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Play2Earn: The Future of Gaming

rongjian@harmony.one

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Traditional Gaming

  • Market Size: $170B
  • 2.9B worldwide players
  • Free2Play + Pay2Win Model
    • No legal ownership and no liquidity on the game asset.
    • Most revenue comes from 5% of the players.
    • No Transparency of game mechanism change or asset supply.
    • Game platforms is taking heavy cut (Google, Apple, Steam).
    • Extremely hard to make a living from gaming.

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Blockchain Game and Play2Earn

  • Total Shift in Game Economy:
    • Players are rewarded to participate in game activities, and share the revenue and gains
    • Full ownership of the game asset
    • Open marketplace to trade the game asset
    • Transparent game mechanism
    • Open governance and development
    • Enriching the players, not the company shareholders

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GameFi

Game

NFT

DeFi

GameFi

  • GameFi = Game + NFT + Defi
    • Play2Earn
    • Asset ownership
    • Gamification on trading, lending and staking
  • A digital economy that further reduces the barrier for Defi
  • Helping lift people out of poverty in developing countries

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Blockchain Mass Adoption with Gaming

  • 2.7 Billion potential players to onboard on blockchain games
  • UbiSoft and AMD joining Blockchain Game Alliance
  • GameFi hides the Defi jargon with interesting gaming concepts
  • Interests are shifted to blockchain games from Defi

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GameFi on Harmony

Defi Kingdoms

Freyala

CryptoRoyale

DappRadar Top 13; 18,000 users; $143M volume

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rongjian@harmony.one

$300M+ on Grants, Bounties & DAO

harmony.one/talk

Authenticator-Only Smart Wallets

harmony.one/roadmap

“ONE to Earn” & #ONEquest

harmony.one/apply

Messari’s Analysis on ONE

harmony.one/report