Introduction to Weapon Systems
101 WAYS TO MAKE SHIPS EXPLODE
Class Rules
INTRODUCTION TO WEAPON SYSTEMS
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Class Overview
INTRODUCTION TO WEAPON SYSTEMS
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Weapon Classifications
INTRODUCTION TO WEAPON SYSTEMS
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Turrets
Missile Launchers
Drones
Unique Systems
Weapon Sub-classifications
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Hybrid Turrets
Energy Turrets
Projectile Turrets
Drones
Missile Launchers
Entropic Disintegrators
Breacher Pods
Vorton Projectors
Bombs & Superweapons
Damage Application (Damage Types)
There are 4 types of damage that weapons can apply.
Each damage has a corresponding resist on a ships hull that reduces the amount of damage the weapon
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Turrets
INTRODUCTION TO WEAPON SYSTEMS
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Damage Application (Turrets)
Range Speed
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Turrets
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Long Range
Short Range
High
Low
Low
Long
Low
High
High
Short
Damage per shot (Alpha-strike)
Tracking speed
Cycle time
Damage per second
High
Low
Fitting requirements
Turrets - Energy Turrets
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Impressive optimal range and instant ammo switching make lasers very flexible at many ranges.
Frequency Crystals
Turrets - Energy Turrets
Pulse Lasers
Class: Short Range
Beam Lasers
Class: Long Range
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Small Focused Pulse Laser
7875m
3125m
308
Small
Small Focused Beam Laser
16.50km
3125m
112
Medium
14.17km
5000m
36.0
Focused Medium Pulse Laser
Focused Medium Beam Laser
28.87km
7500m
15.1
Turrets - Hybrid Turrets
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Hybrid turrets maximize the advantages (and disadvantages!) of their range category.
Hybrid Charges
Turrets - Hybrid Turrets
Blasters
Class: Short Range
Railguns
Class: Long Range
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Light Ion Blaster
1875m
2500m
504
Heavy Ion Blaster
3750m
5000m
52.8
Small
Medium
250mm Railgun
36.00km
15.00km
8.2
150mm Railgun
18.00km
7500m
91.9
Turrets - Projectile Turrets
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Projectile turrets suffer the least from ammo range-penalties, allowing them to use better ammo.
Projectile Ammo
Turrets - Projectile Turrets
Autocannons
Class: Short Range
Artillery
Class: Long Range
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200mm AutoCannon
1500m
6450m
394
280mm Howitzer Artillery
15.00km
10.94km
80
425mm AutoCannon
3000m
13.55km
42.2
720mm Howitzer Artillery
30.00km
21.88km
8.36
Small
Medium
Missile Launchers
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Missiles don’t lose damage to falloff range, but can be mitigated by speed in ANY direction.
Damage Application (Missiles)
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Missile Launchers
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| Short | Long |
S | Rockets | Missiles |
M | Heavy Assault Missiles | Heavy Missiles |
L | Torpedoes | Cruise Missiles |
Light Missile Launcher
255m/s
30m
42.2km
Rapid Light Missile Launcher
255m/s
30m
42.2km
Rocket Launcher
225m/s
15m
10.1km
Small - Short
Small - Long
Small for Cruisers
Drones
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Drones have speed and tracking just like ships, and struggle with targets smaller than their size category.
Sentry
Ammo Basics
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Radio
Microwave
Infrared
Standard
Ultraviolet
Xray
Gamma
Multifrequency
Iron
Tungsten
Iridium
Lead
Thorium
Uranium
Plutonium
Antimatter
Carbonized Lead
Nuclear
Proton
Depleted Uranium
Titanium Sabot
Fusion
Phased Plasma
EMP
Long Range
High Damage
Turrets/Launcher Meta Levels
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Special Weapons
Vorton Projectors
Entropic Disintegrators
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Special Weapons (cont)
Breacher Pods
Bombs, Super Weapons
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Q&A
INTRODUCTION TO WEAPON SYSTEMS
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INTRODUCTION TO WEAPON SYSTEMS
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