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Fab Learning Academy

Designed by:

Partner:

Except where otherwise noted, content on this presentation by Fab Lab Barcelona, eduFab and Fablab Oulu is licensed under a Creative Commons License.(CC BY-SA 4.0)

Module 2 - Week 3

Universal Design Learning

Maker mindset

Programming

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SCIENCE OF LEARNING

TECHNOLOGY

INNOVATIVE

PRACTICES

SCIENCE OF LEARNING:

Universal Design Learning

INNOVATIVE PRACTICES:

Cultural shift to Maker Mindset

TECHNOLOGY:

Programming

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Community building

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Universal Design Learning

(UDL)

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Universal Design Learning

Definition

Universal Design for Learning (UDL) is an educational framework based on research in the learning sciences that guides the development of inclusive, flexible and accessible methods, materials and environments that anticipate learning variability, minimize barriers in design, and honor and build learner agency.

CAST is a nonprofit education research and development organization.

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Universal Design Learning

Definition

Universal Design for Learning (UDL) is an educational framework based on research in the learning sciences that guides the development of inclusive, flexible and accessible methods, materials and environments that anticipate learning variability, minimize barriers in design, and honor and build learner agency.

CAST is a nonprofit education research and development organization.

Instead of asking if the learner is ready for the lesson, UDL asks if the lesson is ready for the learner.

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Foundational Concepts of UDL

Understand that:

  • inclusive.
  • learning variability.
  • barriers are in designs.
  • accessibility.
  • learner agency.

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Foundational Concepts of UDL

Learning variability is the norm.

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Foundational Concepts of UDL

Understand that:

  • inclusive.
  • learning variability.
  • barriers are in designs.
  • accessibility.
  • learner agency.

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Foundational Concepts of UDL

Barriers

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Foundational Concepts of UDL

Understand that:

  • inclusive.
  • learning variability.
  • barriers are in designs.
  • accessibility.
  • learner agency.

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Foundational Concepts of UDL

Learner Agency

Student-Led Learning Builds Agency

How will I act and express my learning?

Which representation of the content will I use?

How will I engage with learning?

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CULTURAL SHIFT

TO MAKER MINDSET

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Develop an Educational Engagement Agency

Maker Competencies and Skills

Build Character

integrity, responsibility, perseverance, and empathy.

Transformative Design Competency

Create the World We Imagine

Be Part of the Community

MAKER culture

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What is a Growth Mindset?

  • Being curious
  • Embracing failure
  • Collaborating openly
  • Reflecting
  • Being growth-oriented

https://sites.dartmouth.edu/learning/2017/05/18/understanding-the-growth-mindset/

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Systemic Approach Takes Time!

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Year

Year

Year

Learning Stages

Adopt

Adapt

Apply

Instructional

Guided

Autonomous

School Pathway

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Systemic Approach

Fab Lab Bcn

Regional Government

Principal

Teacher

Teacher

Family

Teacher

Family

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STUDENT TECHNOLOGICAL FLUENCY

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How does your school benchmark technological literacy?

www.nysed.gov (New York State Education Department)

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ZPD: Zone of Proximal Development

Boredom

Frustration

Optimal Learning

Socio-Cultural Learning Theory (social learning) emphasizes the role of social interaction, collaboration, and cultural tools in shaping how students learn and develop their understanding.

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Considering ZPD in lesson design

Difficulty in understanding content

Is the content too challenging or too easy to understand?

What supports can be provided to help in understanding content?

Difficulty in

using technology

How comfortable are the students with this technology?

What supports can be provided to help students in using the technology?

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Mapping 2 ZPDs

In lesson planning, visualize both ZPDs: content and technology.

Difficulty Quadrant Tool

1- Simple content, simple tools

Risk of boredom

2- Hard content, simple tools

Keeps focus on ideas

3- Simple content, complex tools

Risk of frustration with tools

4- Hard content, complex tools

Highest challenge for learners

(Devitt & Whitewolf, 2025)

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Intro to programming

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What is programming?

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What is programming?

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Is it so scary?

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  • HORIZONTAL SKILLS
    • Scientific, information and ICT literacy
    • Critical thinking / Problem solving
    • Creativity
    • Communication
    • Collaboration
  • COMPUTATIONAL THINKING
  • UNDERSTANDING IMPLICATIONS ON THE USE OF TECHNOLOGY
    • Privacy
    • Freedom
  • ENGAGEMENT

Why programming in education (not only K-12)

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What to program?

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Tools

Papert, creator of Logo, and Logo Turtle

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Tools

SCRATCH

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Basic programming concepts. Structure of a program

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Basic programming concepts. Taking decisions

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Basic programming concepts. Repeating instructions and waiting

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Module 2 Week 3 Assignments

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OPTION 1: Build a simple interactive story / song using Scratch. You can use some of the tutorial examples as a starting point.

  • Include in the learning diary screenshots of your application.
  • Include a link to the scratch project

OPTION 2: Design and implement a simple game or quiz using a block programming language. It is recommended that the quiz/game can be used in the classroom.

  • Include in the learning diary screenshots of your application.
  • Include a link to the scratch project

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Reflection questions

  1. When you design a DF learning activity, how do you take into account diversity? Could you describe one learning situation in which you did not take into account diversity in planning? How did you solve the situation?
  2. What aspects would you need to take into consideration if you have kids with�a) learning disabilities,�b) physical disabilities,�c) emotional disabilities�when preparing your DF activities
  3. Do you think your school is ready to a change in mindset? Why? How can you get support from other stakeholders?
  4. What are the challenges and opportunities of integrating programming in your classes?

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FAB LAB WORK:

this week in your local learning node

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FAB LAB SESSIONS

With support of local instructor

  • Have a look to any of the block programming tutorials suggested in the website or other that your instructor suggest.

  • Explore principles of programming with your instructor (conditions, loops, variables, functions …)

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Module 2 Week 3

Discussion

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SMALL GROUP DISCUSSION:

  1. How do you consider diversity when you prepare your lessons? What aspects need to take into account in DF? How can you integrate diversity in a Maker mindset.

  • Review of status for Module 2 Field Activity

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Module 2 Discussion Groups

1- Ages 3-10 (elem)

2- 11-14 (middle)

3- Secondary + high school

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Fab Learning Academy Email Address

fla@fabfoundation.org

Designed by:

Partner:

Except where otherwise noted, content on this presentation by Fab Lab Barcelona, eduFab and Fablab Oulu is licensed under a Creative Commons License.(CC BY-SA 4.0)