HvZ: Rules
(July 8, 2023)
Index
6. Stunning Zombies
7. Tagging Humans
8. Safe Zones
9. Deadbox
10. Safety
11. Warning System
12. Map and Boundaries
13. Extra Info
2. D-bag Clause
Don’t be a douchebag. Everyone plays Humans vs. Zombies to have fun, and the rules of HvZ only exist because we agree they do. That’s why the most important rule of Humans vs. Zombies is to treat your fellow players with respect, and gracefully accept when you have been tagged or stunned.
If there are any discrepancies, please notify the moderators and let them handle it.
3. Identification
Bandanas must be visible at all times
4. Weapons
4a. Sock Grenades
4b.Melee Weapons
4c. Blasters
4d. Ammunition Darts
4e. Modified Blaster Rules
5. Weapon Loadout
6. Stunning Zombies
6. Stunning Zombies (cont)
6. Stunning Zombies (cont)
New sword ruling! Updated for May 13th Game
Sword tag to a zombie hand/arm "stuns" the arm but not the zombie. They drop their arm to the side and cannot tag with it.
A second hit to that arm stuns the zombie (or if both zombie arms are stunned). After their stun time, arms are unstunned along with the zombie.
(Zombies cannot grab swords,.. or anything!)
7. Tagging Humans
Zombies turn Humans into Zombies by tagging them or any of their belongings.
8. Safe Zones
This will either be signified by a mod at the safe zone or by using flags at each end:
9. Dead Box
Zombies are encouraged to pick up Nerf equipment on the ground.
10. Safety
No player moving, no reloading, no stun counting during timeouts
11. Warning System
12. Map and Boundaries