The Arizona STEM Acceleration Project
Plant You Believe It? A Nature Inspired Water Capturing System
Plant You Believe It? A Nature Inspired Water Capturing System
A 6th grade STEM lesson
Author:
Lydia Carlson
Date: 6/9/24
Standards
This lesson is an extension of the following standards:
6.L2U1.14- Construct a model that shows the cycling of matter and flow of energy in ecosystems.
6.L2U3.11-Use evidence to construct an argument regarding the impact of human activities on the environment and how they positively and negatively affect the competition for energy and resources in ecosystems.
Core Idea U2: The knowledge produced by science is used in engineering and technologies to solve problems and/or create products.
Technology application option:
6-8.6.b. Students create original works or responsibly repurpose digital resources into new creative works.
6-8.6.c. Students create artifacts using digital tools to communicate complex ideas textually, visually, graphically, and auditorily.
Objectives:
Today students will understand how humans and plants use certain structures to capture or store water.
Today students will apply that knowledge to design their own water capturing system that includes 2 or more plant features.
Today students will build a model of their design using the materials provided.
Agenda (about 40 minute class periods)
Day 1: Introduce the concept of biomimicry and the engineering challenge. Then, start to work through the understand slides.
Day 2: Finish understand slides, then allow students to start to plan their design.
Day 3: Draw final design
Day 4-6: Build design and evaluate the design.
What is Biomimicry? Inventions inspired by nature.
What from nature inspired his invention?
According to microphotonics.com, Velcro was invented by George de Mestral in 1941 and was inspired by the burrs he found on himself and on his dog. Being an engineer and entrepreneur, Mr. de Mestral examined the burr under a microscope and realized the small hooks of the burr and loops of the fur/fabric allowed the burr to adhere exceedingly well. This sparked his idea to mimic the structure as a potential fastener.
learnbiomimicry.com
Engineering Challenge
Build a water capturing system using the biomimicry of plants in your design and prototype.
Hands-on Activity Tips
Trays are wonderful for laying out the supplies or for students to store their design and materials on in between classes.
Understand: Slide 1
How do humans capture and store water? What are some of the structures we use, and what is their function?
Image: Linkedin.com
Understand: Slide 2
How do plants capture and store water? What are some of the structures they use, and what is their function?
Understand Slide 3:
Plants continued! Check out these cool structures!
Xylem and Phloem: plant tissue that soaks up water and transports it up the stock of the celery
Design Challenge
Criteria- Requirements of your solution
Constraints- obstacles or limits for your solution
Possible Materials- pick up to 10
Design: Draw your own water capturing system inspired by nature.
Teacher Slide- Technology Application Option
Have students take their design and make a final version on Chrome Canvas or another drawing application your school has access too. I would suggest each person in the group makes their own final drawing on Canvas with the design their group decided on.
Build- Teacher Slide
Tips for building days
Assessment Rubric Example *5 being the highest score
The design includes 2 or more features from plants | 1 | 2 | 3 | 4 | 5 |
It is designed to capture and store rainwater | 1 | 2 | 3 | 4 | 5 |
The design drawing is complete and labeled with labels that describe the materials being used, and the structure and function of the materials | 1 | 2 | 3 | 4 | 5 |
The final build is complete, shows a degree of engineering, and resembles the intended design | 1 | 2 | 3 | 4 | 5 |
Differentiation
Students may need more guidance when ideating their design. Walk them through the decision making about the interior and exterior of their design, and create a graphic organizer so they can keep track of work.
Show more examples of structure and function for bellwork or a quick lesson so they can better label their design.
If your students struggle with group work, give them discussion guidelines such as being open to new ideas, or not dominating discussion.
Remediation
Extension/Enrichment
Have students present their design to the class.
Iterate- give them another chance to make changes and continue to build.
Have students explore the structure of celery more with the classic dye experiment.
Have a lesson on hydrophobic and hydrophilic surfaces.
An art lesson on texture.