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Universal Design for Learning (UDL)�

Presentation by Damian Gordan

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UDL

The Center for Applied Special Technology (CAST) in Boston created UDL. Two of its members, Anne Meyer and David Rose, developed the principles of UDL in the late 1990s as a framework to improve and optimize teaching and learning for all people based on scientific insights into how humans learn.

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UDL

What is a “system view”?

The system has outputs…

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UDL

What is a “system view”?

And has a number of interacting process. That convert inputs to outputs

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UDL

How does this work for a person?

Exactly the same way…

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UDL

How does this work for a person?

Exactly the same way…

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UDL

How does this work for a person?

Exactly the same way…

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UDL

How does this work for a person?

Exactly the same way…

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UDL

How does this work for a person?

Exactly the same way…

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UDL

How does this work for a person?

Exactly the same way…

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UDL

How does this work for a person?

Exactly the same way…

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UDL

How does this work for a person?

Exactly the same way…

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UDL

The UDL Guidelines can be used by educators, curriculum developers, researchers, parents, and anyone else who wants to implement the UDL framework in a learning environment.

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UDL

These guidelines offer a set of concrete suggestions that can be applied to any discipline or domain to ensure that all learners can access and participate in meaningful, challenging learning opportunities.

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UDL

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UDL

The

“WHAT”

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UDL��MULTIPLE MEANS OF REPRESENTATION

Provide options for perception

Provide options for language, mathematical expressions, and symbols

Provide options for comprehension

Guideline 1

Guideline 2

Guideline 3

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UDL

The

“WHY”

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UDL��MULTIPLE MEANS OF ENGAGEMENT

Provide options for recruiting interest

Provide options for sustaining effort and persistence

Provide options for self-regulation

Guideline 7

Guideline 8

Guideline 9

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UDL

The

“HOW”

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UDL��MULTIPLE MEANS OF ENGAGEMENT

Provide options for recruiting interest

Provide options for expression and communication

Provide options for executive functions

Guideline 4

Guideline 5

Guideline 6

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UDL��MULTIPLE MEANS OF REPRESENTATION

Provide options for perception

Guideline 1

Checkpoint 1.1 – Offer ways of customizing the display of information

Checkpoint 1.2 - Offer alternatives for auditory information

Checkpoint 1.3 - Offer alternatives for visual information

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UDL��MULTIPLE MEANS OF REPRESENTATION

Guideline 1

e.g. change the font size, type, and colour. Also change the background

e.g. change the speed of a video or an audio file

e.g. create captions, and allow text-to-speech. Consider tactile interfaces

e.g. follow accessibility standards (DAISY, NIMAS, etc.)

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UDL��MULTIPLE MEANS OF REPRESENTATION

Provide options for language, mathematical expressions, and symbols

Guideline 2

Checkpoint 2.1 - Clarify vocabulary and symbols

Checkpoint 2.2 - Clarify syntax and structure

Checkpoint 2.3 - Support decoding of text, mathematical notation, and symbols

Checkpoint 2.4 - Promote understanding across languages

Checkpoint 2.5 - Illustrate through multiple media

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UDL��MULTIPLE MEANS OF REPRESENTATION

Guideline 1

e.g. link topics to student’s previous knowledge and cross-curricular topics

e.g. to emphasize critical content, use multiple examples, and non-examples

e.g. create captions, and allow text-to-speech. Consider tactile interfaces

e.g. provide a visual organiser to show topic sequence, but give students choice of “entry-point”

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UDL��MULTIPLE MEANS OF ENGAGEMENT

Provide options for recruiting interest

Guideline 7

Checkpoint 7.1 - Optimize individual choice and autonomy

Checkpoint 7.2 - Optimize relevance, value, and authenticity

Checkpoint 7.3 - Minimize threats and distractions

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UDL��MULTIPLE MEANS OF ENGAGEMENT

Guideline 1

e.g. provide students with choice in terms of challenge, rewards, timing of sub-tasks.

e.g. create activities that are personalized, relevant (culturally and socially), and ability appropriate.

e.g. create activities that foster problem solving, and encourage the use of imagination.

e.g. create a supportive and accepting classroom environment.

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UDL��MULTIPLE MEANS OF ENGAGEMENT

Provide options for sustaining effort and persistence

Guideline 8

Checkpoint 8.1 - Heighten salience of goals and objectives

Checkpoint 8.2 - Vary demands and resources to optimize challenge

Checkpoint 8.3 - Foster collaboration and community

Checkpoint 8.4 - Increase mastery-oriented feedback

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UDL��MULTIPLE MEANS OF ENGAGEMENT

Guideline 1

e.g. encourage students to define and focus on goals; and explore what excellence means.

e.g. focus less on external evaluation, and focus on effort and improvement in meeting standards.

e.g. use peer-review and peer-tutoring. Create rubrics and guides for groupwork.

e.g. provide feedback that is frequent, timely, and relevant. Also that emphasises effort and improvement.

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UDL��MULTIPLE MEANS OF ENGAGEMENT

Provide options for sustaining effort and persistence

Guideline 9

Checkpoint 9.1 - Promote expectations and beliefs that optimize motivation

Checkpoint 9.2 - Facilitate personal coping skills and strategies

Checkpoint 9.3 - Develop self-assessment and reflection

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UDL��MULTIPLE MEANS OF ENGAGEMENT

Guideline 1

e.g. create guides and checksheets to reduce frustration, and to keep on-task in spite of distractions.

e.g. use real life examples or simulations to demonstrate coping skills.

e.g. assist students in overcoming specific topics that they have phobias about.

e.g. assist the students in identifying their personal goals, and their own strengths and weaknesses.

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UDL��MULTIPLE MEANS OF EXPRESSION

Provide options for physical action

Guideline 4

Checkpoint 4.1 - Vary the methods for response and navigation

Checkpoint 4.2 - Optimize access to tools and assistive technologies

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UDL��MULTIPLE MEANS OF ENGAGEMENT

Guideline 1

e.g. provide alternative ways of accessing content, in terms of rate, timing, and motor action.

e.g. provide alternative keystrokes for mouse actions, and access to alternative keyboards

e.g. only use software that works with a range of assistive technologies.

e.g. explore the use of switch and scanning access for your content.

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UDL��MULTIPLE MEANS OF EXPRESSION

Provide options for expression and communication

Guideline 5

Checkpoint 5.1 - Use multiple media for communication

Checkpoint 5.2 - Use multiple tools for construction and composition

Checkpoint 5.3 - Build fluencies with graduated levels of support for practice and performance

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UDL��MULTIPLE MEANS OF ENGAGEMENT

Guideline 1

e.g. consider using text, speech, drawing, film, music, dance, visual art, sculpture.

e.g. use social media, interactive web tools, simulations, chats, animations.

e.g. provide sample sentences, and sentence starters. Use concept mapping tools.

e.g. provide multiple model solutions to real problems, and differentiated feedback.

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UDL��MULTIPLE MEANS OF EXPRESSION

Provide options for executive functions

Guideline 6

Checkpoint 6.1 - Guide appropriate goal-setting

Checkpoint 6.2 - Support planning and strategy development

Checkpoint 6.3 - Facilitate managing information and resources

Checkpoint 6.4 - Enhance capacity for monitoring progress

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UDL��MULTIPLE MEANS OF ENGAGEMENT

Guideline 1

e.g. create guides and checksheets to identify milestones, and to help estimate effort.

e.g. create guides and checksheets to embed points to reflect at, and point to show your work.

e.g. create guides and checksheets for notetaking, and categorizing.

e.g. create guides and checksheets for self-assessment, and sample rubrics.

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Thanks!

Blended Learning Train-the-Trainer - BLITT

2021-1-SI01-KA220-AD-000037772

This project has been funded with support from the European Commission. This publication reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

Copyright © 2023 BLITT

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