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MODULE 5 �Pipelining

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Overview

  • Pipelining is widely used in modern processors.
  • Pipelining improves system performance in terms of throughput.
  • Pipelined organization requires sophisticated compilation techniques.

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Basic Concepts

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Making the Execution of Programs Faster

  • Use faster circuit technology to build the processor and the main memory.
  • Arrange the hardware so that more than one operation can be performed at the same time.
  • In the latter way, the number of operations performed per second is increased even though the elapsed time needed to perform any one operation is not changed.

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Traditional Pipeline Concept

  • Laundry Example
  • Ann, Brian, Cathy, Dave �each have one load of clothes �to wash, dry, and fold
  • Washer takes 30 minutes

  • Dryer takes 40 minutes

  • “Folder” takes 20 minutes

A

B

C

D

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Traditional Pipeline Concept

  • Sequential laundry takes 6 hours for 4 loads
  • If they learned pipelining, how long would laundry take?

A

B

C

D

30

40

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40

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20

6 PM

7

8

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11

Midnight

Time

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Traditional Pipeline Concept

  • Pipelined laundry takes 3.5 hours for 4 loads

A

B

C

D

6 PM

7

8

9

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11

Midnight

T

a

s

k

O

r

d

e

r

Time

30

40

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20

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Traditional Pipeline Concept

  • Pipelining doesn’t help latency of single task, it helps throughput of entire workload
  • Pipeline rate limited by slowest pipeline stage
  • Multiple tasks operating simultaneously using different resources
  • Potential speedup = Number pipe stages
  • Unbalanced lengths of pipe stages reduces speedup
  • Time to “fill” pipeline and time to “drain” it reduces speedup
  • Stall for Dependences

A

B

C

D

6 PM

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T

a

s

k

O

r

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Time

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Use the Idea of Pipelining in a Computer

F

1

E

1

F

2

E

2

F

3

E

3

I

1

I

2

I

3

(a) Sequential execution

Instruction

fetch

unit

Ex

ecution

unit

Interstage buffer

B1

(b) Hardware organization

T

ime

F

1

E

1

F

2

E

2

F

3

E

3

I

1

I

2

I

3

Instruction

(c) Pipelined execution

Figure 8.1. Basic idea of instruction pipelining.

Clock cycle

1

2

3

4

T

ime

Fetch + Execution

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Use the Idea of Pipelining in a Computer

Fetch + Decode

+ Execution + Write

Textbook page: 457

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Role of Cache Memory

  • Each pipeline stage is expected to complete in one clock cycle.
  • The clock period should be long enough to let the slowest pipeline stage to complete.
  • Faster stages can only wait for the slowest one to complete.
  • Since main memory is very slow compared to the execution, if each instruction needs to be fetched from main memory, pipeline is almost useless.
  • Fortunately, we have cache.

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Pipeline Performance

  • The potential increase in performance resulting from pipelining is proportional to the number of pipeline stages.
  • However, this increase would be achieved only if all pipeline stages require the same time to complete, and there is no interruption throughout program execution.
  • Unfortunately, this is not true.

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Data Hazards

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Data Hazards

  • We must ensure that the results obtained when instructions are executed in a pipelined processor are identical to those obtained when the same instructions are executed sequentially.
  • Hazard occurs

A ← 3 + A

B ← 4 × A

  • No hazard

A ← 5 × C

B ← 20 + C

  • When two operations depend on each other, they must be executed sequentially in the correct order.
  • Another example:

Mul R2, R3, R4

Add R5, R4, R6

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Data Hazards

Figure 8.6. Pipeline stalled by data dependency between D2 and W1.

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Operand Forwarding,� Instruction Hazards

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Operand Forwarding

  • Instead of from the register file, the second instruction can get data directly from the output of ALU after the previous instruction is completed.
  • A special arrangement needs to be made to “forward” the output of ALU to the input of ALU.

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Handling Data Hazards in Software

  • Let the compiler detect and handle the hazard:

I1: Mul R2, R3, R4

NOP

NOP

I2: Add R5, R4, R6

  • The compiler can reorder the instructions to perform some useful work during the NOP slots.

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Side Effects

  • The previous example is explicit and easily detected.
  • Sometimes an instruction changes the contents of a register other than the one named as the destination.
  • When a location other than one explicitly named in an instruction as a destination operand is affected, the instruction is said to have a side effect. (Example?)
  • Example: conditional code flags:

Add R1, R3

AddWithCarry R2, R4

  • Instructions designed for execution on pipelined hardware should have few side effects.

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Instruction Hazards

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Overview

  • Whenever the stream of instructions supplied by the instruction fetch unit is interrupted, the pipeline stalls.
  • Cache miss
  • Branch

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Unconditional Branches

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Branch Timing

- Branch penalty

- Reducing the penalty

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Instruction Queue and Prefetching

F : Fetch

instruction

E : Ex

ecute

instruction

W : Write

results

D : Dispatch/

Decode

Instruction queue

Instruction fetch unit

Figure 8.10. Use of an instruction queue in the hardware organization of Figure 8.2b.

unit

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Conditional Braches

  • A conditional branch instruction introduces the added hazard caused by the dependency of the branch condition on the result of a preceding instruction.
  • The decision to branch cannot be made until the execution of that instruction has been completed.
  • Branch instructions represent about 20% of the dynamic instruction count of most programs.

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Delayed Branch

  • The instructions in the delay slots are always fetched. Therefore, we would like to arrange for them to be fully executed whether or not the branch is taken.
  • The objective is to place useful instructions in these slots.
  • The effectiveness of the delayed branch approach depends on how often it is possible to reorder instructions.

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Delayed Branch

Add

LOOP

Shift_left

R1

Decrement

Branch=0

R2

LOOP

NEXT

(a) Original program loop

LOOP

Decrement

R2

Branch=0

Shift_left

LOOP

R1

NEXT

(b) Reordered instructions

Figure 8.12. Reordering of instructions for a delayed branch.

Add

R1,R3

R1,R3

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Delayed Branch

F

E

F

E

F

E

F

E

F

E

F

E

F

E

Instruction

Decrement

Branch

Shift (delay slot)

Figure 8.13. Execution timing showing the delay slot being filled

during the last two passes through the loop in Figure 8.12.

Decrement (Branch tak

en)

Branch

Shift (delay slot)

Add (Branch not tak

en)

1

2

3

4

5

6

7

8

Clock c

ycle

T

ime

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Branch Prediction

  • To predict whether or not a particular branch will be taken.
  • Simplest form: assume branch will not take place and continue to fetch instructions in sequential address order.
  • Until the branch is evaluated, instruction execution along the predicted path must be done on a speculative basis.
  • Speculative execution: instructions are executed before the processor is certain that they are in the correct execution sequence.
  • Need to be careful so that no processor registers or memory locations are updated until it is confirmed that these instructions should indeed be executed.

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Incorrectly Predicted Branch

F

1

F

2

I

1

(Compare)

I

2

(Branch>0)

I

3

D

1

E

1

W

1

F

3

F

4

F

k

D

k

D

3

X

X

I

4

I

k

Instruction

Figure 8.14. Timing when a branch decision has been incorrectly predicted

as not taken.

E

2

Clock cycle

1

2

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5

6

D

2

/P

2

T

ime

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Branch Prediction

  • Better performance can be achieved if we arrange for some branch instructions to be predicted as taken and others as not taken.
  • Use hardware to observe whether the target address is lower or higher than that of the branch instruction.
  • Let compiler include a branch prediction bit.
  • So far the branch prediction decision is always the same every time a given instruction is executed – static branch prediction.

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Influence on Instruction Sets

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Overview

  • Some instructions are much better suited to pipeline execution than others.
  • Addressing modes
  • Conditional code flags

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Addressing Modes

  • Addressing modes include simple ones and complex ones.
  • In choosing the addressing modes to be implemented in a pipelined processor, we must consider the effect of each addressing mode on instruction flow in the pipeline:
  • Side effects
  • The extent to which complex addressing modes cause the pipeline to stall
  • Whether a given mode is likely to be used by compilers

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Recall

Load X(R1), R2

Load (R1), R2

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Complex Addressing Mode

F

F

D

D

E

X

+

[R1]

[X

+

[R1]]

[[X

+

[R1]]]

Load

Ne

xt instruction

(a) Complex addressing mode

W

1

2

3

4

5

6

7

Clock c

ycle

T

ime

W

F

orw

ard

Load (X(R1)), R2

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Simple Addressing Mode

X

+

[R1]

F

D

F

F

F

D

D

D

E

[X

+

[R1]]

[[X

+

[R1]]]

Add

Load

Load

Ne

xt instruction

(b) Simple addressing mode

W

W

W

W

Add #X, R1, R2

Load (R2), R2

Load (R2), R2

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Addressing Modes

  • In a pipelined processor, complex addressing modes do not necessarily lead to faster execution.
  • Advantage: reducing the number of instructions / program space
  • Disadvantage: cause pipeline to stall / more hardware to decode / not convenient for compiler to work with
  • Conclusion: complex addressing modes are not suitable for pipelined execution.

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Addressing Modes

  • Good addressing modes should have:
  • Access to an operand does not require more than one access to the memory
  • Only load and store instruction access memory operands
  • The addressing modes used do not have side effects
  • Register, register indirect, index

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Conditional Codes

  • If an optimizing compiler attempts to reorder instruction to avoid stalling the pipeline when branches or data dependencies between successive instructions occur, it must ensure that reordering does not cause a change in the outcome of a computation.
  • The dependency introduced by the condition-code flags reduces the flexibility available for the compiler to reorder instructions.

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Conditional Codes

Add

Compare

Branch=0

R1,R2

R3,R4

. . .

Compare

Add

Branch=0

R3,R4

R1,R2

. . .

(a) A program fragment

(b) Instructions reordered

Figure 8.17. Instruction reordering.

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Conditional Codes

  • Two conclusion:
  • To provide flexibility in reordering instructions, the condition-code flags should be affected by as few instruction as possible.
  • The compiler should be able to specify in which instructions of a program the condition codes are affected and in which they are not.

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Datapath and Control Considerations

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Original Design

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Pipelined Design

- Separate instruction and data caches

- PC is connected to IMAR

- DMAR

- Separate MDR

- Buffers for ALU

- Instruction queue

- Instruction decoder output

- Reading an instruction from the instruction cache

- Incrementing the PC

- Decoding an instruction

- Reading from or writing into the data cache

- Reading the contents of up to two regs

- Writing into one register in the reg file

- Performing an ALU operation

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Superscalar Operation

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Overview

  • The maximum throughput of a pipelined processor is one instruction per clock cycle.
  • If we equip the processor with multiple processing units to handle several instructions in parallel in each processing stage, several instructions start execution in the same clock cycle – multiple-issue.
  • Processors are capable of achieving an instruction execution throughput of more than one instruction per cycle – superscalar processors.
  • Multiple-issue requires a wider path to the cache and multiple execution units.

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Superscalar

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Timing

I

1

(F

add)

D

1

D

2

D

3

D

4

E

1A

E

1B

E

1C

E

2

E

3

E

3

E

3

E

4

W

1

W

2

W

3

W

4

I

2

(Add)

I

3

(Fsub)

I

4

(Sub)

Figure 8.20. An example of instruction execution flow in the processor of Figure 8.19,

assuming no hazards are encountered.

1

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5

6

Clock c

ycle

T

ime

F

1

F

2

F

3

F

4

7

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Out-of-Order Execution

  • Hazards
  • Exceptions
  • Imprecise exceptions
  • Precise exceptions

I

1

(F

add)

D

1

D

2

D

3

D

4

E

1A

E

1B

E

1C

E

2

E

3A

E

3B

E

3C

E

4

W

1

W

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W

3

W

4

I

2

(Add)

I

3

(Fsub)

I

4

(Sub)

1

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5

6

Clock c

ycle

T

ime

(a) Delayed write

F

1

F

2

F

3

F

4

7

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Execution Completion

  • It is desirable to used out-of-order execution, so that an execution unit is freed to execute other instructions as soon as possible.
  • At the same time, instructions must be completed in program order to allow precise exceptions.
  • The use of temporary registers
  • Commitment unit

I

1

(F

add)

D

1

D

2

D

3

D

4

E

1A

E

1B

E

1C

E

2

E

3A

E

3B

E

3C

E

4

W

1

W

2

W

3

W

4

I

2

(Add)

I

3

(Fsub)

I

4

(Sub)

1

2

3

4

5

6

Clock c

ycle

T

ime

(b) Using temporary registers

TW

2

TW

4

7

F

1

F

2

F

3

F

4

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Performance Considerations

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Overview

  • The execution time T of a program that has a dynamic instruction count N is given by:

where S is the average number of clock cycles it takes to fetch and execute one instruction, and R is the clock rate.

  • Instruction throughput is defined as the number of instructions executed per second.

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Overview

  • An n-stage pipeline has the potential to increase the throughput by n times.
  • However, the only real measure of performance is the total execution time of a program.
  • Higher instruction throughput will not necessarily lead to higher performance.
  • Two questions regarding pipelining
  • How much of this potential increase in instruction throughput can be realized in practice?
  • What is good value of n?

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Number of Pipeline Stages

  • Since an n-stage pipeline has the potential to increase the throughput by n times, how about we use a 10,000-stage pipeline?
  • As the number of stages increase, the probability of the pipeline being stalled increases.
  • The inherent delay in the basic operations increases.
  • Hardware considerations (area, power, complexity,…)