AI Competition Design
For Multi-Agent Environments / Games
Stone Tao
Lux AI Challenge and UC San Diego
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Why talk about AI Competition Design?
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AI Competitions
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880+ stars
1100+ Teams
20,000+ Submissions
8,000,000 Million matches run
Loads of fun!
Lux AI Season 1 by the numbers
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Research
Competition
Quality
Rock Paper Scissors
Neuro MMO
Halite
Battlecode
Lux AI
Procgen
Battle Snake
Terminal
Deep Racer
AI Habitat
Screeps
Mine RL
Ideal
Competition Quality
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Great Competition Environments
Human Centered Design
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Great Competition Environment
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I’ll be considering “preference-invariant” features
Great Competition Environments: Speed
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Great Competition Environments:
Low Skill Floor, High Skill Ceiling
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Great Competition Environment: Progression
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Average
Performance
Over All
Participants
Time Spent
Too Hard
Too Easy
Unbalanced
Great Competition Environment: Determinism and Fairness
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Human Centered Design: Fast Feedback
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Human Centered Design: Accessibility
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Concept art of the Lux AI visualizer
Human Centered Design: Open Source
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Human Centered Design: Aesthetics
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Thanks for listening
If you want to chat more, let’s chat!
Discord: StoneT2000#2103
Twitter: @Stone_Tao
Email: stonezt2019@gmail.com
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