A Preamble
It’s been a day, huh?
Let’s take a cute break?
I’m Adam
I’m Adam
Before we start
Games
Because… GAMES
Or…Because GAMES!
Or
But games do some things that are great
Also this
Jane says
She’s American game designer, specializing in pervasive gaming and alternate reality games
She speaks in a number of places , the TED conference being one of them.
She wrote “Reality Is Broken” and “Superbetter”
“Reality is Broken” states that games and games design can change the world.
In this book she defines games.
4 Traits
She says that the Four Defining Traits of a Game are:
Let’s look at Coffee Reward Cards
The Point
Failing
This session we’ll build as a game
What happens when you fail?
You’ll try again
And again
And again
We’ll do our best
Because these are terms I am used to.
Let’s get to work
How to help a friend through game design
That seems like a lot of work
Design Fiction
Enough Talking. Let’s try some Design Fiction
Now let’s talk
Let’s take 2
Welcome Back
Game Design
So you have an idea
MDAO – a Game Design Framework
Components
Mechanics: The goals, rule sets, and other components of the game.
Dynamics: The emergent player behaviours that come out of the player’s interaction with the game’s mechanics.
Aesthetics: The emergent emotional responses that arise out of the player’s experience.
Outcomes: Behavioural or intellectual consequences of the player’s interaction with the game.
Mechanics
Dynamics
Mechanics/Dynamics
NOTE: FEEDBACK MATTERS
Aesthetics
Fun
First:
“Fun”
Aesthetics
Aesthetics
Outcomes
Do games have just one MDAO combination?
A Handy Diagram
Martine Pedersen
The External Third
This evening
This evening
Going Forwards
Contact Details