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HAIDEI

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About me: Andoni Sanz

I'm a Computer Scientist working as a STEM Teacher and an Educational Technologist. Google Certified Educator and Moodle expert.

I’m actively involved in researching and writing articles about EdTech, pedagogy, gamification and coding.

@andonisanz

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Let me tell you a story...

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Get comfortable

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Once upon a time, in far away school galaxy there were 4 main planets

Technology

Pedagogy

Ludic

Curriculum

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Each planet had plenty of satellites

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Curriculum

Basic competencies

Know how to do, be, learn, think, communicate, coexist.

21st century competencies

Critical thinking, creativity and innovation, metacognition, communication, collaboration, information and ICT literacy, citizenship, life and career, personal and social responsibility. Plus global consciousness, entrepreneurial, civic, health.

Contents

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Technology

Blended learning

Flipped classrooms, MOOC, augmented reality, BYOD, PLE, PLN...

Digital literacy

Devices and software, information, digital citizenship, netiquette, intellectual property, digital portfolio...

Computational thinking

Decomposition, pattern recognition, algorithms, generalization...

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Pedagogy

Harvard University’s

Project Zero:

  1. Visible thinking
  2. Culture of thinking
  3. Multiple intelligences

(David Perkins, Ron Ritchhart, Howard Gardner)

Neuroscience

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Ludic

Gamification

Game based learning

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And when I mapped this galaxy, I found that

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Some of those satellites were common

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And I decided to create a colony of students in the most appropriate satellite

Technology

Pedagogy

Curriculum

Ludic

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I identified 2 subsystems

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The subsystem KNOWLEDGE,

with a big satellite containing materials from the ones surrounding it

PERFORMANCE OF

UNDERSTANDING

Knowledge

Aim

Method

Communication

ROUTINES

OF

THOUGHT

SKILLS OF THOUGHT

CURRICULUM

CONTENTS

BLENDED

LEARNING

TOOLS

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I scanned the satellites one by one

PERFORMANCE OF

UNDERSTANDING

Knowledge

Aim

Method

Communication

ROUTINES

OF

THOUGHT

SKILLS OF THOUGHT

CURRICULUM

CONTENTS

BLENDED

LEARNING

TOOLS

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The PERFORMANCE of understanding satellite happened to be an...

PERFORMANCE OF

UNDERSTANDING

Knowledge

Aim

Method

Communication

INTERESTING AUTHENTIC TASK

USING REAL LIFE METHODOLOGIES

BASED ON CASE SCENARIOS

EXTENDABLE AS A PROJECT BASED LEARNING

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The SKILLS of thought satellite, being basic mental processes (14), like breaking down a whole in its parts

SKILLS

OF

THOUGHT

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The SKILLS of thought satellite, being basic mental processes (14), like breaking down a whole in its parts

SKILLS

OF

THOUGHT

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And the ROUTINES of thought satellite: easy steps to guide students’ thinking

ROUTINES

OF

THOUGHT

1

2

3

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Thus, the PERFORMANCE satellite was a kind of a

SUPER EXERCISE

PERFORMANCE

EXERCISE

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Once finished, I headed to the other subsystem

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The subsystem GAMIFICATION, with a core satellite called STORY

MULTIPLE

INTELLIGENCE

PERFORMANCE OF

UNDER

STANDING

GAMIFI

CATION

ELEMENTS

STORY

AESTHETICS

Scene1

Scene2

Scene3

Scene4

STORYBOARD

Scene5

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Plenty of elements modeling the STORY

COMPETENCIES

MULTIPLE

INTELLIGENCE

PLAYERS

PERFORMANCE OF

UNDER

STANDING

GAMIFI

CATION

ELEMENTS

STORY

AESTHETICS

Scene1

Scene2

Scene3

Scene4

STORYBOARD

CULTURE OF THINKING

EXPECTATION

OPPORTUNITY

TIME

THOUGHT MODELING

LANGUAGE

ENVIRONMENT

Scene5

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And the PERFORMANCE satellite orbiting

both subsystems

CULTURE OF THINKING

EXPECTATION

OPPORTUNITY

TIME

THOUGHT MODELING

LANGUAGE

ENVIRONMENT

COMPETENCIES

MULTIPLE

INTELLIGENCE

PLAYERS

GAMIFI

CATION

ELEMENTS

STORY

AESTHETICS

Scene1

Scene2

Scene3

Scene4

Scene5

GAMIFIED

PERFORMANCE OF

UNDER

STANDING

STORYBOARD

PERFORMANCE OF

UNDER

STANDING

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The gamified performance satellite scan revealed three layers

Inner core: contents

Outer core: project zero

Mantle: gamification

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The 2-layer galaxy structure happened to be of great importance

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Because of it, the same performance could be transformed into multiple gamified performances, passing through different scene satellites

PERFORMANCE

GAMIFIED

PERFORMANCE

STORYBOARD

SCENE

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Finally, my ship’s supercomputer was able to plot the whole map

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>print HAIDEI_galaxy -w all

>_

CT

Co

MI

P

GE

S

E

S1

S2

S4

S3

S5

G

PU5

SB

PU

RT

C

BL

G

PU4

ST

Technology

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Did you like the metaphor?

You’ll love the real examples!

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Case study: Maths lesson, probability (secondary school)

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Choose a subject and a topic for our lesson

CURRICULUM

MATHS

BASIC

PROBABILITY

DIMENSIONS

Knowledge

Aim

>Method

Communication

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Create a basic (classic) exercise

CURRICULUM

MATHS

BASIC

PROBABILITY

BASIC PROBABILITY

>Method

Laplace’s formula is:

# favorable outcomes

p = --------------------

# possible outcomes

What’s the probability of getting a head if you toss a coin?

Answer: p=1/2

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Choose which skills to work with

MAP OF THOUGHT

  1. Observe closely and describe.
  2. Build explanations and interpretations.
  3. Reason with evidence.
  4. Create connections.
  5. Take into account diverse points of view and perspectives.
  6. Capture the essential and get to conclusions.
  7. Question.
  8. Discover the complexity and go beyond the superficial.
  9. Identify patterns and make generalizations.
  10. Generate possibilities and alternatives.
  11. Evaluate evidences, arguments and actions.
  12. Formulate plans and monitor actions.
  13. Identify cognitive biases.
  14. Clarify priorities, conditions and previous knowledge.

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Choose which routines to work with

ROUTINES OF THOUGHT

  1. Exploration:
    1. See, think, wonder.
    2. Chalk talk (similar to a forum).
  2. Synthesis:
    • Headlines.
    • Color, symbol, sketch.
  3. Deepening:
    • Step inside.
    • Tug of war.
    • ...

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Enrich the exercise with the selected skills and routines

The probability of getting a head when you toss a coin is ½ or 50%. Then, what do you think it is for a cross?

Following the same reasoning, what would the probability be for getting 1 when rolling a die? And an even number? And a 7?

Write your conclusions and propose a general formula. Check it with your own experiments, like those using cards.

Share your work with your classmates.

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You may add some more information

  1. Expectatives.
  2. Further instructions.
  3. Information organizers.
  4. Evaluation rubrics.

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What is an information organizer or visual organizer?

A sheet designed to guide students in structuring their information.

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Provide your students with some complementary digital resources for their PLE

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Encourage them to build their own PLN

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And, finally, set up the LMS and the virtual portfolio

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Now let’s apply gamification

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The story: the dawn of the zombies

COMPETENCIES

  1. Entrepreneurial

INTELLIGENCES

  1. Naturalistic

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The story

>Add TEAMWORK competence

>Add NATURALISTIC intelligence

Your company has been researching about immortality, and by accident has released a microorganism. Now the deads are raising.

As a scientist you have to go back to the lab and try to find an antidote and stop the chaos.

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The storyboard: chapters

  1. Lab: the accident.
  2. The raising.
  3. Chaos in the city.
  4. Back to the lab.
  5. The antidote.

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The storyboard: scenes

Chapter 1: lab, the accident.

Scene 1: manipulating the microorganism.

You are in the lab, and you accidentally release a microorganism.

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Transform the enriched exercise into a gamified performance

(STORY - ONBOARDING) You have to manipulate 2 lab bottles. One of them contains an unknown microorganism, and the labels have been mysteriously removed. At least 1 must be opened.

There’s a 50% chance of opening the incorrect bottle. Then, what’s the probability of using the correct one?

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Gamified performance

(SANDBOX) If you have troubles figuring out the answer check the lab’s database for more information (documentation provided in the form of videos, infographics, documents, etc).

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Gamified performance

(FEEDBACK - SANDBOX) Your answer needs some rethinking. Check the system’s database for more information.

What a luck you just used the simulator…

Try again!

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Gamified performance

(FEEDBACK) Your answer is correct. Congrats!

(PBL) You’ve been granted 3 experience points! Now you’re in the leaderboard!

Ready for the next step?

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Gamified performance

(STORY) Your previous manipulation has released an unknown microorganism by accident.

There’s a chance to stop it. Type a 2 digit number on the console to seal the lab!

What is the probability to type the correct number?

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Gamified performance

(FEEDBACK) Congrats! You managed to type the correct combination of digits, but the system has been previously manipulated.

The microorganism has escaped!

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Gamified performance

(PBL) You have earned 2 more experience points.

(LEVEL UP) Wow! Your scientist knowledge has reached level 2. Take your SL2 badge.

Your new level has let you escape uninfected.

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Gamified performance

(STORY) Before you leave the lab you have to write down your conclusions about probability, and design a general formula.

(SOCIAL) Contact your colleagues and share with them both the conclusions and the formula.

(BROTHERHOOD) Choose a scientific team before continuing.

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Gamified performance

(RANDOM REWARDS) You’ve found a mobile device. A message is on the screen: head to Oak Street. It seems someone’s helping you. Keep the mobile! You may find more items. The more you play, the bigger the chance.

(CHOICE) There are two possible ways to get to Oak Street. Decide which one to take.

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Gamified performance

(FEEDBACK-PROGRESS)

You’ve just finished stage #1. Congratulations!

Your inventory so far:

5 points

1 badge

1 mobile device

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What about a video showing an implementation using Moodle?

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Case study: Maths, probability exam Single scene

The Da Vinci Code book

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SCENE - Trapped in the library

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Exam

(STORY) You’ve been trapped in a sealed library. Your mission is:

  1. Find a specific book.
  2. Escape before you run out of oxygen.

For each incorrect answer you’ll lose oxygen.

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Exam

(STORY) The library is divided in two by a central aisle. On the left hand there are 1000 books. On the right, there are 500 books.

Which side would you start searching based on probability?

Does it mean you’ll find it sooner according to that calculation?

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Exam

(STORY) You haven’t found it so far. There are 10 red books, 5 blue books and 3 yellow books left. Their covers are similar.

You know the book you are searching for is blue. Then, what is the chance to find it?

Are you sure? Remember you can see the books in front of you.

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Exam

(STORY) Now you need to get out of the library.

There are 5 buttons to open the door: one of them is broken (but you can’t see which one), another one opens the door, and the rest activate the destruction mechanism.

What’s the chance to escape? And to die? And not to happen anything?

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Exam

(STORY) Have you managed to escape?

  • For each correct answer add 1 unit of oxygen.
  • For each incorrect answer subtract 0.5 units of oxygen.

You need at least 3 units to survive. Did you make it?

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We’ve finished! ...honestly!

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References

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References

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Images by

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Thank you!

@andonisanz

andonisanz.com