Promoting Engagement in Informal STEM Learning as a Path to Employment for Autistic Adolescents
Audience & Settings
Audience: Neurodivergent Stakeholders, Informal STEM Educators, Public Participation in Scientific Research Practitioners.
Learning environments: Online workshops, informal STEM education, community outreach and engagement in research.
Project Description
Increasingly guided by a participatory team of Autistic students and scholars, we designed, delivered, and assessed Game Design and Employment Workshops for Autistic youth. We seek to empower Autistic youth to succeed in careers that match their skills and interests by:
Community Partners: Batkin, D., Dave, S., Delos Santos, J., Dwyer, P.,Grossman, E., Gravitch, K., Hwang-Geddes, L., Kilgallon, E., Kosminoff, K., Kofner, B., Leon, B., Malik, A., Rico, J., Shevchuk-Hill, S., Siper, M., Thomas, J., Tricarico, N., Yan, A., Tech Kids Unlimited, & Soft Chaos
Project Leaders: Kristen-Gillespie Lynch (PI: CUNY), Amy Hurst (PI: NYU), Sinéad O’Brien (Postdoc: CUNY)
Evaluation Team: Ariana Riccio & Wendy Martin (EDC)
This material is based upon work supported by the National Science Foundation under grant 2005772 and 2005729. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation.
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Key Achievements
Access and Inclusion
AWARD
Table highlighting areas where Autistic and additional neurodivergent voices shaped the game design and employment workshops.
This material is based upon work supported by the National Science Foundation under grant 2005772 and 2005729. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation.
LEGEND
No Neurodivergent voices included
Neurodivergent voices included
Promoting Engagement in Informal STEM Learning as a Path to Employment for Autistic Adolescents
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AWARD