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Arizona STEM

Acceleration Project

Help Rapunzel Escape the Tower

Simple Machines

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Help Rapunzel Escape the Tower

A 5th grade STEM lesson

Monica Carrera-Wilburn

02/02/23

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Prior to the Challenge

  • Through guided lessons students should:
  • Understand the affect gravity and friction have on and object’s mobility.
  • Understand simple machines and how they are used.
  • Participate in a read aloud of the book, “Rapunzel.”
  • Be divided into heterogeneous groups of 3-4 students.

During the Challenge

  • Be presented with the essential question.
  • Be given a simple machine handout.
  • Define the problem
  • Understand the success criteria
  • Work within the constraints
  • Be provided with materials
  • Follow the “Design Thinking Process”
  • Work collaboratively

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Notes for Teachers

With teacher/facilitator guidance students should:

  • Define problems and brainstorm solutions pertaining to force and motion.
  • Define the criteria that will be used to measure success.
  • Understand the constraints presented in the challenge.
  • Navigate through the “Design Thinking Process.”
  • Focus on their target product (an escape device).
  • Be encouraged to use creative solutions.

Suggested Materials

    • 1- Rapunzel Avatar
    • 1 premade 14-inch-tall cardboard tower (if desired, students can make these prior to the challenge out of paper towel tubes or LEGOS)
    • Masking Tape (8 inches)
    • Scissors
    • 1 Wooden Spool
    • 10 craft sticks
    • 2 pipe cleaners
    • 1 small Dixie cup
    • 2 cotton balls
    • 5 index cards
    • 5 rubber bands
    • 1 toilet paper tube
    • 1 sheet of cardstock
    • 2 sheets of paper
    • 1 sheet of tin foil
    • 1 yard of string
    • Measuring tool (ruler)

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Science Standard(s):

5.P3U2.5-Define problems and design solutions pertaining to force and motion.

5.P4U2.5-Analyze how humans use technology to store (potential) and/or use (kinetic) energy.

5.P3U1.4 Obtain, analyze, and communicate evidence of the effects that balanced and unbalanced forces have on the motion of objects.

Science and Engineering Practices

  • ask questions and define problems
  • develop and use models
  • plan and carry out investigations
  • analyze and interpret data
  • use mathematical and computational thinking
  • construct explanations and design solutions
  • engage in argument from evidence
  • obtain, evaluate and communicate information

5.RL.2 Determine a theme of a story, drama, or poem from details of the text; include how characters in story or drama respond to challenges, how the speaker in a poem reflects upon a topic, and a summary of the text.

5.W.7 Conduct short research projects that use several sources to build knowledge through investigation of different aspects of a t a specific question.

5.SL.1 Engage effectively in a range of collaborative discussions (one-on-one, in groups, and teacher-led) with diverse partners on grade 5 topics and texts, building on others’ ideas and expressing their own clearly.

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Learning Objectives

After this lesson, students should be able to:

  • Define problems and design solutions pertaining to force and motion.
  • Analyze how humans use technology to store (potential) and/or use (kinetic) energy.
  • Obtain, analyze, and communicate evidence of the effects that balanced and unbalanced forces have on the motion of objects.
  • Understand what a simple machine is and how it would help an engineer to build something.
  • Identify six types of simple machines.
  • Understand how the same physical principles used by engineers today to build skyscrapers were employed in ancient times by engineers to build pyramids.
  • Generate and compare multiple possible solutions to creating machines based on how well each met the constraints of the challenge.

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Agenda (2 classes)

  • Introduction to Simple Machines Presentation (pptx) 10:00
  • Bill Nye Simple Machines 30:53
  • Simple Machines Reference Sheet (handout)
  • Rapunzel read aloud 4:46
  • Challenge 40:00
  • Present solutions 20:00

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What is a simple machine? click on image for link

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Simple machines are devices with no, or very few, moving parts that make work easier. Many of today's complex tools are really just more complicated forms of the six simple machines. By using simple machines, ordinary people can split huge rocks, hoist large stones, and move blocks over great distances.

Planning, designing, working as a team and using tools to create something, or to get a job done, is what engineering is all about. Engineers use their knowledge, creativity and problem-solving skills to accomplish some amazing feats to solve real-world challenges. People call on engineers to use their understanding of how things work to do seemingly impossible jobs and make everyday activities easier. It is surprising how many times engineers turn to simple machines to solve these problems.

Once we understand simple machines, you will recognize them in many common activities and everyday items. (Hand out Simple Machines Reference Sheet.) These are the six simple machines: wedge, wheel and axle, lever, inclined plane, screw, and pulley. Do you recognize some of these simple machines? Can you see any of these simple machines around the classroom? How do they work? Well, an important vocabulary term when learning about simple machines is the phenomenon of mechanical advantage. Mechanical advantage of simple machines means we can use less force to move an object, but we have to move it a longer distance. A good example is pushing a heavy object up a ramp. It may be easier to push the object up a ramp instead of just lifting it up to the right height, but it takes a longer distance. A ramp is an example of the simple machine called an inclined plane.

Sometimes it is difficult to recognize simple machines in our lives because they look different than the examples we see at school.

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Bill Nye The Science Guy Simple Machines

click on image for link

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The tale, Rapunzel, is classified as Aarne–Thompson type (The Maiden in The Tower). Its plot has been used and parodied in various media. Its best known line is, "Rapunzel, Rapunzel, let down your hair".

We are going to change the ending of the story. In our version, Rapunzel does not wait to be rescued and will plan her own escape using items found in the tower.

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Essential Question: How can we use what we’ve learned about simple machines to help Rapunzel escape from her tower?

Challenge: Design and construct a way for Rapunzel to safely escape the tower using simple machines.

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SUCCESS CRITERIA

CONSTRAINTS

  • Evidence of the design process in in your presentation.
  • A labeled drawing of the escape device you create is complete.
  • A 3-D prototype of your escape design complete.
  • You utilized at least 5 of the items in your bin.
  • The source of energy (potential and kinetic) required to do the work is noted in the labeled drawing.
  • At least 2 simple machines are included in the design.
  • A “Teamwork Evaluation” is complete.
  • Your team’s answer to the essential question is evident in your presentation.
  • Project must be complete and ready to present within 40 minutes.
  • Materials are limited to those found in your bin.
  • The escape must be considered safe, jumping out the window is not an option.
  • You have 3 attempts to demonstrate your prototype.

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TEAM EVALUATION FORM

click on image for link

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Instructions

In a group of 3-4, engineer a way for Rapunzel to safely escape the tower.

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How do we assess our work?

  • We field test our invention
  • We seek feedback
  • We iterate and repeat

We evaluate our final solution’s ability to meet the success criteria and stay within constraints.

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Category

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Criteria, materials, and construction

The prototype is demonstrated successfully within the 3 allowed attempts. A detailed drawing of the prototype with labels is complete. 5 or more of the building materials were thoughtfully selected and creatively used in the design. The escape model is safe, easy to operate, and will support the weight of the Rapunzel Avatar. Evidence of the Design Thinking Process is included in the design. A “Team Evaluation” for is completed by each team members.

The prototype is demonstrated successfully within the 3 allowed attempts.A drawing of the prototype with most items labeled is complete. The prototype includes 5 of the building materials listed. It is safe and easy to operate. Evidence of the Design Thinking Process is included in the design. A “Team Evaluation” for is completed by each A “Team Evaluation” is completed by each of the team members. team members.

The prototype may or may not be successfully within the 3 allowed attempts. A drawing of the prototype may or may not be complete. At least 3 of the building materials were used in the prototype. The prototype may or may not be easy to operate, Safety is questionable. Some evidence of the Design Thinking Process is included in the design. A “Team Evaluation” may or may not be completed by each of the team members.

The prototype was not successful within the 3 allowed attempts. It includes 2 or less building materials listed or is incomplete. There is some difficulty in operating or may not operate as planned. Little evidence of the Design Thinking Process is included in the design. The “Team Evaluation is incomplete or missing.

Presentation

(Speaking and Listening)

Explains the design process completely using accurate academic vocabulary, pronunciation and complete sentences.

Responds to grade level appropriate questions, including describing events using three or more details.

Relates personal experience through the design process using descriptive language, supporting details, and/or examples in complete sentences.

Explains three or more steps of the design process using complete sentences.

Responds to grade level appropriate questions, two or more details.

Uses some accurate academic vocabulary relating force and motion.

Relates personal experiences through the design process with one or two details in complete sentences.

Explains two-steps of the design process using a complete sentence.

Responds to grade level appropriate questions with at least one detail.

Explains one-step of the design process using a complete sentence.

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Differentiation Enrichment

One way to differentiate in this lesson is to allow some groups to Google ideas. This can help students who struggle with the “getting started” phase.

Another option is to have students walk around to see some of the ideas others in the classroom have come up with.

Finally, the success criteria can be modified to require less materials to be used.

Students who are successful right away can brainstorm other fairy tales and come up with ways to help characters escape their predicaments. For example: Using simple machines, design a way to trap the Big Bad Wolf and save the 3 Little Pigs.

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Photos