Fab Learning Academy
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Except where otherwise noted, content on this presentation by Fab Lab Barcelona, eduFab and Fablab Oulu is licensed under a Creative Commons License.(CC BY-SA 4.0)
Module 2 - Week 3
Universal Design Learning
Maker mindset
Programming
SCIENCE OF LEARNING
TECHNOLOGY
INNOVATIVE
PRACTICES
SCIENCE OF LEARNING:
Universal Design Learning
INNOVATIVE PRACTICES:
Cultural shift to Maker Mindset
TECHNOLOGY:
Programming
Community building
Universal Design Learning
(UDL)
Universal Design Learning
Definition
Universal Design for Learning (UDL) is an educational framework based on research in the learning sciences that guides the development of inclusive, flexible and accessible methods, materials and environments that anticipate learning variability, minimize barriers in design, and honor and build learner agency.
CAST is a nonprofit education research and development organization.
Universal Design Learning
Definition
Universal Design for Learning (UDL) is an educational framework based on research in the learning sciences that guides the development of inclusive, flexible and accessible methods, materials and environments that anticipate learning variability, minimize barriers in design, and honor and build learner agency.
CAST is a nonprofit education research and development organization.
Instead of asking if the learner is ready for the lesson, UDL asks if the lesson is ready for the learner.
Foundational Concepts of UDL
Understand that:
Foundational Concepts of UDL
Learning variability is the norm.
Foundational Concepts of UDL
Understand that:
Foundational Concepts of UDL
Barriers
Foundational Concepts of UDL
Understand that:
Foundational Concepts of UDL
Learner Agency
Student-Led Learning Builds Agency
How will I act and express my learning?
Which representation of the content will I use?
How will I engage with learning?
CULTURAL SHIFT
TO MAKER MINDSET
Develop an Educational Engagement Agency
Maker Competencies and Skills
Build Character
integrity, responsibility, perseverance, and empathy.
Transformative Design Competency
Create the World We Imagine
Be Part of the Community
MAKER culture
What is a Growth Mindset?
https://sites.dartmouth.edu/learning/2017/05/18/understanding-the-growth-mindset/
Systemic Approach Takes Time!
Year
Year
Year
Learning Stages
Adopt
Adapt
Apply
Instructional
Guided
Autonomous
School Pathway
Systemic Approach
Fab Lab Bcn
Regional Government
Principal
Teacher
Teacher
Family
Teacher
Family
STUDENT TECHNOLOGICAL FLUENCY
How does your school benchmark technological literacy?
www.nysed.gov (New York State Education Department)
ZPD: Zone of Proximal Development
Boredom
Frustration
Optimal Learning
Socio-Cultural Learning Theory (social learning) emphasizes the role of social interaction, collaboration, and cultural tools in shaping how students learn and develop their understanding.
Considering ZPD in lesson design
Difficulty in understanding content
Is the content too challenging or too easy to understand?
What supports can be provided to help in understanding content?
Difficulty in
using technology
How comfortable are the students with this technology?
What supports can be provided to help students in using the technology?
Mapping 2 ZPDs
In lesson planning, visualize both ZPDs: content and technology.
Difficulty Quadrant Tool
1- Simple content, simple tools
Risk of boredom
2- Hard content, simple tools
Keeps focus on ideas
3- Simple content, complex tools
Risk of frustration with tools
4- Hard content, complex tools
Highest challenge for learners
(Devitt & Whitewolf, 2025)
Intro to programming
What is programming?
What is programming?
Is it so scary?
Why programming in education (not only K-12)
What to program?
Tools
Papert, creator of Logo, and Logo Turtle
Tools
SCRATCH
Basic programming concepts. Structure of a program
Basic programming concepts. Taking decisions
Basic programming concepts. Repeating instructions and waiting
Module 2 Week 3 Assignments
OPTION 1: Build a simple interactive story / song using Scratch. You can use some of the tutorial examples as a starting point.
OPTION 2: Design and implement a simple game or quiz using a block programming language. It is recommended that the quiz/game can be used in the classroom.
Reflection questions
FAB LAB WORK:
this week in your local learning node
FAB LAB SESSIONS
With support of local instructor
Module 2 Week 3
Discussion
SMALL GROUP DISCUSSION:
Module 2 Discussion Groups
1- Ages 3-10 (elem)
2- 11-14 (middle)
3- Secondary + high school
Fab Learning Academy Email Address
fla@fabfoundation.org
Designed by:
Partner:
Except where otherwise noted, content on this presentation by Fab Lab Barcelona, eduFab and Fablab Oulu is licensed under a Creative Commons License.(CC BY-SA 4.0)