CPSC 4160/6160: �Milestone 1 Presentation�
Tien Nguyen
CPSC 4160
Game description
Game title:
Boiler Room Rampage
Genre:
Action/shooter side-scrolling 2D game
The game will be a side-scrolling game where the user needs to navigate through obstacles and enemies. Inspired by games like Turtles in Time, NBA JAM, and Streets of Rage
Game description
Game Objectives:
The objective of the game is to defeat enemies and make it to the end of the level.
You must also collect 4 parts of a final item as well to win the game.
In this case, you play as a DJ who is running late to their Boiler Room set and needs their music to perform. The only thing standing in your way is label execs and bouncers who are preventing you from performing your set due to copyright issues and uncleared samples in your songs. You will need to collect all four parts of your song and defeat all enemies in order to perform.
Game description
Game Objectives:
The parts of the song are scattered throughout the map. The player will be to find these parts by scrolling left and right with their character. Moving the character to the very right or left of the screen will allow the on-screen character to move to a further part of the stage.
The character will have to dodge any attacks from the enemy or attack the enemy first. Enemies can be defeated from close range.
Game information
Skill rating: 13 years old +
Players should be able to navigate to the objective and navigate through obstacles.
Audience:
Game audio contains music with mature language, and would most likely not be suitable for anyone younger
Male and Females above 13 years old and older
Game references
Old
new
Entities – Player character
Entities - Enemies
Entities - Items
CDs will be collected to complete the game’s music and objective
food and drink items can be used to heal the main character’s health
Entities – Non-Player Characters
Game mechanics
Player’s mechanics
Modules
4. I will want to be able to differentiate between incidental contact and attacks initiated by the player
5. Modules needed:
character, enemy, camera, map, audio, items, menu, status
***needed map,background, menu,player,item,enemies,button modules
Software architecture
Timeline
General Timeline
- create map and place obstacles and sprites
- develop spritesheets for main characters and enemies
- refine the inputs for the playable characters
- develop HUD