A TACTICAL BASKETBALL GAME
Basketball DreamTeam is a tactical card game at its core. Each team has 5 players that will activate and use skills. The end goal is to have more points at the end of the game than your opponent.
Players will activate as soon as their Turnmeter will fill. Turnmeter fills as time goes by based on Player’s Playmaking (PMK) attribute but also when a player gets an offensive rebound. Other skills and effects will affect the Turnmeter based on their description.��
Player Turnmeters
Active Player with Full Turnmeter
Court View
Details View
Each card has a number of attributes with the following functions:
ATK - Used to determine Shooting Accuracy
DEF - Used to determine Shooting Accuracy
RNG - Chance for a shot to be a 3p attempt instead of a 2p attempt
BLK - Chance to block a shot
PMK - Used to determine how fast a player gains Turnmeter
REB - Used to determine who rebounds a missed shot attempt
STA - When depleted gives a big penalty to the player��
STA ATK DEF
Players also have a Playstyle, multiple skills and passives.
Speed (SPD)
Skill (SKL)
Strength (STR)
Talent (TLT)
Will (WLL)
Playstyle Passives Skills
Skill Info
Player Position is important as each player goes head to head against his direct opponent when attempting to score.
Each shot has a base Accuracy (ACC) that is influenced positively by the active player’s ATK and negatively by the direct opponent’s DEF
Each player has 4 skills, the first one is always a Shooting skill while the last one is Substitution.
the other 2 skills in the middle can vary between: other Shooting skills, Movement skills that enable the active player to move between positions, Passing skills which will target other players to shoot and Tactical skills that will give players various Beneficial or Negative Effects.
Status Effects
A Big part of the game are effects. Red Effects negatively affect the player while Blue one have a positive effect.��When the player reaches 0 STM they will get the “Exhausted” effect that will give -50 to ATK,DEF,REB and -2 to the number of shots on skills.��While on the left side of the card, effects are shown, on top of the card players will have different counters, like Fouls, Bonus shots and Bonus Passes.
You can always click an effect to see what it does.��
Each game will have a duration of 48 minutes, 4 quarters with 12 minutes each. These minutes are not literal minutes, as the game will stop every time a player activates. Each action will remove 50 seconds from the Game clock.��For each action players will have a Turn clock with 24 real seconds to decide between actions otherwise the action will be forfeited.��
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Game Clock
Turn Clock