPEN WORLD

People who like to COLLECT, CRAFT, and develop their own SKILL BASED WAY to defeat enemies

PHYSICAL

SOUNDTRACK by Audio Department, Printed world map, ARTBOOK and additional MERCHANDISE

SUMMARY & LINKS

KEY FACTS

Title:
Developer:
Genre:
Controls:
Scope:
Estimated Release:
Platforms:
Engine:

LINKS & CONTACT

Soulborn
Pixelmad Studios UG
Action-Adventure
Gamepad / Keyboard
10 hours main story
Mid 2022
Windows / XBX / PS5
Unreal Engine 4 / 5

Web:
Social Media:
Discord:

Alexander Lorenz:
Sebastian Edelmann: