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The European Permacomputing Gamejam, aka. euro.permajam is an european decentralized game jam celebrating spontaneous playfulness within planetary boundaries (social, ecological and otherwise).

From Oct 11th 5pm to Oct 13th, local hubs across the continent will host new media students, game devs. and artists during 48h to create computationally minimal video games and artworks that will feature in the european competition.

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𖡡 WORM

Boomgaardsstraat 71, 3012 XA

𖡡 ICAN

64 rue du ranelagh, 75160

𖡡 H.E.A.D.

2 route des Franchises, 1203

𖡡 MOPA

2 Rue Yvan Audouard, 13200

𖡡 CREATIVE CODING UTRECHT

Hof van Cartesius, Vlampijpstraat 84, 3534 AR

𖡡 TECHNISCHE UNIVERSITÄT BERLIN

Straße des 17. Juni 135, 10623

𖡡 DIE ANGEWANDTE

Georg-Coch-Platz 2, 1010

𖡡 FLUIDSPACE

6 Impasse Delpech,13003

(*◕ᴗ◕*)

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In a technical and cultural context favorizing artificial energy consuming maximalist techno-aesthetics in real-time media and video games production, we see the rise of a new paradigm in digital arts, comparable to the birth of impressionism 150 years ago :

After decades of searching for photo-realism and performance, the soon to be over myth of perpetual growth is leaving the stage to more computationally minimal aesthetics and dispositives to refocus on the power of concept, interaction, stories and subjectivity in a scarce real-world.

From this urgency to reconsider our real-time media production models, the euro.permajam proposes a time and resource limited game jam, to foster play with a considered ruleset, a desire for more imaginative, technologically accessible and artistic video game productions.

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The EuroPermajam is rooted in the principles set by researchers, hackers, artists and designers of the Permacomputing decentralized community, accessible on the Permacomputing Wiki.

We strongly encourage the use of Free, Libre, and OpenSource softwares as an empowering method to reclaim and master technology. ��Think everything small, as your work has to run on a web browser, optimize your assets by design, think of a game that requires a minimum of energy to work while remaining relevant and powerful, a game that could be run on a Raspberry Pi for exemple.

Games should be what makes technology a strengthening tool for humanity as part of its ecosystems, �not just another cost for the Global South to pay.

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OCT 13TH 5PMlocal juries�(+ submit on itch)

OCT 11TH 5PMtheme reveal�(discord & hubs)

SEPTEMBERregistrations�(discord & itch)

NOV 6TH 4PMeuropean jury�(discord & Arles, FR)

8 local winning entries

3 european laureates

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PUBLIC FAVORITE

IFNL PRIZE

LOCAL LAUREATES

EUROPEAN LAUREATE

Each hub winning entry will be showcased at Octobre Numérique Faire Monde festival in Arles (FR) from Oct.14th to Nov 6th so the public of the festival can play the works and select their favorite. (Prize TBC)

Each hub is self-organized and is responsible for rewarding their local winning entries according to their own means, partnerships and philosophy.

An international jury will decide on a European laureate who will receive a grant to optimize and polish the game and so it can be showcased in February at Le Cube, new media art center near Paris.

One french art school student will be traveled with an official delegation through a series of institutions in the Netherlands to showcase their work, as part of the "Novembre Numérique" program.

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1. FIND A HUB ON DISCORD

2. JOIN THE JAM ON ITCH.IO

https://itch.io/jam/europermajam

https://discord.gg/se98b57fbR

3. FOLLOW US ON INSTAGRAM

@euro.permajam

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