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Addressing the Challenges of Virtual Learning on High School Students

Joshua Yoo

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Purpose

  • With COVID-19 causing schools to go virtual, students faced new challenges through virtual learning
  • The questionnaire was made and given to students to find the effects of virtual learning at MLWGS

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Four Constructs

  • Four constructs were made for this research
    1. Big Five Personality

a. Extroversion, Agreeableness, Emotional Instability, Consciousness, Intellect

    • Information Technology

a. Performance Expectancy, Effort Expectancy, Hedonic Motivation

    • Psychological Learning Processes

a. Learning Orientation, Self Regulated Learning Strategies, Absorptive Capacity

    • Learning Outcomes
      1. GPA Change, Satisfaction, Continuous Intention
  • Control Variables
    • Age, Gender, Experience, Device

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Sources of Questionnaire

Constructs

Sources

Big Five Personality

Bansal et al. (2010)

Information Technology

Venkatesh et al. (2012)

Psychological Learning Process

Santhanam et al. (2008)

Learning Outcomes

Venkatesh et al. (2012)

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Basic Facts

  • A total of 250 responses were collected and used
  • 81 males, 166 females and 3 non-binary took the survey
  • 83 freshman, 58 sophomores, 57 juniors and 52 seniors took the survey

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Personality

  • Five personality types were surveyed in the context of Virtual Learning

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Control Variables

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Effects of Virtual Learning

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Effects Sorted by Grade

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Effects Sorted by Gender

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Regressions

  • Using R, regressions were deployed to find the direct and interactions of three constructs, (i.e., Big Five Personality, Information Technology and Psychological Learning Process) on the three dependent variables (i.e., GPA Increase, Satisfaction and Continuous Intention).

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GPA Increase

  • Personality, Information Technology and Psychological Learning Processes are significant on GPA increase.

DV: GPA Increase

Full Data

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(N = 250)

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Control variables

Direct

R2

0.03

0.53

Adj. R2

0.01

0.50

Control

Gender

-0.21

-0.22**

Experience

-0.07

-0.02

Device

0.15

0.14

Personality

Extroversion

​

0.02

Agreeableness

​

0.10

Emotional Instability

​

-0.11

Consciousness

​

0.12*

Intellect

​

-0.20*

Information Technology

Performance Expectancy

​

0.39***

Effort Expectancy

​

0.25**

Facilitating Conditions

​

-0.10

Psychological Learning Processes

Learning Orientation

​

-0.08

Absorptive Capacity

​

0.24***

Note: * Significant at α < .05

** Significant α < .01

*** Significant α < .001

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Satisfaction

  • Information Technology and Psychological Learning Processes are significant for Satisfaction.

Note: * Significant at α < .05

** Significant α < .01

*** Significant α < .001

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DV: Satisfaction

Full Data

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(N = 250)

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Control variables

Direct

R2

0.03

0.71

Adj. R2

0.01

0.70

Control

Gender

-0.05

-0.06

Experience

0.16

0.16

Device

0.13

0.12

Personality

Extroversion

​

-0.04

Agreeableness

​

-0.05

Emotional Instability

​

-0.03

Consciousness

​

0.01

Intellect

​

-0.06

Information Technology

Performance Expectancy

​

0.60***

Effort Expectancy

​

0.23***

Facilitating Conditions

​

0.00

Psychological Learning Processes

Learning Orientation

​

0.08

Absorptive Capacity

​

0.17**

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Continuous Intention

  • Personality and Information Technology are Significant for Continuous Outcomes.

Note: * Significant at α < .05

** Significant α < .01

*** Significant α < .001

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DV: Continuous Intention

Full Data

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(N = 250)

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Control variables

Direct

R2

0.04

0.48

Adj. R2

0.02

0.45

Control

Gender

-0.07

-0.08

Experience

0.06

0.02

Device

0.24

0.25*

Personality

Extroversion

​

-0.21***

Agreeableness

​

-0.03

Emotional Instability

​

0.02

Consciousness

​

-0.07

Intellect

​

0.18*

Information Technology

Performance Expectancy

​

0.40***

Effort Expectancy

​

0.29***

Facilitating Conditions

​

-0.01

Psychological Learning Processes

Learning Orientation

​

0.08

Absorptive Capacity

​

-0.09

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Findings

  • The personality that had the most significance was extroversion in continuous intention. People who were more extroverted were less likely to use virtual learning in the future
  • Information Technology (Performance Expectancy, Effort Expectancy, Hedonic Motivation) was significant for all Learning Outcomes (GPA Increase, Satisfaction, Continuous Intention)

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Machine Learning

Using R

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Support Vector Machine

  • Using the R programming language, machine learning was used to find the support vector machine (SVM), finding which variables were the most significant for the response variables of GPA Increase, Continuous Intention and Satisfaction and the accuracy of each. The best SVM was radial basis.

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SVM Radial: GPA Increase

Importance

Performance Expectancy

100

Effort Expectancy

99.556

Hedonic Motivation

96.656

Absorptive Capacity

79.534

Self-Regulated Learning Strategy

78.392

Learning Orientation

53.46

Grade

48.169

Facilitating Conditions

45.185

Emotional Instability

26.582

Consciousness

23.471

Intellect

13.185

Gender

9.143

Agreeableness

4.804

Experience

4.317

Extroversion

3.894

Device

0

Accuracy: 88%

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SVM Radial: Satisfaction

Importance

Hedonic Motivation

100

Performance Expectancy

90.448

Effort Expectancy

80.092

Absorptive Capacity

66.659

Self-Regulated Learning Strategy

59.977

Facilitating Condition

48.152

Learning Orientating

47.635

Extroversion

16.303

Consciousness

16.028

Emotional Instability

11.079

Experience

8.68

Grade

5.132

Agreeableness

4.478

Intellect

3.433

Device

1.102

Gender

0

Accuracy: 85%

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SVM Radial: Continuous Intention

Importance

Hedonic Motivation

100

Performance Expectancy

89.584

Effort Expectancy

65.127

Absorptive Capacity

56.3934

Learning Orientation

53.6708

Self-Regulated Learning Strategy

51.1471

Facilitating Conditions

37.4732

Grade

34.6589

Extroversion

29.4586

Experience

16.9471

Intellect

16.5035

Emotional Instability

8.3359

Consciousness

6.1793

Gender

1.3154

Device

0.8259

Agreeableness

0

Accuracy: 79%

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Full Tree Models

  • Using the R programming language, Full Tree Models were created to see which independent variables and their values would change the response variables.

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Full Tree: GPA Increase

Accuracy: 80%

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Full Tree: Continuous Intention

Accuracy: 70%

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Full Tree: Satisfaction

Accuracy: 86%

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Key

  • EXT_M – Extroversion
  • AGB_M– Agreeableness
  • EMI_M– Emotional Instability
  • COS _M– Consciousness
  • INT_M – Intellect
  • PFE_M – Performance Expectancy
  • EFE_M – Effort Expectancy
  • FCC_M – Facilitation Conditions
  • HDM_M – Hedonic Motivation
  • DEV_M – Device

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  • SRL_M – Self-Regulated Learning Strategies in Virtual Learning
  • LOR_M – Learning Orientation for Virtual Learning
  • ABC_M – Absorptive Capacity
  • GPA_M – GPA Change
  • SAT_M – Satisfaction
  • CTI_M – Continuous Intention
  • GEN_M – Gender
  • GRD _M – Grade
  • ASN_M – Asynchronous experience
  • SYN_M – Synchronous experience

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