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Beyond Agile�Delivery

@BoBMarvan

Agile is Dead

16. 10. 2024

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BoB Marvan = 20+ years in digital

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What to expect

  • INTRO - Why & How�
  • CASE STUDY - A real life case of the small Discovery project delivered�within a couple weeks and with a surprising ending�
  • TAKEAWAYS

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INTRO

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Crucial Question: How to improve Agile Delivery?

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Question: What happen, when there is a wrong input?

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Question: What happen, when there is a wrong input?

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Answer: There is wrong output poo too!

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So what options do we have to fix this pretty stable situation?

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Of course you can put more pressure on agile itself…

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OR you can try to FIX the INPUT!

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Fix the inputs to got ultimately better results

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HOW: Do the Discovery first

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HOW: Avoid long loops at the beginning…

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HOW: Make the shortcuts to Users

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The Discovery bridges the gap

The Discovery bridges the gap between strategic intent…�… and the better tactical brief for delivery - both: Design and Development.�

  • After a proper Discovery we should know much better what to do and why,
  • OR what’s missing,
  • OR what not to do at all.

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Strategic Intention = Problem to be solved / Challenge to be met…�

In my experience it's usually one or two strategic sentences:

  • We should do this…
  • Let’s investigate that…
  • The regulator wants us to... or we will be fined!
  • Improve how…
  • Fix it …
  • Marketing sees the market gap / niche…

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THE CASE

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The Case:�Avast Secure Browser

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The Case: Avast Secure Browser

  • The problem is that out of XX million installs�only X million are active.�
  • Intention: We need to increase the total number of active consumers �and therefore search revenue.�
  • Hypothesis: Providing users with Side panel with useful features like other browsers got (e.g. AI chat) + something extra but secret, could help.�
  • Questions: What should the features be�and how should they be presented?

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The Case: Gen People - the Team of 5

  • Product Manager: Ben Wadors (located in the U.S.)
  • UX Designer: Barbora Suchanová
  • UX Researcher: Nina Zemanová
  • CTO advisor: Petr Chytil
  • Discovery Manager: BoB Marvan

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The Case: Understand

  • Product = Avast Secure Browser
  • From 0 to 1 = New Side Panel
  • Closed (solve these problems) = Low number of active users
  • Unlimited = Suggest any feature which could help
  • Wide and Shallow = More features, IA, UI

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Planning the Discovery: Principles over Strict Rules

  • Understand the Situation first and capture it in the Brief
  • Alternate Divergent/Convergent approach
  • Divide and rule: Individual/Team work
  • Forced Collaboration/Co-creation
  • Space for Testing and Iterations
  • Keep the Pace for staying Focused
  • Be Human Centered (not only User Centered), Designer included!!
  • Stay Process Driven - Planned but Flexible
  • Aim for Tangible Outputs
  • Estimate Outcomes
  • Overall Transparency

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The Case: Planning - Double Diamond

Source: productboard.com/blog/double-diamond-framework-product-management/

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Preparation and Planning

Activities

  • Alignment on the Goals for Discovery and the Brief:
      • Suggest what Functions in the Side Panel are „must have“ for MVP to satisfy the users
      • Design the best UI for a great UX.

Output

Plan of specific activities along the timeline and in accordance with the Double Diamond framework.

Two different deadlines:

  1. Project deadline
  2. Discovery deadline

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Execution

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Discover

Goal

Understand user needs and so expand the set of potential functionalities for Side Panel.

Activities

  • Desk Research
  • Competitors Analysis
  • #AI generated suggestions
  • Synthesis of learnings

Output

  • Expanded list of Functions potentially to be added to Side Panel

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Discover

Activities

  • Desk Research
  • Competitors Analysis
  • #AI generated suggestions
  • Synthesis of learnings

Output

  • Expanded list of Functions potentially to be added to Side Panel

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Define

Goal

Prioritize user needs and create a short list of Functions suggested to add into the Side Panel MVP.

Activities

  • Research study: Card sorting and Thinking aloud protocol over list of Potential Functions for Side Panel (N=85)
  • Workshop for:
      • Digest the results of the Research study
      • Selection of final list of functions
      • Ideas on UI (see next slide)

Output

  • Report from the Research study
  • Shortlist of functions suggested for Side view

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Define

Activities

  • Research study: Card sorting and Thinking aloud protocol over list of Potential Functions for Side Panel (N=85)
  • Workshop for:
      • Digest the results of the Research study
      • Selection of final list of functions
      • Ideas on UI (see next slide)

Output

  • Report from the Research study
  • Shortlist of functions suggested for Side view

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Develop

Goal

Prepare variants of UI of Side Panel for user test

Activities

  • Ideate on different options / variants of Information Architecture and UI for selected functions

Output

  • Definition of 3 different approaches to UI
  • Lo-Fi sketches

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Develop

Activities

  • Ideate on different options / variants of Information Architecture and UI for selected functions

Output

  • Definition of 3 different approaches to UI
  • Lo-Fi sketches

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Deliver

Goal

Select which variant is the best and provide design suggestions how to improve it

Activities

  • Pixel perfect designs of 3 variants
  • Prepare Research questions for unmoderated testing
  • Execute and evaluate Unmoderated testing (N=18)
  • #AI generated summary of findings
  • Select winning variant and provide�design suggestion how to improve it

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Deliver

Activities

  • Pixel perfect designs of 3 variants
  • Prepare Research questions for unmoderated testing
  • Execute and evaluate Unmoderated testing (N=18)
  • #AI generated summary of findings
  • Select winning variant and provide�design suggestion how to improve it

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The Case: Outputs

  • List of Functions for MVP
  • Three variants of UI
  • Results of usability testing
  • Recommendations for final design
  • 4th version of the UI design

Note:�We intentionally did not test�the 4th version of the UI.

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The Case: Outcomes

We‘ve moved on from�initial assumptions (left)

… to design based�on user needs (right)

… in one month.

(May 22nd - June 23rd 2023)

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The Case: Feedback from the Product Owner

“I thoroughly enjoyed the process to validate what should & should not be included�in the initial V1 release but also what the initial design for the Side Panel should be.��These two studies were vital & truly helped me in making key product decisions.�I had some assumptions & initial ideas which were proven wrong & I love that we were able�to identify that prior to launch, helping us launch the initial test with our best foot forward.”

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The Case: Aftermatch

I’m not working for Gen anymore…

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The Case: Aftermatch

  • 40%
  • 10%
  • 1%

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The Case: Aftermatch

~40% users interact with the Side panel :)�

~10% users open AI chat :)�

~1% users interact with AI chat :(

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TAKEAWAYS

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The Value of Discovery

  • Brings better understanding of the challenge / problem / situation / context…�Soon enough!
  • Process force you to make�conscious decisions
  • Cheap and fast�test of potential solutions

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The Limits of Discovery

  • It can’t identify the marketing gaps - that should be one of potential inputs of product design discovery phase not output of it.�
  • Project management - lack of people, time, focus…�
  • Digital tools vs. Off-line collaboration - it’s better to “be digital” but still talk to each other in person.

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Set it up as an independent track

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Set it up as an independent track

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Set it up as an independent track

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But there is a catch!

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But there is a catch!

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Takeaways

  • Great Discovery Formula = Goal + Driver + Plan + Multidisciplinary team + Pace.
  • As always: Such Discovery in pace is not an universal solution.�
  • It's possible to run a pretty intense and extensive Discovery within 4-6 weeks.�
  • It can't overcome the lack of strategy.�
  • It can clarify a lot of things before the critical moments�of (expensive) delivery and align the team around it.

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Any help needed?

@BoBMarvan