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Delivery of despair

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is a cooperative first-person shooter where teams of 4-6 players work as specialized carriers, restoring vital supply lines between isolated stations.

Teams escort automated cargo trains, fighting off waves of demons while managing limited resources between safe zones.

Each mission has teams juggling multiple cargo deliveries, making strategic choices about their route and resources. The faster you move and the more cargo you carry, the more dangerous it becomes - but also the greater the rewards. When reaching stations, teams must first secure them from monsters before they can safely process their cargo, resupply, and pick up new delivery assignments.��It's a horde shooter combined with payload map

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Here's how a typical mission plays out:

  1. Mission Start
  2. Your team starts at a secure station
  3. You gear up with weapons and supplies
  4. Get assigned 1-3 cargo deliveries to complete
  5. Check your route on the map to plan your approach
  6. The Journey
  7. Work together to escort an automated cargo train between stations
  8. The train moves when players are nearby (like TF2's payload)
  9. Fight through waves of monsters trying to stop your delivery
  10. Manage your ammo and resources carefully - supplies are limited between stations

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  1. Reaching Stations
  2. When you arrive at a station, you need to secure it first
  3. Clear out monsters and capture a control point
  4. Once secured, any dead teammates respawn
  5. Resupply, trade equipment, and prepare for the next delivery�Process your cargo and get new delivery assignments until you reach your final delivery for the mission.�
  6. Risk vs Reward
  7. Moving faster attracts more monsters but gives better rewards
  8. The more cargo you carry, the harder it gets, but the bigger the payoff
  9. Need to balance speed against survival - losing all team members means mission failure

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Animation

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Example Character Pipeline : Toy Keeper

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