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Elements of Fiction: Overview

Mr. Rogers

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1. Setting

  • Time/Place
  • Can be symbolic or indicative of genre.
  • Pathetic Fallacy: The environment represents the emotions of characters.
  • Dystopia: Genre of literature where the setting is grim and dark. Reveals the most cruel elements of human nature.

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2. Conflict

  • Conflicts drive plot forward. Without conflict, the plot can’t progress.
  • Person vs Person
  • Person vs Self
  • Person vs Nature
  • Person vs Society
  • (and many more)

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3. Plot

  • Terms we use to describe our location in Freytag’s model:
    • Exposition: Beginning of the story.
    • Inciting Incident: The unexpected thing that launched the events of the plot.
    • Rising Action: Elevating tension and excitement; a result of conflict.
    • Climax: The primary conflict takes place here, and will be resolved.
    • Falling Action: After the main conflict, all other lesser conflicts begin to be resolved and things return to normal, or the “new normal”.
    • Denouement/Resolution: How things have ended up after all is said and done.

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4. Character

  • Determines how we describe the characters of the story.
  • Flat vs Round:
    • Flat: Undeveloped character. Don’t really know the character through and through.
    • Round: Developed character. We understand this character as complicated.
  • Dynamic vs Static:
    • Dynamic: The character undergoes a kind of change through the course of the narrative.
    • Static: The character remains unchanged through the course of the narrative.
  • Direct vs Indirect presentation
    • Direct: we are told directly the qualities and attributes of a character.
    • Indirect: we must infer character attributes and qualities by the things they do and say in the text.
  • Protagonist: Character we follow.
  • Antagonist: The character that opposes the character we follow.

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5. Point of View

  • Describes the framework of the narrator.
  • First Person: Me, myself, and I. You usually know the thoughts and feelings of the narrator. Usually the main character.
  • Second Person: You. Typically used for instructions and commands.
  • Third Person: She, he, them, etc. There are several forms of third person.
    • Third Person Limited Omniscient: Thoughts and feelings of a few characters, or the main character is known to the audience.
    • Third Person Omniscient: We know the thoughts and feelings of all important characters.
    • Third Person Objective: No thoughts or feelings described.

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6. Symbol

  • Objects and Actions that add or complicate meaning making.
  • Action examples:
    • The bow.
    • Holding hands.
    • A kiss.
    • Eye contact.
    • A rude gesture (be creative!)
  • Object examples:
    • A rose.
    • A heart.
    • A knife.

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7. Theme

  • A major idea the author wants us to take away from the text.
  • Applies to human nature and the human condition.
  • Applicable to other texts and/or our lives. Should not be applicable only to the text we learn the theme from.
  • Narratives may have several themes.
  • Examples:
    • To gain something we need, we have to give up something we want. (Hunger Games)
    • Staying in the past can keep us from moving forward. (The Great Gatsby)