1 of 1

What does game accessibility look like before the game is played?

Playing on Hard Mode:

Accessibility, Difficulty & Joy in Game Adoption�for Gamers with Disabilities

Disabled Gaming:

The cultural practice employed by gamers with disabilities, involving alternative �gaming practices influenced (in part) by interactions with access difficulty

Access Difficulty:

A specific type of challenge in a game related to navigating accessibility barriers

Support both Social AND Independent Access

Spotlight and Develop Community Resources

Provide Opt-In Features �and Customizability

Finding a potential �game to play

Discovery

PHASE

1

Targeted vs. Broad Search?

Trusted Advice

The “Game Store”

Recommendations from friends & the disability community were the most trusted resource

Some employed a targeted search: �a large effort up-front to find one game �that might be accessible

Others employed a broad search:�discover as many games as possible in hopes that one of them might be accessible

“Browsing” wasn’t an option: there was no equivalent to a ‘game store for accessible games’

PHASE

2

Assessing a potential �game’s “fit”

Evaluation

Appropriating Gaming Media

Hard-to-Find Info

Uncertainty

Crucial info was often hardest to find, including �in-game options and accessibility settings

Even with all the desired info, there was always a chance of incorrect evaluation.

Gameplay videos on YouTube and Twitch were “kind of like a free trial”:�games could be previewed without needing to purchase the game first

Interaction with streamers � Ability to ask specific questions

PHASE

3

Getting �“set up” �with a game

Adaptation

Adapting the Game

Adapting the System

Adapting Expectations

Adapting Play

Adjusting the output of the game: �Enabling subtitles, installing color contrast mods, etc.

Changing the interaction with the console / platform:

Configuring screen readers, specialty controllers, etc.

Choosing particular game aspects to engage/avoid:�Avoiding online play, setting personal goals, etc.

Changing objectives of the game & customizing style:

“More accessible” character choices, creating metagames

Jesse J. Martinez

@JesseDoesHCI

jessejm@cs.uw.edu

Jon E. Froehlich

@jonfroehlich

jonf@cs.uw.edu

James Fogarty

@ProfJayFo

jfogarty@cs.uw.edu

Provide Opportunities for Unconventional Play