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Space Booty
Postmortem
Designer: Rafael Garcia
Producer: Magnus Marshall
3D Artist: Tommy Luo
Programmer: Milo Bruschke
Level Designer: Miguel A Fuentes
Vision Statement: Capture strategic space stations, upgrade your ship with devastating weaponry, and become the most feared pirate captain in this thrilling space adventure.
Game Summary: Destroy enemy ships using your ship’s death ray, laser cannons, and rockets with strategy to loot space stations on asteroids. Avoid dangerous obstacles and destroy battlements. Spend your booty to get more health
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Total Production Stats
2.) # of points assigned during production = 287
3.) # of User Stories moved into complete = 251
4.) # of points moved into complete = 283
5.) # of User Stories assigned but not moved = 4
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Burndown Chart
Actual Velocity: 40.4 pt/spt
Ideal Velocity: 41 pt/spt
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Magnus Postmortem
What went wrong:
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Magnus Postmortem
What went right:
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Magnus Postmortem
What did I learn:
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Rafael Postmortem
What went right:
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Rafael Postmortem
What went wrong:
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Rafael Postmortem
What did I learn:
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Milo Postmortem
What went wrong:
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Milo Postmortem
What went right:
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Milo Postmortem
What did I learn:
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Tommy Postmortem
What went wrong:
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Tommy Postmortem
What went right:
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Tommy Postmortem
What did I learn:
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Miguel Postmortem
What went wrong:
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Miguel Postmortem
What went right:
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Miguel Postmortem
What did I learn:
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Game Postmortem
What would we do differently?:
Moving forward, our team would prioritize several key changes. We'd aim to import assets earlier to ensure proper scaling and prefab setup, while also focusing on correct modeling practices to avoid unwanted geometry. Investing in modeling skills would contribute to better project quality. Additionally, we'd establish early team meetups to proactively improve group work ethic, building on the success we observed towards the project's end.
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Game Postmortem
What would we do again?:
As a group, we would manage our time more effectively by implementing consistent weekly meetings, held either on Discord or in person. These meetings would serve as check-ins to discuss progress, address potential problems, answer questions, and ensure we're aligned on our goals. This would also allow us to better distribute tasks based on individual strengths and weaknesses in development.
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