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Aerospace Engineering

Alan Garcia

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Abstract

Introduction

What did you do for this project from beginning to end

Space law was developed to develop space for the good of humankind. This resource is protected and its development is coordinated through a system of agreements between many nations and disputes are resolved through the application of Space Law.

Project 3.1.2 Space Law

Alan Garcia

W.T. White High School

Methods

1. Choose a space law case that resulted in a judgment. Sylvio Langvein Lawsuit

2. Research and prepare a presentation describing at least the following information:

a. The span of dates involved. January 13, 2012- February 22, 2012.

b. The countries and companies were involved. Quebec, Canada (Sylvio Langevin, Mr. Justice Alain Michaud)

c. The major influences on the decision. Earth, Mercury Venus, Jupiter, Saturn, Uranus, Neptune, Pluto, the Four Major Moons of Jupiter and Interstellar Galactic Space havent been reached so Langvein can’t record a property without having proof of his settlement

d. Potential outcomes if space law did not exist. The solar system would have been placed under his name. His psychological mentality will rule humanity and special organisms and nonliving objects.

Conclusion

Acknowledgements / Resources

This experiment gives another perspective on how different the universe will be managed without the space law.

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Abstract

Introduction

What did you do f

The distance between objects in space is difficult to imagine. We commonly measure distance on Earth in inches, feet, and miles. The scale of outer space is so great that it requires a different unit of measure: the light-year. A light-year is the distance that light travels in one year, about 6 trillion miles.

Activity 3.1.1 Sizing Up the Universe

Alan Garcia

W.T. White High School

Methods

1. Go to the Smithsonian website to begin your space dimension simulation.

2 Answer the questions and view the information in this self-directed resource.

3. Print the screen for step 7, which will simulate the orbit of Pluto.

4. Print the screen for step 12, which will simulate the relative size of the Milky Way galaxy.

Conclusion

Acknowledgements / Resources

The experiment gives the viewer a different perspective, in which they can relate to, on how enormous is our solar system and universe.

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Abstract

Introduction

In this activity you will use the software simulator you learned in the last activity to design a turbine engine to meet several design constraints.

Project 2.2.3 Turbine Engine Design

Alan Garcia

W.T. White High School

Methods

1. Choose from four different types of engines

2. Find the Flight Conditions

3. Design variables for each engine component can also be varied. The components and variables include

4. Engine Size can be specified by either the frontal area or the diameter.

5. Select the graphical output that will allow you to display and describe the engine parts including graphs of the variations of the value of pressure and temperature at various stations through the engine.

Conclusion

Acknowledgements / Resources

The project wasn’t a major problem however, staying on track and organizing the information did affect the ability of accomplishment of the project.

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Abstract

Introduction

Turbine engines have predictable performance based altering several parameters. This predictability allows an engine to be designed with the assistance of a software simulator. This reduces design cost and improves safety and performance.

Activity 2.2.2 Engine Simulator

Alan Garcia

W.T. White High School

Methods

1. Set the following conditions in EngineSim:

•Design Mode

•English Units (Imperial)

•Turbojet (above the animated graphic)

•Input speed + altitude

2. Set the flight conditions for the following: Airspeed = 0, and altitude = 0, and throttle = 100

3. Record the thrust (F net) 3672lb and the Fuel Flow 3322lb/hr.

4. Change the altitude to 10,000 ft. and the Airspeed to 350.

5. Did the thrust increase or decrease? Decrease. The Air Density is lower at a higher altitude

.6. Did the fuel flow increase or decrease? Decrease. The Air is less dense at 10,000’ than at sea level.

7. What are the Thrust 2610 lb and fuel Flow 2795 lb/hr?

8. What happens when you choose a different engine? Explain.Depending on the engine, the efficiency of the engine changes. The most efficient is the turbofan and the least efficient is the afterburner mode.

9. Choose a jet with afterburner and record the thrust 2791 lbs and the fuel flow 5423 lbs/hr.

10. Choose a turbofan engine and record the thrust 2606 lbs and the fuel flow 2791 lbs/hr.

11. What can you conclude about the effect of an increase in altitude and airspeed on thrust? The increase in altitude lowered thrust and fuel flow, but the increase in airspeed increases thrust but also increases fuel flow.

12. Based on your findings, which engine is more fuel-efficient? Turbofan

Conclusion

Acknowledgements / Resources

Adjusting to Engine Sim was much difficult to what I expected, however I was able to manage to follow the procedure and identify the structure for the project.

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Introduction

What did you do for this project from beginning to end

In this activity you will use the software simulator you learned in the last activity to design a turbine engine to meet several design constraints.

Activity 2.1.3 Frame Generator

Alan Garcia

W.T. White High School

Methods

1. Launch Autodesk Inventor.

2.Select the Help icon on the top right corner. his will connect to the WikiHelp webpage.

3.Click the Plus icon beside Tutorial Learning Resources then click the Plus icon beside Frame Analysis Tutorials as shown below.

4.. Complete the each step of the Frame Analysis tutorial up to Summary by clicking Next after completing each step. Use the folder structure on the left to go to a specific part of the tutorial.

Conclusion

Acknowledgements / Resources

Inventor was a breeze after Activity 2.1.2, therefore conducting the procedure gave little to no problems .

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Abstract

Introduction

What did you do for this project from beginning to end

Frame construction is used throughout the aerospace industry in the creation of welded steel-tube fuselages, piston-engine motor mounts, ribs, and landing gear. In this activity you will gain understanding of the frame generator built into Autodesk® Inventor®.

Activity 2.1.2 Frame Generator Intro

Alan Garcia

W.T. White High School

Methods

1. Launch Autodesk Inventor.

2.Select the Help icon on the top right corner. This will connect to the WikiHelp webpage.

3. Click the Plus icon beside Tutorial Learning Resources then click the Plus icon beside Autodesk Inventor Tutorial as shown below.

4.Scroll down then click the Plus icon beside Frame Generator. Click About This Tutorial.

Conclusion

Acknowledgements / Resources

Going back to Inventor was more difficult than what i expected. After being able to understand the updated subject time management and the solution was a simple troubleshoot.

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Abstract

Introduction

What did you do for this project from beginning to end

The AERY Glider Design Software package provides an easy to use interface for creating a glider design. The software package will perform the calculations required to predict the stability of flight for the designed glider and provide feedback on corrective actions to improve on this stability

In this activity, you will gain familiarity with the AERY software interface and glider related terminology in preparation for designing, constructing, and testing a glider.

Activity 1.2.9 Glider Design

Alan Garcia

W.T. White High School

Methods

1. Participate in the teacher demonstration of the AERY software through active listening. Ask questions when the demonstrated technique is unclear. Record notes when you are unlikely to remember a particular technique.

2. Start the AERY software loaded on your PC or using the online version at the link:http://home.comcast.net/~estenson/aery/aery.htm. The software automatically initiates a new design

3. The Main tab is used to design the main features, in metric units, of the glider such as fuselage length, wing location, stabilizer (Horizontal) location, vertical tail (Stabilizer) location, and nose mass.

Conclusion

Acknowledgements / Resources

This was the introduction of the overall concept of trouble shooting because it really took time to identify the problem on the glider in order to make it able to fly.

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Abstract

Introduction

What did you do for this project from beginning to end

Airfoils have a complex geometry designed to direct airflow. This velocity change results forces that affect aircraft performance. This can be simulated using a computer to provide an estimate of expected performance.

Activity 1.2.6 Airfoil Simulation

Alan Garcia

W.T. White High School

Methods

  1. Start the PC and launch the FoilSim applet or FoilSim online version which can be found at http://www.grc.nasa.gov/WWW/K-12/airplane/foil3.html

2. Design the airfoil to achieve the results given by your teacher.

3. Set the First Angle of Attack to -20O and the Final Angle of Attack to 20O and the Angle of Attack Step to 5O. Record the Cl and Cd for each angle of attack.

Conclusion

Acknowledgements / Resources

The airfoil simulation was a bit overwhelming once it came to deciding the proper projection of the object. After the design was concluded the rest of the simulation went like a breeze.

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