7th CAVALRY REGIMENT
S3 Operations
<Campaign Name Phase #> - Mission <#> - <Operation Name>
Operation Search and Destroy - 22FEB21 0100z
SITUATION
Time of Day: Mid-day
Weather: Cloudy
Area Information: Dense Forests of Germany
Areas of Interest:
Civilian Considerations: Civilian presence unknown. After recent intensity of bombardment, most have likely fled
SITUATION
Allied Forces:
Company sized force advancing on Scar
Available Assets:
Combat Engineers
Armored Platoon
Recon Elements
Limitations:
Area of Operations
Likely Course of Action:
The Americans will most likely attack and hold scar while sending combat engineers behind enemy lines to destroy friendly resources.
Insert map image here
SITUATION
Axis Forces:
Company Sized force
Available Assets:
Combat Engineers
Armored Platoon
Recon Elements
Limitations:
Area of Operations
MISSION
COMMANDER’S INTENT
Your mission is to capture the Scar and send combat engineers forward to destroy enemy resource nodes.
EXECUTION
Set-up:
20 minutes may only engage enemy Recon Elements, set-up 2 garrisons where shown
Place 4 total nodes inside G5, G6, H5 and H6 marked on map
Live at 1:10 game time
Do not capture middle point
Prepare defensives and fall back positions:
Phase Dependent Assets:
Recon element is allowed 20 minutes to scout locations of enemy nodes.
Note: Recon can be engaged by enemy forces
Phase Dependent Limitations:
Recon element has 1 life and is NOT allowed to engage enemy troops
Phase Dependent Logistics/Sustainment:
Supply trucks available for building nodes
Phase Dependent Command and Control:
Commander Abilities Available:
Supply Drops & Recon Planes
Remaining Commander Abilities Disabled
EXECUTION
Phase 1:
Attack and capture Scar
All personnel may gather
Prepare defensives and fall back positions:
Phase Dependent Assets:
Artillery Support available
2 Armor elements available (type does not matter)
Phase Dependent Limitations:
Do not cross the D/E line (Marked on map)
Phase Dependent Logistics/Sustainment:
Outposts open in E/F while attacking Scar
Supply/Troop Transports available
Phase Dependent Command and Control:
All commander assets available while attacking
EXECUTION
Phase 2:
Defend Scar while sending combat engineers to destroy 4 enemy resource nodes located in C5, C6, D5, and D6
Prepare defensives and fall back positions:
Phase Dependent Assets:
2 Armor elements available (type does not matter)
Phase Dependent Limitations:
Do not cross the B/C line (Marked on map)
Artillery support no longer available once Scar is captured
No more than 2 squads can advance to dismantle nodes
Phase Dependent Logistics/Sustainment:
Outposts open in C/D for combat engineer elements
Supply/Troop Transports available
Garrison is allowed to be placed on Scar
Phase Dependent Command and Control:
All commander assets available
EXECUTION
Phase 3:
Push the Americans off the map!
Prepare defensives and fall back positions:
Phase Dependent Assets:
Phase Dependent Limitations:
Artillery support no longer available once Scar is captured
Garrisons are not available
Phase Dependent Logistics/Sustainment:
Only outposts allowed from this point on
Phase Dependent Command and Control:
All commander assets available