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Dynamic Contest and Cooperation�

Roman Sheremeta, Ph.D.

Professor, Weatherhead School of Management

Case Western Reserve University

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Outline�

  • Review
  • Dynamic contests and cooperation

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Review:�Infinitely Repeated Game

  • Stage game:
    • G = {S1, S2; u1, u2} denotes a static stage game in which player 1 chooses an action s1 from the action space S1 and player 2 chooses an action s2 from the action space S2, and payoffs are u1 and u2, respectively

  • Infinitely repeated game:
    • Given a stage game G, let G(∞) denote the infinitely repeated game in which G is played infinitely number of times, with the outcomes of all preceding plays observed before the next play begins
    • In other words, an infinitely repeated game is a dynamic game of complete information in which a simultaneous-move game is played infinitely many times

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Review:�Infinitely Repeated Game

    • Rules of the game:
    • The simultaneous-move game is played at stage 1, 2, 3, ..., t-1, t, t+1, .....
    • The outcomes of all previous t-1 stages are observed before the play at the tth stage
    • The stream of payoffs π1, π2, π3, …. is discounted by a factor δ, where 0 < δ < 1
    • Present value payoff = π1 + δπ2 + δ2π3 + δ3π4 + …

  • Some common strategies:
    • Always defect
    • Always cooperate
    • Tit-for-tat
    • Grim trigger

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Review:�Infinitely Repeated Game

  • To check if a strategy is a Markov perfect equilibrium, we need to check if the combination of strategies is a Nash equilibrium of the infinitely repeated game

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Contest vs Cooperation�

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Contest�

  • The normal-form representation:

  • Set of players: {Player 1, Player 2}
  • Sets of strategies: S1=[0, +∞), S2=[0, +∞)
    • Payoff functions: u1(x1,x2) = Vx1/(x1+x2) - cx1

u2(x1,x2) = Vx2/(x1+x2) - cx2

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Contest:�Non-Cooperative

  • Suppose that the two players act non-cooperatively by maximizing their individual payoffs

    • The payoff functions are: u1(x1,x2) = Vx1/(x1+x2) - cx1 u2(x1,x2) = Vx2/(x1+x2) - cx2

  • Solution to this problem is: x1* = (Vx2/c)0.5 - x2 x1NC = x2NC = V/(4c) u1NC = u2NC = V/4

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Experiment #3: �Contest

  • In the class experiment:
    • The prize value V = 100
    • The cost parameter is c = 1

  • Given these parameters, at Nash equilibrium:
    • Individual output: x1* = x2* = 100/4 = 25
    • Individual firm’s profit: ui(x1*, x2*) = 100/4 = 25

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Experiment #3: �Results (2019 CWRU)

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Contest:�Cooperative

  • Suppose that the two players act cooperatively by maximizing their joint payoff

  • The joint payoff is: u1(x1, x2) + u2(x1, x2) = = Vx1/(x1+x2) - cx1 + Vx2/(x1+x2) - cx2 = = V - cx1 - cx2 = V - c{x1+x2} = V - cx, where x = x1+x2

  • Solution to this problem is: x* = 0 x1C = x2C = 0 u1C = u2C = V/2

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Contest:�Grim Trigger Strategy

  • Grim trigger strategy:
    • Start by cooperating and continues to do so as long as the other player cooperates
    • If the other player defects than use non-cooperative strategy forever

  • When is the grim trigger strategy an equilibrium?
    • Suppose that player 1 plays the grim trigger strategy
    • Suppose that player 2 plays the grim trigger strategy up to stage t-1
    • Can player 2 be better-off if she deviates from the grim trigger strategy at stage t?

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Contest:�Grim Trigger Strategy

  • Case 1: Play the trigger strategy
    • If player 2 continues to play the trigger strategy x2C at stage t and after, then she will get a sequence of payoffs u2C = V/2 from stage t to stage +∞
    • u2C + u2Cδ + u2Cδ2 + … = u2C/(1− δ) = = V/2(1− δ)

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Contest:�Grim Trigger Strategy

  • Case 2: Deviate from the trigger strategy
    • If player 2 deviates from the trigger strategy x2C at stage t then she will choose x2* = ε and receive a payoff u2* = V -
    • In response, player 1 will play x1NC after stage t forever
    • In response, player 2 should play x2NC forever
    • So, player 2 will get a sequence of payoffs u2*, u2NC, u2NC, u2NC ... from stage t to stage +∞
    • u2* + u2NCδ + u2NCδ2 + … = u2* + u2NCδ/(1− δ) = = V - + Vδ/4(1− δ)

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Contest:�Grim Trigger Strategy

  • Comparing the two cases:
    • Case 1: If player 2 plays the trigger strategy, her payoff is: V/2(1− δ)
    • Case 2: If player 2 deviates, her payoff is: V - + Vδ/4(1− δ)
    • Hence, if V/2(1− δ) ≥ V + Vδ/4(1− δ), player 2 cannot be better off if she deviates from the trigger strategy
    • Thus, if player 1 plays the trigger strategy the player 2’s best response is the trigger strategy for δ ≥ 2/3
    • By symmetry, if player 2 plays the trigger strategy then the player 1's best response is the trigger strategy

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Contest:�Grim Trigger Strategy

  • In the one-shot Contest game cooperation is not possible

  • However, if the game is infinitely repeated then there is a Markov equilibrium in which both players play the grim trigger strategy if future is sufficiently important, δ ≥ 2/3

  • Cooperation is good for you!

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Cooperation�

  • The benefits of cooperation

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Games For Fun�

  • Next time we will play games in the class!
    • Please search online for an interesting game (be creative!) and be ready to present the rules of your game to the entire class
    • Important: The games have to be of complete and perfect information

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Thank you!

Roman Sheremeta, Ph.D.

Professor, Weatherhead School of Management

Case Western Reserve University

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References�

  • Watson, J. (2013). Strategy: An Introduction to Game Theory (3rd Edition). Publisher: W. W. Norton & Company. (Chapter 23)

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