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7th CAVALRY REGIMENT

S3 Operations

<Campaign Name Phase #> - Mission <#> - <Operation Name>

Operation Search and Destroy - 22FEB21 0100z

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SITUATION

Time of Day: Mid-day

Weather: Cloudy

Area Information: Dense Forests of Germany

Areas of Interest:

  • The Scar
  • American Resource Nodes

Civilian Considerations: Civilian presence unknown. After recent intensity of bombardment, most have likely fled

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SITUATION

Allied Forces:

Company sized force advancing on Scar

Available Assets:

Combat Engineers

Armored Platoon

Recon Elements

Limitations:

Area of Operations

Likely Course of Action:

The Americans will most likely attack and hold scar while sending combat engineers behind enemy lines to destroy friendly resources.

Insert map image here

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SITUATION

Axis Forces:

Company Sized force

Available Assets:

Combat Engineers

Armored Platoon

Recon Elements

Limitations:

Area of Operations

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MISSION

COMMANDER’S INTENT

Your mission is to capture the Scar and send combat engineers forward to destroy enemy resource nodes.

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EXECUTION

Set-up:

20 minutes may only engage enemy Recon Elements, set-up 2 garrisons where shown

Place 4 total nodes inside G5, G6, H5 and H6 marked on map

Live at 1:10 game time

Do not capture middle point

Prepare defensives and fall back positions:

Phase Dependent Assets:

Recon element is allowed 20 minutes to scout locations of enemy nodes.

Note: Recon can be engaged by enemy forces

Phase Dependent Limitations:

Recon element has 1 life and is NOT allowed to engage enemy troops

Phase Dependent Logistics/Sustainment:

Supply trucks available for building nodes

Phase Dependent Command and Control:

Commander Abilities Available:

Supply Drops & Recon Planes

Remaining Commander Abilities Disabled

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EXECUTION

Phase 1:

Attack and capture Scar

All personnel may gather

Prepare defensives and fall back positions:

Phase Dependent Assets:

Artillery Support available

2 Armor elements available (type does not matter)

Phase Dependent Limitations:

Do not cross the D/E line (Marked on map)

Phase Dependent Logistics/Sustainment:

Outposts open in E/F while attacking Scar

Supply/Troop Transports available

Phase Dependent Command and Control:

All commander assets available while attacking

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EXECUTION

Phase 2:

Defend Scar while sending combat engineers to destroy 4 enemy resource nodes located in C5, C6, D5, and D6

Prepare defensives and fall back positions:

Phase Dependent Assets:

2 Armor elements available (type does not matter)

Phase Dependent Limitations:

Do not cross the B/C line (Marked on map)

Artillery support no longer available once Scar is captured

No more than 2 squads can advance to dismantle nodes

Phase Dependent Logistics/Sustainment:

Outposts open in C/D for combat engineer elements

Supply/Troop Transports available

Garrison is allowed to be placed on Scar

Phase Dependent Command and Control:

All commander assets available

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EXECUTION

Phase 3:

Push the Americans off the map!

Prepare defensives and fall back positions:

Phase Dependent Assets:

Phase Dependent Limitations:

Artillery support no longer available once Scar is captured

Garrisons are not available

Phase Dependent Logistics/Sustainment:

Only outposts allowed from this point on

Phase Dependent Command and Control:

All commander assets available