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Module 6: Input and Output: Entering Data and Producing Information

Jennifer T. Campbell, Discovering Computers: Digital Technology, Data, and Devices, 17th Edition. © 2023 Cengage. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.

Discovering Computers: Digital Technology, Data, and Devices, 17e

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Jennifer T. Campbell, Discovering Computers: Digital Technology, Data, and Devices, 17th Edition. © 2023 Cengage. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.

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Icebreaker: Interview Simulation

The purpose of this module is to discuss the use of input and output devices to increase productivity while reducing their potential for physical and mental harm to the user.

Discuss any input and output devices that you are familiar with and how you use them.

Jennifer T. Campbell, Discovering Computers: Digital Technology, Data, and Devices, 17th Edition. © 2023 Cengage. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.

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Module Objectives

By the end of this module, you should be able to:

  • Differentiate between input and output
  • Identify manual input devices
  • Identify digital input devices
  • Identify physical output methods
  • Identify digital output methods
  • Identify uses of various assistive technology input and output methods
  • Explain how to customize and manage input and output devices
  • Identify e-waste risks and strategies

Jennifer T. Campbell, Discovering Computers: Digital Technology, Data, and Devices, 17th Edition. © 2023 Cengage. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.

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Input and Output (1 of 2)

How Do You Use Input?

  • Data is a collection of unprocessed items, including text, numbers, images, audio, and video.
  • A variety of options are used to input data and instructions into a computer.
  • A command is an instruction that causes a program or app to perform a specific action.
  • Programs and apps respond to commands that a user issues.
  • A user response is an instruction a user issues by responding to a message displayed by a program or app.
  • A response to the message instructs the program or app to perform certain actions.

Figure 6-1 Examples of input devices.

Jennifer T. Campbell, Discovering Computers: Digital Technology, Data, and Devices, 17th Edition. © 2023 Cengage. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.

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Input and Output (2 of 2)

How Do You Use Output?

  • Output varies in form depending on the hardware and software being used and the requirements of the user.
  • Four basic types of output:
  • Text (text messages, email messages, memos, books, etc.)
  • Graphics (photos, clip art, charts, GIFs, etc.)
  • Audio (sporting events, radio, audio clips, news, music, etc.)
  • Video (movies, weather conditions, live performances, etc.)

Figure 6-2 An electronic newsletter with graphics.

Jennifer T. Campbell, Discovering Computers: Digital Technology, Data, and Devices, 17th Edition. © 2023 Cengage. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.

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Manual Input (1 of 12)

A manual input device is one in which you enter data directly into the device.

Typing and Pointing Input

  • Keyboards and pointing devices are traditional types of manual input devices.
  • Keyboards enable you to type text or commands.
  • Pointing devices enable you to make selections on the screen.
  • All keyboards have a typing area, function keys, toggle keys, and navigation keys.
  • Many also include media control buttons, Internet control buttons, and other special keys.

Figure 6-3 Windows and macOS standard keyboards.

Jennifer T. Campbell, Discovering Computers: Digital Technology, Data, and Devices, 17th Edition. © 2023 Cengage. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.

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Manual Input (2 of 12)

  • Function keys, which are labeled with the letter F followed by a number, are special keys programmed to issue commands to a computer.
  • A Toggle key is a key that will alternate views or turn a feature on or off each time you press it. Caps Lock and Num Lock are examples of toggle keys.
  • Users can press the navigation keys, such as arrow keys and Page Up/Pg Up and Page Down/Pg Dn on the keyboard, to move the insertion point in a program or app left, right, up, or down.
  • A keyboard shortcut is a key or combination of keys used to access a feature to perform a command.

Jennifer T. Campbell, Discovering Computers: Digital Technology, Data, and Devices, 17th Edition. © 2023 Cengage. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.

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Manual Input (3 of 12)

Using Pointing Devices

  • In a graphical user interface, a pointer is a small symbol on the screen that takes different shapes depending on the task you are performing, the application you are using, and the pointer’s location on the screen.
  • A pointing device can enable you to select text, graphics, and other objects, such as buttons, icons, links, and commands.

Jennifer T. Campbell, Discovering Computers: Digital Technology, Data, and Devices, 17th Edition. © 2023 Cengage. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.

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Manual Input (4 of 12)

A mouse is a pointing device that fits under the palm of a hand comfortably.

  • The bottom of a mouse is flat and contains a mechanism that detects the movement of the mouse
  • An optical mouse uses optical sensors
  • A touch mouse is a touch-sensitive mouse that recognizes touch
  • A laser mouse uses laser sensors
  • An ergonomic mouse helps reduce the pain and discomfort associated with RSIs

Figure 6-6 Laser mouse.

Jennifer T. Campbell, Discovering Computers: Digital Technology, Data, and Devices, 17th Edition. © 2023 Cengage. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.

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Manual Input (5 of 12)

  • A touchpad is a small, flat, rectangular pointing device that is sensitive to pressure and motion.
  • Touchpads are found most often on laptops and convertible tablets.
  • Some touchpads also recognize touch gestures, such as swipes, pinches, and stretching motions.

Figure 6-7 Touchpad.

Jennifer T. Campbell, Discovering Computers: Digital Technology, Data, and Devices, 17th Edition. © 2023 Cengage. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.

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Manual Input (6 of 12)

Table 6-1 Touch screen gestures.

Motion

Description

Common Uses

Tap

Quickly touch and release one finger one time

Activate a link (built-in connection)

Press a button

Run a program or app

Double Tap

Quickly touch and release one finger two times

Run a program or app

Zoom in (show a smaller area on the screen, so that contents appear larger) at the location of the double-tap

Press and

hold

Press and hold one finger to cause an action to occur, or until an action occurs

Display a shortcut menu (immediate access to allowable actions)

Activate a mode enabling you to move an item with one finger to a new location

  • Finger input: Use a touch screen by touching areas of the screen with your finger or a stylus to make selections or to begin typing.
  • A gesture is a motion you make on a touch screen with the tip of one or more fingers or your hand.

Jennifer T. Campbell, Discovering Computers: Digital Technology, Data, and Devices, 17th Edition. © 2023 Cengage. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.

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Manual Input (7 of 12)

Table 6-1 Touch screen gestures (continued).

Motion

Description

Common Uses

Drag,

or slide

Press and hold one finger on an object and then move the finger to the new location

Move an item around the screen

Scroll

Swipe

Press and hold one finger and then move the finger horizontally or vertically on the screen

Scroll

Display a bar that contains commands on an edge of the screen

Stretch

Move two fingers apart

Zoom in (show a smaller area on the screen, so that contents appear larger)

Pinch

Move two fingers together

Zoom out (show a larger area on the screen, so that contents appear smaller)

Jennifer T. Campbell, Discovering Computers: Digital Technology, Data, and Devices, 17th Edition. © 2023 Cengage. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.

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Manual Input (8 of 12)

Monitors and Screens:

  • Touch-enabled monitors and screens allow users to interact with the operating system without a keyboard or pointing device.
  • Instead of using a mouse to click on an object on the screen, users simply can tap or double-tap the item.
  • Users can tap or double-tap an icon to start a program or an application.
  • Slide their finger to scroll.
  • Use their finger to drag items across the screen.

Devices that utilize touch input include:

  • Monitors and screens for computers, tablets, and smartphones
  • Wearable devices & portable media players
  • Digital cameras, kiosks, and navigation systems

Jennifer T. Campbell, Discovering Computers: Digital Technology, Data, and Devices, 17th Edition. © 2023 Cengage. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.

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Manual Input (9 of 12)

  • Wearable devices, such as smart watches, do not have room for a physical keyboard, so they mainly rely on touch input.
  • Portable media players widely use touch as the primary method of input so that the size of the screen on the device is maximized.
  • Touch input helps digital camera users perform gestures such as swiping left and right on the screen to browse photos, tapping the screen, tapping areas of photos to remove red-eye, adding a filter, and dragging borders of photos to crop them.

Figure 6-9 Using a touch screen on a wearable device.

Jennifer T. Campbell, Discovering Computers: Digital Technology, Data, and Devices, 17th Edition. © 2023 Cengage. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.

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Manual Input (10 of 12)

  • Navigation systems allow users to perform actions such as tapping, dragging or pinching, and stretching to zoom.
  • Some navigation and other in-vehicle systems enable voice input as well. To reduce the chances of driver distraction, some built-in navigation systems reduce functionality while the vehicle is in motion.

Figure 6-10 In-car navigation system.

Jennifer T. Campbell, Discovering Computers: Digital Technology, Data, and Devices, 17th Edition. © 2023 Cengage. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.

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Manual Input (11 of 12)

  • With pen input, you touch a stylus or digital pen on a flat surface to write, draw, or make selections.
  • Pen input devices can be used to input information on a screen.

  • A stylus is a small metal or plastic device that looks like a tiny ink pen but uses pressure instead of ink.
  • Some stylus designs include buttons you can press to simulate clicking a mouse.

  • A digital pen captures and converts a user’s handwriting or drawings into a digital format.
  • Once uploaded, handwriting recognition software translates the handwritten letters and symbols created on the screen into typed text or objects.

Jennifer T. Campbell, Discovering Computers: Digital Technology, Data, and Devices, 17th Edition. © 2023 Cengage. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.

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Manual Input (12 of 12)

Signature Capture Pad

  • To capture a handwritten signature, a user writes their name on a signature capture pad with a stylus that is attached to the device.
  • Software then transmits the signature to a central computer, where the signature is stored.

  • A graphics tablet, also called a digitizer, is a hardware device used to create drawings with a pressure-sensitive pen using an electronic plastic board that detects and converts movements of the stylus or digital pen into digital signals that are sent to the computer.

Figure 6-11 Customer signing at point-of-sale terminal.

Figure 6-12 Graphics tablet.

Jennifer T. Campbell, Discovering Computers: Digital Technology, Data, and Devices, 17th Edition. © 2023 Cengage. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.

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Discussion Activity

Which is best for you, taking lecture notes digitally or writing notes out manually?

Discuss the pros and cons of both choices.

Jennifer T. Campbell, Discovering Computers: Digital Technology, Data, and Devices, 17th Edition. © 2023 Cengage. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.

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Digital Input (1 of 12)

  • Voice input is the process of entering input by speaking into a microphone. The microphone may be built into the computer or device or an external peripheral device.
  • A Voice recognition app allows users to dictate text and enter instructions by speaking into a microphone.
  • Some mobile devices have a speech-to-text feature that recognizes a user’s spoken words and enters them into email messages, text messages, or other applications that support typed text entry.

Figure 6-13 Siri, Apple’s voice recognition application.

Jennifer T. Campbell, Discovering Computers: Digital Technology, Data, and Devices, 17th Edition. © 2023 Cengage. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.

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Digital Input (2 of 12)

  • Audio input encompasses entering any sound into the computer, such as speech, music, and sound effects. To enter high-quality sound into a computer, the computer requires a sound card or integrated sound capability.
  • Music production software allows users to record, compose, mix, and edit music and sounds.

Figure 6-14 Using sound mixing software to edit audio.

Jennifer T. Campbell, Discovering Computers: Digital Technology, Data, and Devices, 17th Edition. © 2023 Cengage. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.

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Digital Input (3 of 12)

  • Video input involves capturing full-motion images and storing them on a computer or mobile device’s storage medium or in the cloud.
  • A digital video (DV) camera records video as digital signals, which you can transfer directly to a computer or mobile device with the appropriate connection.
  • A webcam is a type of digital video camera that enables you to capture video and still images, and usually audio input, for viewing or manipulation on a computer or mobile device.

The following steps are involved in the process of using DV technology:

  • Step 1: Select a DV camera.
  • Step 2: Record a video.
  • Step 3: Transfer and manage videos.
  • Step 4: Edit a video.
  • Step 5: Enhance a video.
  • Step 6: Distribute a video.

Jennifer T. Campbell, Discovering Computers: Digital Technology, Data, and Devices, 17th Edition. © 2023 Cengage. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.

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Digital Input (4 of 12)

  • Special effects include warping, changing from color to black and white, morphing, or zoom motion. Morphing transforms one video image into another image throughout several frames of video.
  • With motion input or gesture recognition, users can guide on-screen elements using air gestures.
  • Air gestures involve moving your body or a handheld input device through the air.
  • With motion input, a device containing a camera detects your gesture and then converts it to a digital signal.
  • Motion-sensing devices communicate with a game console using wired or wireless technology and translate a player’s gestures, facial movements, and full-body motion into the input.

Figure 6-15 Using video editing software.

Jennifer T. Campbell, Discovering Computers: Digital Technology, Data, and Devices, 17th Edition. © 2023 Cengage. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.

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Digital Input (5 of 12)

Motion Input in Entertainment

  • Motion-sensing game controllers enable a user to guide on-screen elements by moving a handheld input device through the air.
  • Handheld devices enable gamers to use sweeping arm movements to simulate sports activities, such as a golf swing, balance boards, and yoga poses.

Motion Input in the Medical Field

  • The medical field also uses motion input for training.
  • Using motion input that enhances movements, surgeons also can operate less invasively.

Figure 6-16 Using a motion-sensing game controller.

Jennifer T. Campbell, Discovering Computers: Digital Technology, Data, and Devices, 17th Edition. © 2023 Cengage. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.

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Digital Input (6 of 12)

Motion Input in the Military

  • The military uses motion input for training, such as flight simulation or weapon usage.
  • Motion input also aids in physical rehabilitation for wounded soldiers.
  • Another use of motion input is to assist in recovery from post-traumatic stress disorder (PTSD).

Motion Input in Sports

  • Coaches and sports trainers use motion input to improve athletes’ performance and to correct inefficient or injury-causing motions.
  • Combining the athlete’s motion input with complex algorithms can pinpoint areas in which the athlete can improve.

Jennifer T. Campbell, Discovering Computers: Digital Technology, Data, and Devices, 17th Edition. © 2023 Cengage. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.

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Digital Input (7 of 12)

Scanners and Reading Devices

  • NFC (near-field communication) is a close-distance network protocol used by smartphones and other devices to read data from another device or an item, such as a credit card or ticket.
  • NFC enables the contactless transfer of data by enabling an app to read an electronic tag.

Figure 6-17 Using NFC to make a payment.

Jennifer T. Campbell, Discovering Computers: Digital Technology, Data, and Devices, 17th Edition. © 2023 Cengage. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.

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Digital Input (8 of 12)

  • An optical scanner, usually called a scanner, is a light-sensing input device that reads printed text and graphics and then translates the results into a form the computer can process.
  • The quality of a scanner is measured by its resolution, that is, the number of bits it stores in a pixel and the number of pixels per inch.
  • An optical reader is a device that uses a light source to read characters, marks, and codes and then converts them into digital data that a computer can process.
  • Two technologies used by optical readers are:
  • Optical character recognition (OCR) devices read printed characters in a special font.
  • Optical mark recognition (OMR) devices read hand-drawn marks, such as small circles or rectangles.

Jennifer T. Campbell, Discovering Computers: Digital Technology, Data, and Devices, 17th Edition. © 2023 Cengage. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.

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Digital Input (9 of 12)

  • A bar code reader, also called a bar code scanner, is an optical reader that uses laser beams to read bar codes.
  • A bar code is an identification code that often consists of either a set of vertical lines and spaces of different widths or a two-dimensional pattern of dots, squares, and other images.
  • A QR code (quick response code), or a 2-D bar code, stores information in both a vertical and horizontal direction in a square-shaped graphic that represents a web address or other content.

Figure 6-18 Using a QR code to access information.

Jennifer T. Campbell, Discovering Computers: Digital Technology, Data, and Devices, 17th Edition. © 2023 Cengage. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.

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Digital Input (10 of 12)

  • RFID (radio frequency identification) is a technology that uses radio signals to communicate with a tag placed on or attached to an object, an animal, or a person.
  • An RFID reader reads information on the tag via radio waves.
  • RFID readers can be handheld devices or mounted on a stationary object, such as a doorway.

Figure 6-19 Using an RFID electronic key system.

Jennifer T. Campbell, Discovering Computers: Digital Technology, Data, and Devices, 17th Edition. © 2023 Cengage. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.

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Digital Input (11 of 12)

  • A magstripe reader, short for a magnetic stripe card reader, reads the magnetic stripe on the back of credit cards, entertainment cards, bank cards, identification cards, and other similar cards.
  • The stripe contains information identifying the owner of the card and the card issuer.
  • As chip-and-pin technology becomes more prevalent, magstripe readers are used less widely.
  • When a credit card is swiped through a magstripe reader, it reads the information stored on the magnetic stripe.
  • MICR (magnetic-ink character recognition) device reads text printed with magnetized ink. MICR reader converts MICR characters into a form the computer can process.
  • The banking industry almost exclusively uses MICR for check processing.
  • Each check that is inserted in the MICR reader sends the check information—including the amount of the check—to a computer for processing.

Jennifer T. Campbell, Discovering Computers: Digital Technology, Data, and Devices, 17th Edition. © 2023 Cengage. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.

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Digital Input (12 of 12)

  • A data collection device obtains data directly at the location where the transaction or event takes place.
  • These types of data collection devices are used in restaurants, grocery stores, factories, warehouses, the outdoors, or other locations where heat, humidity, and cleanliness are not easy to control.
  • Data collection devices have the capability of wirelessly transmitting data over a network or the Internet.

Figure 6-20 Using a data collection device in a warehouse.

Jennifer T. Campbell, Discovering Computers: Digital Technology, Data, and Devices, 17th Edition. © 2023 Cengage. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.

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Knowledge Check Activity 6-1

Complete the following sentence.

A 2-D code which stores information in a ______-shaped graphic is ______.

a. square; RFID

b. square; QR

c. circular; MICR

d. rectangular stripe; magstripe reader

Jennifer T. Campbell, Discovering Computers: Digital Technology, Data, and Devices, 17th Edition. © 2023 Cengage. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.

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Knowledge Check Activity 6-1: Answer

A 2-D code which stores information in a ______-shaped graphic is ______.

Answer: b.

Square; QR

Jennifer T. Campbell, Discovering Computers: Digital Technology, Data, and Devices, 17th Edition. © 2023 Cengage. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.

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Physical Output (1 of 9)

  • Printed information (hard copy) exists physically and is a more permanent form of output than that presented on a display (soft copy).
  • A hard copy, also called a printout, is either:
  • Portrait orientation (taller, information is on the shorter width) or
  • Landscape orientation (wider, information is on the widest part).
  • Letters, reports, and books typically use portrait orientation.
  • Spreadsheets, slide shows, and graphics often use landscape orientation.

Jennifer T. Campbell, Discovering Computers: Digital Technology, Data, and Devices, 17th Edition. © 2023 Cengage. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.

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Physical Output (2 of 9)

  • A non-impact printer forms characters and graphics on a piece of paper without actually contacting the paper.
  • Some spray ink, while others use heat or pressure to create images.
  • Commonly used non-impact printers are:
  • inkjet printers
  • photo printers
  • laser printers
  • all-in-one printers
  • 3-D printers

  • Thermal printers
  • mobile printers
  • label printers
  • plotters
  • large-format printers

Jennifer T. Campbell, Discovering Computers: Digital Technology, Data, and Devices, 17th Edition. © 2023 Cengage. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.

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Physical Output (3 of 9)

  • An inkjet printer is a type of non-impact printer that forms characters and graphics by spraying tiny drops of liquid ink onto a piece of paper.
  • Inkjet printers produce text and graphics in both black-and-white and color on a variety of paper types and sizes.
  • The print head mechanism in an inkjet printer contains ink-filled cartridges.
  • Each cartridge has 50 to several hundred small ink holes, or nozzles.

Figure 6-22 How an inkjet printer works.

Jennifer T. Campbell, Discovering Computers: Digital Technology, Data, and Devices, 17th Edition. © 2023 Cengage. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.

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Physical Output (4 of 9)

  • A photo printer is a color printer that produces lab-quality photos.
  • Many photo printers use inkjet technology.
  • With models that can print letter-sized documents, users connect the photo printer to their computer and use it for all their printing needs.

Figure 6-23 Photo printer.

Jennifer T. Campbell, Discovering Computers: Digital Technology, Data, and Devices, 17th Edition. © 2023 Cengage. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.

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Physical Output (5 of 9)

  • A laser printer is a high-speed, high-quality non-impact printer. Laser printers are available in both black-and-white and color models.
  • Laser printers print text and graphics in high-quality resolutions.
  • When printing a document, laser printers process and store the entire page before printing.
  • A laser printer creates images using a laser beam and powdered ink, called toner.
  • The laser beam produces an image on a drum inside the printer.

Figure 6-24 How a laser printer works.

Jennifer T. Campbell, Discovering Computers: Digital Technology, Data, and Devices, 17th Edition. © 2023 Cengage. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.

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Physical Output (6 of 9)

  • An all-in-one printer, also called a multifunction printer (MFP), is a single device that looks like a printer or a copy machine but provides the functionality of a printer, scanner, and copy machine.
  • A 3-D printer uses a process called additive manufacturing to create an object by adding material to a three-dimensional object, one horizontal layer at a time.
  • 3-D printers can print solid objects, such as clothing, prosthetics, eyewear, implants, toys, parts, and prototypes.

Figure 6-25 3-D printer creating a model of a heart.

Jennifer T. Campbell, Discovering Computers: Digital Technology, Data, and Devices, 17th Edition. © 2023 Cengage. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.

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Physical Output (7 of 9)

  • A thermal printer generates images by pushing electrically heated pins against heat-sensitive paper.
  • Some thermal printers have high print quality.
  • A dye-sublimation printer, sometimes called a digital photo printer, uses heat to transfer colored dye to specially coated paper.
  • A mobile printer is a small, lightweight, battery-powered printer that allows a mobile user to print from a laptop, smartphone, or other mobile devices while traveling.
  • Mobile printers mainly use inkjet or thermal technology.

Jennifer T. Campbell, Discovering Computers: Digital Technology, Data, and Devices, 17th Edition. © 2023 Cengage. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.

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Physical Output (8 of 9)

  • A plotter is a sophisticated printer used to produce high-quality drawings, such as blueprints, maps, and circuit diagrams.
  • Current plotters use a row of charged wires (called styli) to draw an electrostatic pattern on specially coated paper and then fuse toner to the pattern.
  • A large format printer creates photo-realistic-quality color prints. Graphic artists use these high-cost, high-performance printers for signs, posters, and other professional-quality displays.

Figure 6-27 Large format printer.

Jennifer T. Campbell, Discovering Computers: Digital Technology, Data, and Devices, 17th Edition. © 2023 Cengage. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.

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Physical Output (9 of 9)

  • A label printer is a small printer that prints on an adhesive-type material that can be placed on a variety of items, such as envelopes, packages, optical discs, photos, and file folders.
  • Most label printers also print bar codes.
  • An impact printer forms characters and graphics on a piece of paper by striking a mechanism against an inked ribbon that physically contacts the paper.
  • Impact printers characteristically are noisy.
  • Impact printers are ideal for printing multipart forms.

Jennifer T. Campbell, Discovering Computers: Digital Technology, Data, and Devices, 17th Edition. © 2023 Cengage. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.

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Digital Output (1 of 9)

  • A display device, or simply a display, is an output device that visually conveys text, graphics, and video information.
  • Soft copy is information on a display that exists electronically and appears for a temporary period.
  • Desktops often use a monitor as their display.
  • Adjustable monitor stands allow you to adjust the height of the monitor to be at eye level.
  • Many users set up multiple monitors to display separate screens of information from the same computer or device.

Figure 6-29 Using two monitors.

Jennifer T. Campbell, Discovering Computers: Digital Technology, Data, and Devices, 17th Edition. © 2023 Cengage. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.

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Digital Output (2 of 9)

  • An LCD (liquid crystal display) sandwiches a liquid compound between two sheets of material that presents sharp, flicker-free images on a screen when illuminated.
  • The light source, called the backlight, often uses either CCFL (cold cathode fluorescent lamp) or LED (light-emitting diode) technology.
  • A display that uses an LED for the backlight is often called an LED display. LED displays consume less power, last longer, and are thinner, lighter, and brighter.
  • Some displays use OLED technology which includes organic molecules that are self-illuminating and, thus, do not require a backlight.
  • OLEDs can also be fabricated on thin, flexible surfaces.
  • An AMOLED (active-matrix OLED) screen uses both active-matrix, that is, a high-quality, lightweight display technology capable of producing a wide range of colors with a fast response time.

Jennifer T. Campbell, Discovering Computers: Digital Technology, Data, and Devices, 17th Edition. © 2023 Cengage. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.

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Digital Output (3 of 9)

Display Quality

The screen on a monitor, laptop, tablet, smartphone, or other mobile device is measured diagonally from one corner to the other.

Resolution

  • Displays are optimized for a specific resolution, called the native resolution.
  • A higher resolution uses a greater number of pixels and provides a smoother, sharper, and clearer image.
  • As the resolution increases, some items on the screen appear smaller.

Response Time

The response time of a display refers to the time in milliseconds (ms) that it takes to turn a pixel on or off. The lower the number, the faster the response time.

Jennifer T. Campbell, Discovering Computers: Digital Technology, Data, and Devices, 17th Edition. © 2023 Cengage. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.

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Digital Output (4 of 9)

Brightness

  • Brightness of a display is measured in nits.
  • A nit is a unit of visible light intensity equal to one candela (formerly called candlepower) per square meter. The candela is the standard unit of luminous intensity.

Dot Pitch

  • Dot pitch, or pixel pitch, is the distance in millimeters between pixels on a display.
  • Text created with a smaller dot pitch is easier to read. The lower the number, the sharper the image.

Contrast Ratio

  • Contrast ratio describes the difference in light intensity between the brightest white and the darkest black that can be produced on a display.
  • Higher contrast ratios represent colors better.

Jennifer T. Campbell, Discovering Computers: Digital Technology, Data, and Devices, 17th Edition. © 2023 Cengage. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.

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Digital Output (5 of 9)

  • A graphics chip, called the graphics processing unit (GPU), controls the manipulation and display of graphics on a display device.
  • The GPU is either integrated on the motherboard or resides on a video card in a slot on the motherboard.
  • Several video standards define the resolution, aspect ratio, number of colors, and other display properties.
  • The aspect ratio defines a display’s width relative to its height.
  • HDTV (high-definition television) works with digital broadcast signals, transmitting digital sound, supporting wide screens, and providing high resolutions.

Jennifer T. Campbell, Discovering Computers: Digital Technology, Data, and Devices, 17th Edition. © 2023 Cengage. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.

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Digital Output (6 of 9)

HDTVs and Smart TVs

  • A Smart TV is an Internet-enabled HDTV from which you can browse the web, stream video from online media services, listen to Internet radio, communicate with others on online social media, play online games, and more.
  • A plasma display uses gas plasma technology, which sandwiches a layer of gas between two glass plates.
  • UHD (ultra-high-definition) television expands on HDTV technology to provide even better resolution.

Figure 6-30 Using a Smart TV.

Jennifer T. Campbell, Discovering Computers: Digital Technology, Data, and Devices, 17th Edition. © 2023 Cengage. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.

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Digital Output (7 of 9)

  • Most personal computers and mobile devices have a small internal speaker that usually emits only low-quality sound.
  • Many users attach surround sound speakers or speaker systems to their devices to generate higher quality sounds.
  • Users can listen through headphones or earbuds so that only the individual wearing the headphones or earbuds hears the sound from the computer.
  • Both headphones and earbuds usually include noise-canceling technology.
  • A headset functions as both headphones and a microphone.

Figure 6-31 Computer speakers.

Jennifer T. Campbell, Discovering Computers: Digital Technology, Data, and Devices, 17th Edition. © 2023 Cengage. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.

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Digital Output (8 of 9)

  • A data projector is a device that projects the text and images displayed on a computer or mobile device screen onto a larger screen so that an audience can see the image clearly.
  • Many classrooms use data projectors so that all students can easily see an instructor’s presentation on the screen.
  • An interactive whiteboard is a touch-sensitive device, resembling a dry-erase board, that displays the image on a connected computer screen, usually via a projector.

Figure 6-32 Interactive whiteboard.

Jennifer T. Campbell, Discovering Computers: Digital Technology, Data, and Devices, 17th Edition. © 2023 Cengage. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.

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Digital Output (9 of 9)

Gaming and Motion-Sensing Devices

  • Joysticks, wheels, gamepads, and motion-sensing game controllers are used to control the movements and actions of a player or object in computer games, simulations, and video games.
  • These devices also function as output devices when they include force feedback.

Figure 6-33 Gaming wheel.

Jennifer T. Campbell, Discovering Computers: Digital Technology, Data, and Devices, 17th Edition. © 2023 Cengage. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.

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Ethics and Issues: Assistive Technology�Input and Output (1 of 2)

  • The goal of accessible input and output is to enable all users to be independent when working with, being entertained by, or accessing services that use technology.
  • Adaptive Input Devices for blind, visually impaired users, limited hand mobility, deaf users, and so on include the following:
  • Eye gaze pointing devices analyze the area of the screen that the user is looking at.
  • A foot mouse enables users with limited mobility in their arms or hands to control input using their feet.
  • Sip-and-puff (SNP) technology enables users to control the mouse or other computer or device functions using a tube that they either inhale (sip) or exhale (puff) to issue commands.

Jennifer T. Campbell, Discovering Computers: Digital Technology, Data, and Devices, 17th Edition. © 2023 Cengage. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.

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Ethics and Issues: Assistive Technology�Input and Output (2 of 2)

Adaptive Output Devices include the following:

  • Refreshable Braille displays use nylon pins or magnets to translate content into the Braille system so that users can read it with their fingers.
  • Braille printers use embossing techniques to produce hard copies of digital content that can be read by touch.
  • OCR readers can scan printed materials and digitize them so that a screen reader can read the content aloud or print it on a Braille printer.

Figure 6-34 Refreshable Braille display.

Jennifer T. Campbell, Discovering Computers: Digital Technology, Data, and Devices, 17th Edition. © 2023 Cengage. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.

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How To: Customize and Manage Input�and Output Devices (1 of 2)

  • When you start using a computer or device, the operating system and related software and hardware have default settings.
  • Default settings are standard settings that control how the screen is set up and how a document looks when you first start typing.
  • Everyone customizes the settings to be more productive. Customize System Software includes:
  • Changing the brightness of the screen
  • Adding a desktop theme
  • Adjusting the screen resolution
  • Adding a sound scheme
  • Pinning frequently used apps to the taskbar for easy access

Jennifer T. Campbell, Discovering Computers: Digital Technology, Data, and Devices, 17th Edition. © 2023 Cengage. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.

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How To: Customize and Manage Input�and Output Devices (2 of 2)

Customize Input and Output Devices Using System Software

  • Controlling the pointing device with the keyboard by using the arrow and other keys
  • Changing the language or dialect associated with the keyboard
  • Creating new keyboard shortcuts to commands
  • Adjusting the settings for toggle keys

Figure 6-35 The Windows Settings dialog box.

Jennifer T. Campbell, Discovering Computers: Digital Technology, Data, and Devices, 17th Edition. © 2023 Cengage. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.

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Secure IT: Reduce E-Waste Risks (1 of 2)

  • Every electronic device emits some level of radiation.
  • The amounts for computers and mobile devices may not be harmful in low doses.

Suggestions to Help Protect Yourself and Minimize Risks:

  • Replace older equipment, such as CRT (cathode-ray tube) monitors, with devices such as LCD monitors
  • Sit back from your monitor as far as possible
  • While using the device while sitting, protect your lap with a device that shields you from radiation
  • Move other electronic sources, such as hard drives and printers, as far away as possible

Jennifer T. Campbell, Discovering Computers: Digital Technology, Data, and Devices, 17th Edition. © 2023 Cengage. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.

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Secure IT: Reduce E-Waste Risks (2 of 2)

Suggestions to Help Protect Yourself and Minimize Risks:

  • Minimize your wireless connections, such as a wireless keyboard or a wireless mouse
  • Remove your Bluetooth headset when not in use
  • Turn off devices when not in use
  • Recycle or donate older, unused devices to eliminate any radiation exposure from older devices, even when they are not in use
  • Take regular breaks from technology use

Jennifer T. Campbell, Discovering Computers: Digital Technology, Data, and Devices, 17th Edition. © 2023 Cengage. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.

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Case Study Activity 6-1 (1 of 2)

Mr. and Mrs. Green went to the store to purchase a new TV for their home because Mr. Green has trouble seeing the dim screen of their current TV. After visiting several retail stores, they realized there are many different types of TV screens available on the market.

Jennifer T. Campbell, Discovering Computers: Digital Technology, Data, and Devices, 17th Edition. © 2023 Cengage. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.

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Case Study Activity 6-1 (2 of 2)

After reading the case study on the previous slide, answer the following question:

Which TV display should they choose?

  1. LED
  2. LCD
  3. OLED
  4. AMOLED

Jennifer T. Campbell, Discovering Computers: Digital Technology, Data, and Devices, 17th Edition. © 2023 Cengage. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.

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Case Study Activity 6-1: Answer

Which TV display should they choose?

Answer: c.

OLED

Jennifer T. Campbell, Discovering Computers: Digital Technology, Data, and Devices, 17th Edition. © 2023 Cengage. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.

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Self-Assessment

  1. What types of printers have you used throughout your personal and professional life? Which do you prefer to use the most and why?
  2. What is one question you still have about input and output? Where can you go to learn more?
  3. Of the suggestions to minimize E-Waste described in this module, pick two that are most important to you and describe why.

Jennifer T. Campbell, Discovering Computers: Digital Technology, Data, and Devices, 17th Edition. © 2023 Cengage. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.

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Summary

Click the link to review the objectives for this module.

Link to Objectives

Jennifer T. Campbell, Discovering Computers: Digital Technology, Data, and Devices, 17th Edition. © 2023 Cengage. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.

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