Ultraviolet 2020
Design Slides
Purpose of the slide deck
Kickoff
Kickoff
Important game information go on following slides.
Kickoff Brainstorming slides
Photos of sketches, CAD sketches, pictures/video of past robots are all ok.
Tall vs short
Strategy Ideas
Strategies (Day 1 ideas)
General Strategy
Score points with balls fast
Don’t risk too many penalties
Climbing is important!! Like very important
Predict that climbing will win most week 1 matches
Cycle fast
Either get from feeder and do back of trench run shot, or wedge shot cycle fast to get RP
Or cycle fast low goal dump to get RP- probably not viable because color wheel RP probably not going to be triggered all that often
Shooting location (From left to right)
Shooting location angles
Field Pictures
Protected Zones
Just realized you can bump people if they are in their protected trench with any extensions, since the rule is only if your bumpers are breaking the plane of the trench. Maybe
Big Questions
Intake same side as shooter? Opposite Side Shooter?
Turret? (Why not both)
Full Court Shooter - Can be defended
General Design Ideas/Notes
CG!
We need to keep our CG low if we want to be able to drive fast over the bumps.��The higher it is the more we will bounce as we go over. Motors should be low and belted up if possible
https://photos.spectrum3847.org/2020-FRC/2020-Build-Season/i-VQ2CwLV/A
Driver Stations
Driver Station 1 is the worse and its assigned to the alliance 1st pick during playoffs of non champs events
Driver station 2 is better and that is the captain.
Driver station 3 is likely the best for shooting but is hard to see depth on the hanging bar.
Driving over balls may be big problem
These balls really like to go under robots. Bumpers need to be as low as possible.
Angled Bumpers are an option (341 - 2012)
Drive Train
Starlight
4x 6” Pneumatic wheels
2x 6” omni wheels
Starlight Notes - https://docs.google.com/document/d/1h4yTrnovF1t83SN7EQlGShAozCzBzLxYI-wuPDXsgOY/edit#
Drive Practice
Traction to traction sprockets
Back sprockets can be smaller to let the chain not hit the bumps. Make them 22t we have a lot of those.
Belly pan T-nuts
Put vertical plates up from the belly pan with T nuts to make the belly pan more stable and stop it from flexing because of the cut outs for the forks.
Intake
Retractable with bumper gap
Mecanum - one side intake + sort
First normal roller intakes balls, second mecanum roller slides balls to one side
Mecanum intake center
CD7 with ramp for bumper
Gets the ball off the ground faster. Can we get the ball off the ground with the mecanum intake quickly too so we don’t drive over it?
Also probably jams in center
Also is heavy
Snowproblem intake
Floating Roller Mecanum Intake
Similar to the snow problem above except the mecanum shaft has a gap in the middle and there is a floating roller like cybertooth (3940) - 2019, so it can push a ball up the bumper.
Intake on BOTH FRONT and BACK
Pros: Eliminates Turning around (Time Lost)
If 1 intake breaks during a match you still have the other
Cons: Ball Jam ( can design to eliminate ball jam)
Possibility for more than 5 balls
Weight
complexity
Split in half intake
Each left/right side of the intake is powered by its own motor so you can change speeds, unjam.
Intake as powered intake from feeder station?
Can we use the top of our intake to ramp balls into our robot?
Add side shield to let us funnel the balls in.
971 2012
971 2012
Ball Sorting / feeding
Ideas
Moving Belt Ball Path
Corkscrew elevator
Middle Powered roller puts balls through cork-screw path, outside is rollers spaced out
Pros: Is able to hold balls, elevate them
Cons: Extremely complex,
Pyramid, triangle tower
Load three balls in, reduce to two, reduce to one, than feed into shooter.
S-Path, wheel shoot to each other
Wheels shoot balls to each of the next weeks, belts between them if they balls don’t catch the next wheel.
Lets you have the shooter on top of the intake.
Poly Cord rope conveyor
7 Ball path (shaped like a 7)
Combination of 341 and 254 in rebound rumble
Intake can pick up two at a time, bottom belts feed balls into a belt and wheel that rolls it over a corner and it a double belt that pick it up to the shooter.
This let us shoot and intake on opposite sides.
Maybe have a turret.
Sorts balls nicely
Quickly feed into our shooter
Spring Loaded belt pulley
If you spring load one side of a belt, if that side needs to slip it will be able to push back a little slip easier.
Test if we spring the top two pulleys together on opposing belts if the balls at the top can slip easier.
Surgical tubing or a spring on top two shafts
Force them together, some stop to not let them
Get to close together.
Feeder wheel with passive rollers
Two belts lead to a portion where the ball is only in contact with the top belt, a few passive rollers and the Feeder roller.
When intaking you turn the feeder roller down so the top ball just spins, when ready to fire you reverse the feeder roller and blast the balls into the shooter.
2.5 position intake
One position is for getting into frame at the begining of the match
After you first drop the intake a latch comes down stopping the rod from retracting all the way back so your intake can be your feeder ramp
Tube Cover
Can a portion of the stationary roller be covered when in the roller is up to allow the ball to slide with the belt not touching the bottom roller?
Double Elastic Pivot
Allow the intake to over extend or over retract.
The pneumatic pivot is mounted on a plate that can pivot, attached to the gas spring, the gas spring is mounted on a plate that can pivot forward but is held back by surgical tubing or a spring. That way if you push the intake down while extended the surgical tubing extends, or if you push it more closed when retracted the gas spring closes.
Teflon wall for ball sorting
Can we just move a plate at the top to stop the top ball, or do we have to stop all the balls.
Shooter
Trajectory calculators
R2-D2 inspired Turnable shooter (so a turret)
A shooter that can spin like R2-D2
Two wheels in the shooter that keep spinning while bottom wheels feed into top shooter
Balls shoot out through funnel which moves up and down too
This part doesn’t have to be R2 shape
Double Horizontal Wheel Shooter
Shooter ideas
Wide Shooter
Shooter wheel is 2+ balls wide to allow you to dump them out of your robot faster into the high gooal.
Shooter ideas
Turret
Hood - 33 - 2016
Lead screws adjust hood, stops the balls from moving the hood.
Linkage Hood
33 - 2012
Gear rack hood
Rack on the hood, gear on a servo or slow spinning motor output.
971 - 2017
111 - 2006
(Behind the Design Book)
Small sector gear & rack hood
Smaller gear near the pivot powers their hood from a window motor, could work from a snowblower motor.
118 - 2012
Adjustable shooter hood compression
33 - 2017 - standoffs help you adjust the shooter compression
Can also do it by building in adjustments to the shooter side plates, or if you are using rails for a hood have slots in them and bolts so you can slide them forward and backwards.
Adjust hood on opposite side of shooter
It may be possible to put the hood adjusting mechanism on the front of the shooter by extending a lever arm through the shooter shaft as a pivot. This save space behind the shooter so you can keep it loser to max height and further back.
Pneumatic Hood
Use a couple cylinders to get a multi position hood.
2056 - 2016
971 - 2012
Backspin
Helps with stability
Helps the balls drop into the back of goal when it hits the backboard it spins down.
Ball Spaghettification
Hood Foam/Rubber Backing
2017 shooters used foam backing, yoga mats even, to allow the balls to compress less given a more consistent shot.
If the power cells have inconsistent compressions
Wheel Type
Don’t shoot with spoked compliant wheels, they compress differently based on where the ball hits the wheel.
Lots of teams have shot consistently with many wheels, so mainly finding one and deciding on that one so we can start testing and stuff
Hooded Shooter Variables
Hardstop location
Possible hard stop into the DJ booth to let us be at the right angle to shoot into the goal.
One way bearing
Allows last roller to spin faster than the motor is spinning it. This allows the ball to be pulled through the mechanism faster than the feed motor moves.
Should be on the accelerator wheel, may allow us to have the accelerator wheel be the same motors as the shooter wheel.
How a one way bearing works - https://www.youtube.com/watch?v=0QXrFUlFbQk
Dingus/Macker for close range
Since you don’t need much velocity, a dingus, or macker may work for a short range shot to adjust the angle, instead of pulling the hood all the way down.
Close tolerance at top of ball path
We want the ball centered perfectly every time it enter the accelerator wheel.
Safety wire rubber to wheel
Distances
Intiantion Line = 10ft
Front Trench Line = 18 ft
Front DJ Booth = 29ft (minus robot length) ~26ft
Back DJ Booth = 32 ft
Color Wheel stuff
To combine intake and color wheel we could have a two wheel design and just spin it different ways
Maybe if we can move it, it could be
shooter wheel too?
Vertical Wheel
Cons: gearing of Wheel to
Control Panel changes with
Distance to it. If you aren’t
Right against the trench,
You won’t be able to use
Motor encoder.
Pneumatic Cylinder
wheel
Color sensor
Spoked Wheel
Small wheel with spokes use the Spacers to move
Bison ri3d
Angled compliant wheels to move wheeeel
https://youtu.be/3zWEQ0VDG5E?t=38
Pro: it wouldn‘t take up a lot of space
Pop down angle color wheel
Color wheel drive pops down after we drive into table with the stilts
The color sensor is on top of the wheel
Uses pneumatics to pop out a single wheel.
Basically a NEO 550 - VP - Flex Wheels or solid small wheel which ever grips better. Maybe AM 2” stealth wheel.
Climber/Balancing
Balance Calculations
Wack Climbing Defense
Use climber (if not enough time) to push up one side of opponent’s generator switch and cause an imbalance and put one bot back on the ground (potentially two if one slides), therefore having a net gain of twenty points (taking into account the points you would have gained by climbing). There are no rules against this as long as you do not touch an opponent while doing it.
36in
/15
Triple Climb?
Two hooks, right in the middle of the bar for balance
then from under our robot on opposite sides come out forklift things
Pros: really good for balance
Cons: may be hard to lift 3 robots
Telescoping tubes
Tubes that telescope and stuff. And hook on the end of it
Maybe double with the winch
Curl
Scissor Lift
This allows us to get a lot of lift out of a simple mechanism. 195 used a scissor lift to climb higher than a single stage elevator.
Fork Legs Lift underneath
63” Tall Bar - Need ~30 in under you to lift a 28” robot a few inches off the ground.
So that means you need to grab the bar 33” from the bottom of your robot. Which means you stilts need to lift you, 30 inches to be able to grab the bar (of course that’s what it means)
The V-bar above the center is 1ft above the bar, so your robot can be 42” tall and still not hit the vbar when fully up. And that is only directly next to the bar, as you move further away from the bar you can be taller, almost certainly the full 45”
Passive Forks
The forks are sprung down and held in a latch at the top of their motion. ��A release lets them spring down to a bottom latch. The bottom latch prevents us from crushing our partners and allows us to buddy climb.
Our partner can stop the rung from going down on our side if we need to try to triple using our buddy climb.
Hooks
Drop a bar/hook (requires “cheesecake”)
Angle
Tube string lift
Tube string lift that goes up cause it's just an elevator
Hook
1986 - 2013
Powering Drawer Slides/Hooks
Template
Gas springs on climber
If you have your climber rails on a pivot and gas springs pushing them into position, if you drive into the bar the gas springs collapse and you don’t bend your climber.
Ratchet / Brake
Needs a ratchet so we don’t fall down
https://www.mcmaster.com/ratchets
That’s 2590 - 2014 ->
WCP has a COTS brake now
Or stationary hooks like 2013 titanium
Lets you be rigid when fully climbed
Friction on bottom of forks
Friction on the bottom of the forks stops us from swinging forward or backwards until the forks are off the ground. Normals force is just the spring force of the springs pulling down the forks.
Need lots of spring force, surgical tubing wrapped around a pulley should work.
V-Groove Rung attachment
It’s not a hook that we have to pull down on to seat. It’s a V-groove that we drive into and latches and then we can pull down on it.
Climber cross bar
3d printed insert into vertical 2x1 end caps, thread all all the way through it. Holes in the outer walls of the side rails to allow you to tighten the screws.
Plus a few angle brackets on the side of the vertical 2x1 as well. Just can’t have anything on the side wall so it can be used as the bearing surface.
Climber A-Frame
Make sure to have a support bar on the climber going towards the shooter tower side of the robot, so that it’s put into tension when we curl.
Spring pulling down on climber
If we have a spring pulling down the climber it helps to climb quicker.
60lb+ of constant force springs.
Double Gate Latch?
Top and bottom, springs to latch?
Hooks on the top of the climber
We should have hooks on top of the bar for fast solo climbing, when we don’t need to use the latches, and can lift lift less high.
Complete Robots
Quick single file ball path sketch
Basically our 2012 robot really,
Assume the intake over the bumper can somehow center the ball.��Has a rectangle and the circle to show a climbing bar 30” from the floor.��Keeps 5 balls in a row, below max height.
Fold to go under trench
Shooter raises to shoot from higher.
48 - 2012
330 548 2012 arm thing
Human Feed load only robot
Consistent cycles, drive to the loading station, get 5 balls, drive back out of the sector, shoot into the goal.
Only works if opponents are scoring lots of balls.
Literally exactly verbatim 971 2012
Week 1 - Tues - Jan 7th
Field Building has started
CLIMBER
Intake
Trade Offs / Considerations
Shooter/Intake Location
Opposite vs Aligned Facing (does not matter with turret)
Co-Located vs Separated Mounting Locations
Intake is always on “Front” moved forward when you push forward.
| Intake Left | Intake Right |
Shooter left Facing left | Co-Located - Aligned | Separated - Opposite |
Shooter left Facing Right | Co-Located - Opposite | Separated - Aligned |
Opposite Facing
Aligned Facing
Co-Located
Separate Located
Aligned Facing - Separated Location
Shooter On left facing right - Intake on right facing right
Nickname: The OP Robot
Aligned Facing - Co-located
Shooter On left facing left - Intake on left facing left
Opposite Facing - Separated Location
Shooter On left facing left - Intake on right facing right
Opposite Facing - Co-Located
Shooter On left facing right - Intake on left facing left
Turret w/any of these?
Turret Facing - Co-Located
Shooter On left turret - Intake on left facing left
Turret Facing - Separate location
Shooter On left turret - Intake on right facing right
Other considerations in terms of permutations and interactions of robot decisions
Buddy Climb or No Buddy Climb
Week 1 Decisions
Week 2 - Tues - Jan 14th
Subsystem Leads
Drivetrain - Jack
Climber - Michael
Latches - Chris, James
Stilts - Kathleen, Mason
Shooter - Alex, Felipe
Intake / Ball Path - Aiden, Ethan
Controls - Jia, Emilio, Abbie, Aidan B
Everybot+ -
Drive train
2020 Drivetrain Prototype - Starlight
4x 6” Pneumatic wheels
2x 6” omni wheels
( 4 plus 2 concept)
Starlight Notes - https://docs.google.com/document/d/1h4yTrnovF1t83SN7EQlGShAozCzBzLxYI-wuPDXsgOY/edit#
Drivetrain
Intake
Intake
How do we vector the ball?
Intake prototypes
New prospective intake design
Climb
Climber Elevator
Buddy Climb Prototype
Controls
Controls
Shooter
CONSISTENCY IS KING
Everything in the shooter path needs to be consistent.
Rigid and consistent hood angle
Velocity control on every motor in the ball path, from the belt bed to the final shooter wheel.
Shooter Progress So Far
Shooter Plans Going Forward
Shooter Trajectory - 44ft not needed
Shooter Trajectory
Up close shot
Everybot +
Everybot + Goals
Week 3 - Tues - Jan 21th
Drive train
Drivetrain
Drivetrain
Drivetrain Gearbox
Intake + Ball Pathing
Intake
Ball Pathing
Tower and V connect
Shooter
Shooter
Shooter
Climb
Climb
Buddy Climb
Latches
Color Wheel
In frame color wheel may be possible
Color Wheel
Controls
Controls
Week 4 - Tues - Jan 28th
Drive train
DriveTrain
Intake + Ball Pathing
Intake
Intake
Shooter
Shooter
Climber
Climber
Buddy Climb Forks
belt/pulley system
what the dimensions
of the forks will end
up being
Latch
Controls
Controls
Everybot +
Everybot
Week 5 - Tues - Feb 4th
Week 5 ideas / notes
Drive train
DriveTrain
Intake + Ball Pathing
Powered V / Funnel / Indexer
and not sitting right
Powered V
with the NEO 550
Intake
It can move up and down
Shooter
Shooter
Climb
Climber
Buddy Climb Forks
what the dimensions
of the forks will end
up being
Latches
Controls
Vision
Vision
Electrical & Programming
Everybot +
Everybot
Left to do:
-drive train
-intake and shooter
-climber/hook
Week 6 notes and ideas
Week 6 - Tues - Feb 11th
Sign Ups
Drive train
Drivetrain
Intake + Ball Pathing
Intake and Powered V
Intake
Before After
Ball Tower
Shooter
Shooter (PeW PEw pEW PEw peW)
Climber
Climber
Forks
much more securely.
Latches
Controls
Vision
Electrical
Color Wheel
Everybot +
Everybot
Everybot Climber
Week 7 - Tues - Feb 18th
AKA Old Bag Day
Announcements
Drive train
Drive Train
Intake + Ball Pathing
Intake
Powered V
Tower
Shooter
Shooter
Climb
Climber Gearbox
Climber
Forks
Forks Changes
Latches
Controls
CODE
Color Wheel
Color Wheel
Everybot +
Everybot
To-Do List
Comp Season
Week 1 - Tues - Feb 25th
It’s Go Time
Drive train
Drive Train
Intake + Ball Pathing
Intake/Powered V
Tower
Shooter
Shooter
Climber
Climber
Forks (Buddy Climb)
Latches
Top Latch
Controls
Controls
Color Wheel
Color Wheel
Everybot +
Everybot
be attached (also needs two
Bottom rollers)
programming
Dripping Springs Debrief Comp Season
Week 2 - Tues - Mar 3th
Dripping Springs
Drive train
Front Wheels
Intake + Ball Pathing
Intake/Powered V
Intake/Powered V
Tower
Shooter
Shooter
Climber
Climber
Latches
Buddy Climb
-We are currently at 117 pounds and our max is 125
Controls
Controls
Comp Season
Week 3 - Tues - Mar 10th
Drive train
Drivetrain
Intake + Ball Pathing
Intake & Powered V
Tower
Shooter
Shooter
Climber
Climber
Climber
Color Wheel
Color wheel
Controls
Controls
Everybot +
Everybot
Field Build
Field Build
Week 3 Comp and Beyond
Season cancelled
Edit: Nope