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Crafti

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Project Overview

The Summary

Crafti is a social app to share and learn exciting craft techniques nearby. It connects crafters with similar minds and nearby talented enthusiasts.

The Problem

Artists/crafters with limited crafting experience, need mentors and a community to learn and grow from, because crafting can be challenging, and the online resources are overwhelming.

The Goal

Our goal is to connect artists & crafters with their other local community members and mentors with the same interests.

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Project Overview

My Roles

  • UX Research
  • UX Design

Project Duration

Week 1 - UX Research & Storyboarding

Week 2 - Wireframing & Prototyping

Week 3 - User Testing & H-Fi Prototyping

Tools Used

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Team Roles (5 Designers Total)

  • UX Research
  • UX Design

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Design Process

UNDERSTANDING THE USER

  • User Research
  • Survey
  • Interviews
  • Empathy Map
  • User Persona

IDEATION

  • Problem Statement
  • Hypothesis Statement
  • Value Proposition
  • User Story
  • User Journey Map
  • Competitor Analysis

STARTING THE DESIGN

  • User Flow
  • Paper Wireframe
  • Digital Mockup
  • Lo-Fi Prototype

USABILITY TESTING

  • User Testing Plan
  • User Interviews
  • Insight Analysis

REFINING THE DESIGN

  • User Flow Iterations
  • UI Design
  • Hi-Fi Prototype

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Understanding the user

  • User Research
  • Survey
  • Interviews
  • Empathy Map
  • User Persona

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Proto Persona

To kickstart the project, we created a proto persona which describes the target users and audience of our product. Since this persona was developed using the preliminary knowledge and assumptions of our team members, it will be updated with new information gained during the project (for example, from surveys and user interviews) to create a final User Persona.

  • To learn new craft techniques and meet new people
  • Make friends within her local artisan community
  • Potentially get into a new hobby
  • Share the art she makes with the community
  • Sell her handmade goods
  • To start a Macramé

Goals

  • She is stressed out because of work and is looking to unwind
  • The potential to make some extra money
  • She has no crafty friends
  • Wants to gain more knowledge / self-confidence
  • Looking for a mentor to increase skills
  • Is looking for a fresh take on life, new experiences and things

Motivators

  • Where to find these crafty people
  • Expensive materials
  • Steep learning curve to become proficient
  • Struggling to find meetups
  • Amateur skills
  • Overwhelming number of videos to learn from.

Pain Points

  • Google Search
  • YouTube
  • Instagram
  • Kinfolk magazine/website
  • Hi-Fructose magazine
  • Local art supply store

Sources of Information

Age: 21-26 years

Gender: Female

Profession: Barista

Income: 28-24k/year

Location: Tulsa, OK

Marital Status: Single

Name: Clara Anderson

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User Research Plan

As user researchers, we wanted to understand the user’s thoughts about expanding their social circle with people who share the hobby/interests.

A survey was conducted (using google forms) to collect quantitative data to gives us an idea about the following:

  • What are most people’s hobbies?
  • Number of hours the potential users practice their hobby per week.
  • Number of years they have been practicing their hobby for.
  • The way they like to practice their hobby, remotely, individually or in groups
  • Would they be interested in being a mentor/mentee?

Eight user interviews were conducted based on the results of the survey, to collect qualitative data from participants and understand user pain points. The ideal participant list consisted of people who were passionate about art and craft.

These participants helped us understand the following:

  • Are people looking to expand their social circles online with others who share the same arts and craft interests?
  • Are people looking to expand their social circles in person with others who share the same arts and craft interests?
  • Are people exploring new hobbies and looking for communities to join and learn from?
  • How much are you willing to pay for a hobby?
  • What are people lacking as they are looking to pick up or learn a new craft/hobby?
  • Do people that are more experienced in their creative hobby/hobbies have an interest in mentoring others?
  • Do people that need more experience in their creative hobby/hobbies have an interest in being mentored by others?

Research Objective:

Methodology:

Research Questions:

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Survey Data & Insights

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Survey Data

We conducted an online survey, using Google Forms to observe the patterns and similarities in what the potential users may want.

Would you be interested in being a mentor/mentee for your hobby?

How long have you been practicing your hobby?

Are you currently a part of a local community for your hobby?

What are you Hobbies?

How many hours do you practice your hobby per week?

How do you like to practice your hobby?

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Key Insights

  • 50% of the potential users are between ages 20-29.

  • 37% of potential users were students, 36 % salaried employees and 17% self employed.

  • More than 50% of the participants practice art and craft as their hobby.

  • Most participants can only practice their hobby for less than 15 hrs. a week.

  • 75% of the participants have been practicing their hobbies for more than 10 years now.

  • 45% of the participants said they would like to be mentored by an experienced specialist.

  • More than 50% of the participants said they like to practice their hobby individually or in person; and

  • 70% of the participants are not a part of any local community but are interested in finding a local community for their hobby.

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Interviews

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User Interview Plan

  1. We wanted to understand common challenges people face trying to manage a busy schedule and practicing their hobby.
  2. We wanted to identify frustrations people experience when practicing their hobby.  

Here are a few general questions that we asked them!

  1. Can you describe your current schedule and how you balance your responsibilities with practicing your hobby?
  2. How often do you practice your hobby? When you do, what is your motivation for doing so?
  3. What challenges do you face maintaining a work life balance? How does this make you feel?
  4. Is there any way in which you feel these challenges could be resolved?
  5. Do you currently partake in your hobby alone or with others?
  6. Are you looking to expand your social circle in person/online with others who share your hobby?
  7. How would you rate your knowledge and skill of your hobby From 1-10? 1 being beginner, 10 being you're an expert
  8. IF A BEGINNER: Would you like to have a mentor for your hobby?
  9. IF ADVANCED: Are you open to mentoring someone with the same hobby? Or did you have a mentor for your hobby when you were starting out?
  10. If you are not open to mentoring, why is that?

  • Ages 20-80
  • Live in Metropolitan or suburban areas
  • Participants of different gender
  • Participants with multiple hobbies.

https://drive.google.com/drive/folders/1fblpseLcqWE09dQIGzALpdTGyEif3aab?usp=sharing

Interview Goals:

Interview Questions:

Target Participant Characteristics :

Interview Transcripts:

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User Interview Insights

We interviewed some family and friends who are/were passionate about art and craft. We interviewed them over phone, zoom and did some live interviews as well. In total, there were 8 participants who helped us gather qualitative insights about their challenges and motivations. Next, we gathered all the data from the user interviews and wrote them onto sticky notes—one idea per note.

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Affinity Diagram

We had a lot of research data to sort through, and it can be overwhelming to hunt for patterns and plan for iterating on our product. Creating an affinity diagram helped us group together interview insights so that we can draw conclusions about them build a viable product and design.

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Empathy Map

We used empathy maps to refine our understanding of our users from research and interviews. In this process we broke down the information we learnt about our user into four categories, says, does, thinks, and feels. It also helped us understand the user’s pain points from a product or feature.

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User Persona

The purpose of user personas is to create realistic representations of our key user segments. We created our User Persona based on the qualitative and some quantitative user research conducted in our product development process.

Age:

Location:

Profession:

Status:

21 years

Tulsa, OK

Barista

Single

CLARA ANDERSON

  • She likes to support other local artists and follow their work online
  • She likes to exercise everyday to keep her body and mind clear. Goes hiking almost every weekend
  • She likes to cook and maintains a very healthy diet.

Known Habits

  • She can't find her art community
  • Finding a studio close to her residence
  • Expensive resources.
  • Inconsistent lifestyle
  • Doesn’t have enough free time
  • Lost in the abyss to find her online community.

Pain Points

Clara is a young creative female who loves nature and learning new craft techniques. She lives in the city and would like to find other young creatives that share her interests. She would love to find mentors that she can learn from. She is having difficulty finding her crafting community because she is the only one in her current social circle that’s passionate about crafting.

About

  • To find new friends that share her passion
  • To build an online presence allowing her to sell goods to others.
  • To get feedback from other enthusiasts allowing her to improve her skills

Goals

Favorite Brands

Preferences

KNITTING/CROCHET

NATURE HIKES

YOGA

HEALTHY FOOD

SHOPPING

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Ideation

  • Problem Statement
  • Hypothesis Statement
  • Value Proposition
  • User Story
  • User Journey Map
  • Competitor Analysis

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Problem Statement

Problem statements provide a clear description of the user’s needs that should be addressed. We formed a problem statement based on our empathy map. It provided us with some clarity about our users’ goals and helped identify constraints that prevent our users from meeting those goals. Problem statements will also help our team measure success at the end of the project.

Clara is a young artistic woman with limited crafting experience

who needs a mentor and community to learn and grow from,

because crafting can be challenging, and the online resources are overwhelming.

user characteristics

user limitation

user need

user insight

  • How might we help Clara find a community, a mentor, grow her crafting skills and abilities, and consolidate online resources for her.
  • How might we help Clara connect with other local crafters so she can teach/learn her own craft, build a community of crafters around her, and continue to expand her skills and knowledge base

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Hypothesis Statement

We believe that a connection to a local crafting community

for Clara, a young artistic woman with limited crafting experience

will help her improve her skills, meet others with mutual interests,

and encourage one another as they are cultivating their crafting abilities.

A hypothesis statement is an educated guess about what you think the solution to a design problem might be. We got to know the challenges the users were facing, so we considered how our designs can alleviate their pain points. It helped us narrow down our research insights into goals for our product, so we can stay focused on the wants and needs of the users.

Performs specific action (what)

Describes who the action will affect

Describes how the action will positively affect users

Describes why the action will positively affect users

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Value Proposition

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I Like…, I wish…, What if… Ideation Method

This is a brainstorming tool that helped us look at ideas that users like in the present, would like soon, and what they would love in the distant future. (Note that the “I” indicates our user persona). We then casted a dot vote to identify the strongest ideas in each category.

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Feature Prioritization Matrix

Next, we created a feature prioritization matrix, which is another way of prioritizing the features we could produce—to see what matters most.

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Value Proposition Canvas

This is a tool that can help ensure that a product or service is positioned around what the customer values and needs. The square features the value map by listing products and services, as well as describing pain relievers and gain creators. The circle refers to the customer segment, describes the motivation to buy the product, and consists of “jobs to be done,” “gains,” and “pains.” This part explains why the customer needs this product.

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Jobs to be done

  • Finding mentors
  • Finding a crafting community

Gains ☺

  • Learn new techniques
  • Get feedback on work
  • Sell handmade goods

Pains ☹

  • No mentor availability
  • Inactive community members

Customer Segment

Value Proposition

Products & Services

  • Hobby apps
  • Meetups

Gains Creators ☺

  • Mentor ratings
  • Community posts
  • Live classes

Pain Relievers

  • Online access to resources
  • Alerts and updates

“Your hobby mentor, next door!”

Value Proposition Statement

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User Story

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Storyboard

A storyboard is a series of panels or frames that visually describes and explores a user’s experience with a product. Telling a story through visuals is often more effective than using words. So, we created storyboards to envision how a user like Clara might interact with the product.

Clara recently began crocheting and is trying to make her own stuffed animal

Clara looks online for videos for beginner crochet tips for making the shapes she needs

Clara is overwhelmed with the amount of videos and gets frustrated and wishes someone could just teach her in-person

Clara downloads (APP) and begins looking for someone to meet up with and learn from

Clara learns of a local group for crocheters and decides to join

Clara joins the weekly meet up group she found and meets others like her and learns how to crochet her stuffed animal

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User Journey Map

We created user journey maps to identify key interactions with the app and talk about the user's feelings, motivations and questions during each of the touch points. Gained a clear picture of where the user is coming from and what she’s trying to achieve.

Age:

Location:

Profession:

Status:

21 years

Tulsa, OK

Barista

Single

CLARA ANDERSON

Clara Anderson is a crafty young woman looking to build on her beginner crocheting skills. She does not know anyone else who crochets around her. She has spent many hours looking at videos on YouTube, but it is too hard to follow, as she must keep pausing the video. She is looking to get together with another fellow crocheter to help her with things she does not know how to do.

UX Scenario

  • Crochet complex projects
  • Join a community of crafters that encourages her creative growth
  • Make friends with a common interest
  • Possibly sell her finished craft for extra money

Goals

Experience

AWARENESS

INVESTIGATE

REGISTRATION

COMMIT

Ability to send out curated recommendation alerts to each user.

Opportunities

An online communication forum and zoom for meetups or for finding equipment, studio space etc.

Ability to pair up mentors with mentees with similar interests and hobbies.

Ability to filter and curate content towards each user.

Clara looks online for videos for beginner crochet tips for making the shapes she needs.

Clara downloads (APP) and begins looking for someone to meet up with and learn from.

Clara continues to go to the crocheting meet up each week to build her skills and learn new things.

Clara completes her first stuffed animal crocheting project and starts to make more for a local preschool.

Clara learns of a local group for crocheters and decides to join.

Clara learns from members of her group how to crochet the stuffed animal part she was stuck on.

Clara is overwhelmed with the amount of videos and gets frustrated and wishes someone could just teach her in-person

Clara joins the weekly meetup group she found and meets others like her who also crochet.

Clara recently began crocheting and is trying to make her own stuffed animal

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Competitive Audit

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Competitor Analysis (SWOT)

A competitive audit is an overview of your competitors’ strengths and weaknesses. We spent some time analyzing the brands and products of our direct and indirect competitors, or the companies who offer similar products as we intend to do. It gave us a well-rounded foundation of knowledge about the market our product will enter. That knowledge will carry into our designs and help us create a product that’s helpful and unique for users.

COMPANIES

STRENGTHS

WEAKNESSES

OPPORTUNITIES

THREATS

HOBIFY

(Direct Competitor)

  • Different categories easy to see
  • Can create a profile and biography
  • Share talents/photos/videos with others
  • Save favorites
  • Can search by hobby and location worldwide, and name
  • Can view other profiles and see their interests
  • Shows prices and how far away the specific hobbyists is
  • Very wordy
  • Homepage is not very aesthetically appealing
  • Not enough of a description/bio for some hobbyists
  • Creates a community for hobbyists
  • A place for someone to go learn a new hobby or continue learning an old one.
  • A threat because of variety of features it has, to offer.

CREATIVEBUG

(Direct Competitor)

  • Simple splash screen
  • Inclusive user language (gender identity)
  • Profile preferences upon on-boarding
  • Narrows things down by category
  • Can join groups based on your location
  • Can sign up and join events if interested
  • Short on-boarding
  • In app messenger
  • Events for locals, might not be what travelers are looking for
  • No ratings system
  • Limited target audience
  • It offers a way to get involved in the community and with local events.
  • Could open for travelers more than locals.
  • In app chat system
  • Calendar and mapping included
  • Search by groups

MEETUP

(Indirect Competitor)

  • Easy onboarding
  • Community announcements
  • Aggregated and segmented data
  • Member engagement
  • Member and activity filtering
  • Too many permission required
  • Too much text, lack of infographics
  • Mundane UI
  • Expensive subscription
  • It's a great lifestyle tool for meeting people online to form meaningful friendships, shared experiences and lasting connections in person
  • A threat because of variety of features it has, to offer.

PANION

(Indirect Competitor)

  • My classes video category / downloadable to the app
  • Easy to navigate - search window at the top
  • List of instructors - each with portfolio and links
  • Explore tab has infinite scroll of art types
  • Filter set at top of page by art type
  • Must pay for all video content
  • Does not connect users to mentors
  • Does not have a community tab to connect users with each other
  • Does not have an area with listed members goods for sale.

  • Excellent video content if you pay
  • Huge selection of instructors
  • Top notch teachers
  • Great UI / simple design
  • Can download video content

  • Well established / people know them
  • Crowded app space
  • Custom video content/long format tutorials

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Starting the Design

  • User Flow
  • Paper Wireframe
  • Digital Mockup
  • Lo-Fi Prototype

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User Flow

As UX designers, we needed to anticipate user needs when interacting with our product. A clear and simple way to outline this process is by creating a user flow. A user flow is the path taken by a typical user on an app or a website, so they can complete a task from start to finish. We outlined the user flow before starting the design to help us picture how users will move through the app.

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Paper Wireframes

Onboarding

Beginner’s Guide

Community Forum

Mentor Match

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As UX designers, we created paper wireframes that were a basic outline of our app. As the name suggests, wireframes look like they were created with wires. They're mostly lines and shapes with some text.

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Lo-Fi Prototype

Onboarding

Beginner’s Guide

Community Forum

Mentor Match

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Usability Testing

  • User Testing Plan
  • User Interviews
  • Insight Analysis

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User Testing Plan

  1. Determine if users can complete core tasks within the prototype of my app.
  2. Determine if the app is difficult to use.

  1. Moderately tech savvy users
  2. Live in Metropolitan or suburban areas
  3. Participants of different gender
  4. Participants with multiple hobbies.

These participants will help us understand the following.

  1. Are users going to be able to onboard easily?
  2. Can users find out how to apply for a mentor?
  3. Can users successfully navigate the beginner guide feature?
  4. Can the user join the crochet community forum?
  5. Are there parts of the user flow where users get stuck?
  6. Are there more features that users would like to see included in the app?
  7. Do users think the app is easy or difficult to use?
  8. Is the UX writing comprehendible?

Online Moderated User Testing

Research Objectives:

Participants:

Research Questions:

Methodology:

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User Testing Plan - Task and Scenario

TASK 1

TASK 2

TASK 3

TASK 4

GOAL/OUTPUT

Making an account and reach the homepage

The user searches for a crochet mentor and finds one

They will understand what is needed to begin crochet for tools, and see helpful/useful links for beginning their crochet journey.

Add Crochet Community Forum to user's forums

ASSUMPTIONS

You're a new user and will be going through and signing up for the app

You're a beginner crocheter and are in need of a mentor

You've been interested in Crocheting and are trying to figure out how to get into it as a hobby and you're not sure where to start.

The user is looking for an online community

STEPS

  1. Begin on the main app screen
  2. Make your way to the Sign up / Sign In Page and Sign up for the app
  3. Please stop on the home page after setting up your account.

  1. Begin on the app home screen
  2. Go to the Mentor Matching Feature
  3. Find a Mentor
  4. Message a potential Mentor that meets your criteria
  1. Home Page
  2. Go to the Beginner Guide
  3. Find the Crochet Guide
  4. Within the crochet guide, please look for and get into the following:
  5. Tools Needed
  6. Beginner's tips,
  7. Beginner's Patterns
  1. Home Page
  2. Go to Community Forums
  3. Search "Tulsa Crochet"
  4. Click "Join Community"

SUCCESS CRITERIA

The user makes it to the home page

The user finds Sarah Pierce's profile and messages her

The user will understand what is needed for them to begin crocheting, know what useful tips/tricks are as they are starting out their crochet journey, and know a few patterns to begin with.

User has joined Tulsa Crochet forum

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User Testing Insights (Quantitative Data)

  • 2 out of 4 users thought the system was easy to use.

  • 3 out of 4 users thought the system had unnecessary pages/function.

  • 1 out of 4 users found the various functions were well integrated in the system.

  • 1 out of 4 users thought there was some inconsistency in the system.

  • 2 out of 4 users found the system cumbersome to use.

  • 2 out of 4 users felt confident using the app.

  • 3 out of 4 users had trouble understanding the writing and iconography.

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User Testing Insights (Qualitative Data)

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Next, we gathered the data and grouped user testing feedback into an affinity diagram. Here, the data is sorted by the level of frequency of the following type of comments. Prioritized the issues based on how important we expect them to be to users and to our app’s bottom line.

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User Testing Analysis (Prioritization Matrix)

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Next, we gathered the data and grouped user testing feedback into an affinity diagram. Here, the data is sorted by the level of frequency of the following type of comments. Prioritized the issues based on how important we expect them to be to users and to our app’s bottom line.

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Refining the Design

  • Design Systems
  • Hi-Fi Prototype

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Style Tile

Typography - Avenir

Colors

Master Component Set

Navigation Bar

Profile Entry Boxes

Profile Card

Post Card

Home Cell

Buttons

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Refining Process

Lo-fi —--------------> Hi-Fi

Lo-fi —--------------> Hi-Fi

Lo-fi —--------------> Hi-Fi

Lo-fi —--------------> Hi-Fi

Lo-fi —--------------> Hi-Fi

Lo-fi —--------------> Hi-Fi

Lo-fi —--------------> Hi-Fi

Lo-fi —--------------> Hi-Fi

To further refine our design, we applied the iOS Human Interface Guidelines (HIG)s and our design system to transform wireframes into iOS prototypes.

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Animation Process

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Hi-Fi Prototype

Onboarding

Beginner’s Guide

Community Forum

Mentor Match

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Hi-Fi Prototype (GIF)

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Our group project made us realize that a clear and concise user experience process can sometimes define the quality of the product. It can easily be the make-it or break-it aspect. Without a solid UX design process, a designer could be completely shooting in the dark during this phase of a project. Some even argue that without a process, you are more of an idealist than a designer.

We were taken through this entire process in class, that helped us approach each phase once we got into the discovery and planning phase.

Main stages of the UX design process are broken down into:

Discovery + planning -> Research and strategy -> Conceptual design -> Testing and iterating -> Detailed design

Final Thoughts

UX CASE STUDY

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