Teacher Resource Guide
Design Thinking
Teaching Resources
PBL
Career Videos
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Thank You: Adobe and ETS
We would like to extend our sincere gratitude to Adobe Express and ETS for their invaluable partnership and contributions to the AVID Future Lab: Creative Careers project.
Adobe Express, thank you for providing a platform that empowers students to express themselves creatively and communicate their ideas with clarity and confidence. Your tools have made it possible for students to explore design, storytelling, and digital creation in ways that align with the future of work—and with their own aspirations. We are grateful for your support in helping students develop creative confidence and showcase their solutions through real-world, media-rich formats.
ETS, we deeply appreciate your collaboration and vision in shaping how we understand and assess the development of essential skills. Your framework for Skills for the Future and your commitment to reimagining skills-based assessment have helped us center this project around reflection, metacognition, and meaningful learning. Your thought leadership continues to influence how we equip students for success in college, careers, and life.
Together, Adobe Express and ETS have helped us create a learning experience that is both innovative and grounded in what matters most: giving students the tools and mindset to shape their future with purpose. Thank you for sharing your expertise, your resources, and your unwavering commitment to preparing students to thrive in a rapidly changing world.
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Table of Contents
Thank You: Adobe and ETS | Slide 2 |
Design Thinking | Slide 5 |
Project Based Learning (PBL) | Slide 7 |
Teacher Resources - Lesson Presentations | Slide 9 |
Teacher Resources | Slide 10 |
PBL Assessment Rubric | Slide 11 & 12 |
Career Videos | Slide 39 |
ETS/Project Word Wall | Slide 41 |
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Design Thinking
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Design Thinking
Design Thinking
Teaching Resources
PBL
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Design Thinking: Problem-Solving Guide
What is Design Thinking?
Design Thinking is a human-centered problem-solving approach that helps you empathize, brainstorm, test, and refine ideas to create meaningful solutions.
Why Use It?
✅ Helps you think creatively and solve real-world problems
✅ Encourages empathy and user-centered solutions
✅ Supports team collaboration and iterative improvement
🚀 The 5 Stages of Design Thinking
Follow these steps as you design your project solution!
Stage | What You Do | Guiding Questions |
Empathize 👀 | Understand the problem through research, observation, and user experiences. |
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Define 🎯 | Clearly state the problem you’re solving based on research and insights. |
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Ideate 💡 | Brainstorm creative solutions and evaluate the best approach. |
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Prototype 🛠️ | Develop an early version of your solution (campaign, tool, product, etc.). |
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Test & Iterate 🔄 | Get feedback, refine, and improve your solution before finalizing. |
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Success Tips for PBL |
✅ Stay Curious: Ask “why?” and “what if?” often ✅ Listen to Real Voices: Base your project on real experiences and needs ✅ Embrace Wild Ideas: Even unconventional ideas can spark breakthroughs ✅ Get Hands-On: Build quick prototypes and test them early ✅ Iterate, Iterate, Iterate! Improvement comes from feedback and adjustments |
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Project Based Learning (PBL)
Design Thinking
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PBL
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Project Based Learning (PBL):
What You Need to Know
What is PBL?
Project-Based Learning (PBL) is a hands-on, student-driven approach where you investigate real-world challenges and create meaningful solutions. Instead of just memorizing facts, you research, design, test, and refine ideas to solve problems.
Why Does It Matter?
✅ Helps you think critically and solve complex problems
✅ Strengthens collaboration and communication skills
✅ Encourages creativity and innovation
✅ Prepares you for real-world careers
🚀 Your PBL Journey: Step-by-Step
Keep track of your progress using the Design Thinking Framework, a method for solving problems creatively and effectively.
PBL Phase | What You Do | Guiding Questions | Checkpoints for Success | |||
Explore & Empathize | Investigate the problem, connect with real-world perspectives | Who is affected by this issue? How does it impact different people? What do we already know? | ✅ Think-Pair-Share Reflection ✅ Research on social media & mental health ✅ Identify key themes | |||
Define the Problem | Narrow your focus, clarify the issue you want to solve | What specific challenge within social media’s impact on mental health will we address?
| ✅ Write a clear problem statement ✅ Gather research & evidence ✅ Refine focus based on feedback | |||
Ideate Solutions | Brainstorm creative solutions and evaluate ideas
| How might we design a campaign, prototype, or resource to address this issue?
| ✅ Brainstorm at least 5 possible solutions ✅ Choose one and justify your decision ✅ Plan how to bring your idea to life | |||
Prototype & Develop | Create an initial version of your project
| How does our prototype/campaign solve the problem? How can we test its impact?
| ✅ Develop first draft ✅ Gather peer & teacher feedback ✅ Identify areas for improvement | |||
Test & Refine | Improve your project based on feedback
| What worked well? What needs improvement? How can we make our solution stronger?
| ✅ Conduct a test run ✅ Make revisions based on feedback ✅ Finalize and polish your work | |||
Present & Reflect | Share your findings, reflect on learning
| How can we best communicate our ideas? How does our work impact others?
| ✅ Deliver a compelling presentation ✅ Engage in discussion ✅ Reflect on key takeaways | |||
Success Tips for PBL |
✅ Be Curious: Ask questions and explore different perspectives ✅ Think Like a Designer: Consider how people will use and experience your solution ✅ Stay Organized: Keep track of research, brainstorming, and revisions in a portfolio ✅ Embrace Feedback: Your first idea won’t be perfect—improve through testing & iteration ✅ Work as a Team: Collaborate, share ideas, and respect different viewpoints ✅ Make an Impact: Consider how your project can create real-world change |
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Teaching Resources
Design Thinking
Teaching Resources
PBL
Career Videos
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Teacher Links
Lesson Presentations | Lesson Videos |
Lesson 1 | Project Based Learning Video (3:46 min) The Design Thinking Process Video (3:56 min) “The Power of Perspective: Why Empathy is the Key to Innovation” - Great Design Starts with Empathy (7.39) |
Lesson 2 | The Social Dilemma – Bonus Clip: The Discrimination Dilemma (3.36 min) Optional Video - Fact vs. Fake: A Quick Lesson in Media Literacy (1.49) or Examining Headlines: Facts vs. Fiction(12.14) |
Lesson 3 | Optional Video - Evaluating Resources with CRAAP (6.18 min) Framing the Right Problem: How Designers Ask Better Questions (Need link and time) |
Lesson 4 | Turning Data into Insight: How Designers Find the Real Problem (Need Link and time) |
Lesson 5 | How to be Creativity Under Pressure: (5.07) (Need Link and time) |
Lesson 6 | “From Concept to Creation: How Designers Test & Iterate” (Need Link and time) |
Lesson 7 | David Kelly: Design as an Iterative Process (1.33 min) |
Lesson 8 | WWDC17: 60-Second Prototype | Apple (10.40 min) From Sprint: The Five-Act Interview (7.47 min) Fail Forward: How Creatives Turn Mistakes into Breakthroughs (Link and time) The Art of Failing Forward (3.34) |
Lesson 9 | Storytelling for Impact: How to Pitch Like a Pro (Need Link and time) |
Lesson 10 | “Lifelong Learning: How Creatives Keep Growing” (Adobe Express Employee)(Need Link and time) Invest in Yourself: Gain Personal Growth Through Lifelong Learning (2.53) |
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All Lesson Resources
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Lesson 1 - Project-Based Learning (PBL)
Assessment Rubric
Project-Based Learning (PBL) Assessment Rubric
Social Media Impact Project
This rubric helps teachers formatively assess both individual contributions and group work throughout the project. It provides clear expectations for creativity, research, teamwork, and final presentation.
Teacher Guidance: Use this rubric for formative feedback throughout the project. You may choose to assess students at multiple checkpoints (e.g., research phase, prototype phase, final presentation).
Criteria | Exemplary (4 pts) | Proficient (3 pts) | Developing (2 pts) | Emerging (1 pt) |
Critical Thinking & Problem-Solving | Clearly defines a specific social media-related issue, applies strong research, and presents a well-reasoned solution. Demonstrates original thinking. | Identifies a relevant issue, applies research, and proposes a solution with mostly logical reasoning. Some originality is present. | Identifies a general issue but lacks depth in research or reasoning. Solution may be vague or underdeveloped. | Struggles to define an issue or lacks research. Solution is unclear or missing. |
Creativity | Project demonstrates high creativity, with engaging visuals, unique storytelling, or an innovative approach. | Project is engaging and creative but may rely on familiar ideas or formats. Some originality is evident | Shows some effort at creativity, but the approach is conventional or lacks engagement. | Minimal effort in creative approach; little engagement or originality. |
Research & Evidence | Uses credible, well-researched sources to support claims. Information is accurately synthesized into the project. Cites sources correctly. | Uses research to support claims, but some sources may lack credibility or synthesis is inconsistent. Cites sources. | Research is minimal or lacks credibility. Some claims are unsupported. Citations may be incomplete. | Lacks research or uses unreliable sources. Little to no citations. |
Communication | Ideas are clearly articulated, persuasive, and well-structured. The project has a compelling, well-supported message that connects with the audience. | Ideas are mostly clear and logical but may need more refinement for persuasive impact. Some aspects of the message may lack depth. | Ideas are somewhat unclear or unstructured. The message needs stronger support or more clarity to be engaging. | Ideas are difficult to follow or lack focus. Message is unclear or missing key information. |
Presentation | Delivery is engaging, polished, and confident. Strong use of visuals, media, or interactive elements to enhance impact. Well-rehearsed and audience-focused. | Presentation is effective but may lack polish or confidence. Visuals and media support the message but could be improved. Mostly engaging. | Some aspects of the presentation are unclear, rushed, or unstructured. Limited engagement or weak use of supporting visuals. | Presentation lacks clarity, organization, or preparation. Visuals are missing or do not support the message. |
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Lesson 1 - Project-Based Learning (PBL)
Assessment Rubric Cont.
Criteria | Exemplary (4 pts) | Proficient (3 pts) | Developing (2 pts) | Emerging (1 pt) |
Collaboration | Team members work effectively and equitably. Roles are clearly defined. Active listening and constructive feedback are evident. | Team works well together with minor challenges. Roles are mostly clear. Communication is respectful. | Some teamwork challenges exist (unequal participation, unclear roles, or limited collaboration). | Teamwork issues interfere with progress. Lack of communication or unequal contributions. |
Leadership | Student actively contributes ideas, research, and effort. Demonstrates leadership, supports teammates, and manages time and tasks independently. | Contributes regularly but may require occasional prompting to stay engaged. Participates in discussions. | Contributes minimally or inconsistently. Needs reminders to stay engaged. | Limited or no contributions. May not complete individual tasks. |
Reflection & Metacognition (Individual Assessment) | Thoughtful, deep reflection on strengths, challenges, and learning strategies. Demonstrates awareness of how thinking, learning habits, and self-perception evolved throughout the project. | Reflects on learning and progress, but responses may lack depth. Some connections to skills or challenges are made, but more detail is needed. | Limited reflection on personal learning. May mention some challenges but does not fully explore how learning has evolved. | Minimal or no reflection on learning. Little evidence of personal growth or self-awareness. |
Iteration & Applying Feedback | Actively seeks and applies feedback to make meaningful improvements. Iterative process is clear, with strong revisions based on testing and critique. | Applies feedback with some improvements, but revisions may be surface level rather than fully addressing critiques. | Makes minor revisions but does not fully integrate feedback. Changes may be minimal or lack impact. | Little to no revision based on feedback. No evidence of iteration or refinement of ideas. |
Lifelong Learning & Initiative
| Demonstrates clear connections between project learning and future goals. Takes initiative to explore real-world applications beyond class. | Makes connections to future learning or personal relevance. Some initiative shown to extend work beyond classroom.
| Some effort to relate project to personal growth, but limited initiative or follow-through.
| Some effort to relate project to personal growth, but limited initiative or follow-through.
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Lesson 1 & 3 - Think-Pair-Share
What is Think-Pair-Share? �Think-Pair-Share is an active learning strategy that encourages students to process information individually, discuss their thoughts with a partner, and then share their insights with the larger group. This method promotes critical thinking, active engagement, and deeper understanding
How It Works:
Benefits of Think-Pair-Share: �✅ Encourages all students to participate �✅ Builds confidence in sharing ideas �✅ Develops communication and collaboration skills �✅ Helps students refine their thinking through discussion �✅ Reinforces content understanding in a low-pressure setting
Tips for Effective Implementation:
Example Question Prompts:
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Lesson 1 – Gallery Walk
How does social media shape our emotions and mental well-being?
What’s the double-edged sword of social media—how can it both lift us up and tear us down?
Who wins and who loses in the social media game?
What would “healthy” social media look like—and how could we make it a reality?
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Lesson 2 - A/B Partner Instructions 1-Pager
A/B PARTNERS: A Structured Peer Discussion Strategy
What is A/B Partners?
A/B Partners is a structured discussion strategy that promotes active listening, critical thinking, and deeper understanding by pairing students for focused conversations. Each student is assigned either "A" or "B", with specific roles during the discussion. This method encourages equitable participation and helps students articulate their thoughts clearly while engaging with different perspectives.
Instructions:
1. Partner Assignment & Question Prompt
2. Round 1: Partner A Speaks, Partner B Listens (2-3 minutes)
3. Round 2: Partner B Responds (2-3 minutes)
4. Open Discussion & Reflection (3-5 minutes)
Example Question Prompts:
Benefits of A/B Partners:
✅ Ensures equal participation in discussions �✅ Develops listening and paraphrasing skills �✅ Encourages deeper critical thinking and reasoning �✅ Provides a structured way to build confidence in speaking �✅ Reinforces content comprehension through peer interaction
Tips for Effective Implementation:
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Lesson 2 - 4 Corners 1-Pager
What is 4 Corners?
4 Corners is an interactive discussion strategy that encourages students to think critically, express their opinions, and engage in meaningful conversations. In this activity, the teacher presents a statement, and students move to one of four designated corners of the room labeled Strongly Agree, Agree, Disagree, and Strongly Disagree based on their personal stance. Once in their groups, students discuss their reasoning with peers, providing evidence or personal experiences to support their views. This strategy promotes active learning, allows for diverse perspectives, and helps students refine their critical thinking and communication skills.
Materials Needed:
Instructions:
Example Discussion Prompts:
Benefits 4 Corners?
✅ Encourages movement and active participation �✅ Develops critical thinking and argumentation skills �✅ Promotes respectful discussion and perspective-taking �✅ Creates an engaging way to explore complex topics
Tips for Effective Implementation:
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Lesson 2- 4 Corners
Strongly Agree | Strongly Disagree |
Agree | Disagree |
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Lesson 2 - AnswerGarden
What is AnswerGarden?
AnswerGarden is an interactive online tool that allows students to share short responses to a prompt in real time. As students submit their answers, a word cloud forms, highlighting the most common responses. This tool is great for brainstorming, formative assessment, and class discussions.
Instructions:
SETUP (Creating an AnswerGarden Question)
HOW IT WORKS:
STEP 1: Ask a Question
The teacher posts a question or prompt relevant to the lesson.
STEP 2: Students Respond
Students enter short responses, which appear in a live word cloud. The more a word is submitted, the larger it appears.
STEP 3: Discuss & Analyze
The class reviews the word cloud, identifying trends, key themes, and surprising responses. The teacher facilitates discussion based on student input.
Example Question Prompts:
Benefits of AnswerGarden:
✅ Encourages all students to participate �✅ Provides instant visual feedback �✅ Helps identify common themes and misconceptions �✅ Creates an engaging and interactive classroom environment
Tips for Effective Implementation:
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Lesson 2 - Padlet 1-Pager
What is Padlet?
Padlet is an interactive online bulletin board that allows students to post and organize ideas, responses, and multimedia content in real time. It fosters collaboration, creativity, and engagement in discussions, brainstorming, and reflection activities.
Padlet Account Set-up:
Go to www.padlet.com and sign up using an email, Google, or Microsoft account. Once logged in, click “Make a Padlet” to create a new board, choosing from various layouts like Wall, Grid, or Timeline. Customize settings, including privacy options and posting permissions, before sharing the link with students. Reminder: The free version allows only three Padlets, so consider reusing or archiving boards to maximize usage.
Instructions:
1. Set Up the Padlet Board
2. Post & Engage (5-10 minutes)
3. Group Discussion & Analysis (10-15 minutes)
4. Reflection & Takeaways (5 minutes)
Example Uses for Padlet:
Benefits of Padlet:
✅ Encourages all students to participate, including quieter learners �✅ Supports multimedia learning with images, videos, and links �✅ Fosters collaboration and peer interaction in a digital space �✅ Creates a visual record of class discussions for future reference �✅ Enhances critical thinking by allowing students to engage with diverse perspectives
Tips for Effective Implementation:
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Lesson 2 - Question Corners 1-Pager
What is Question Corners?
Question Corners is an interactive learning strategy that encourages critical thinking, discussion, and perspective-sharing. In this activity, the teacher poses a question, and students move to one of four designated corners, each representing a possible answer or viewpoint. Students discuss their reasoning with peers, providing evidence or experiences to support their choices. This strategy promotes engagement, deeper understanding, and the ability to articulate and defend ideas.
Materials Needed:
✅ Signs labeled with questions or words placed in four corners of the room�✅ Pre-selected thought-provoking questions related to the topic
Instructions:
1. Introduce the Activity
2. Present a Question
3. Justify & Discuss
4. Re-evaluate & Reflect
Example Discussion Questions:
Benefits of Question Corners:
✅ Encourages movement and active participation�✅ Strengthens reasoning and argumentation skills�✅ Promotes diverse perspectives and respectful discussion�✅ Creates an engaging way to explore complex topics
Tips for Effective Implementation:
✔ Foster a safe and open environment for discussion.�✔ Encourage students to explain their reasoning rather than just choosing an option.�✔ Allow reflection time and discussion wrap-ups to solidify learning.�✔ For quieter students, provide the option to write responses first or use digital tools like Padlet.
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Lesson 2- Question Corners
Comparison Culture & Self-Image | Misinformation & Fake News |
Cyberbullying & Online Harassment | Digital Well-being & Mental Health |
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Lesson 3 - This or That 1-Pager
What is This or That?�This or That is an interactive decision-making strategy that encourages students to analyze, compare, and evaluate two different choices. In this activity, students choose between two presented options—such as a broad research question or a more specific one—and justify their choice. This strategy helps students think critically, develop reasoning skills, and refine their decision-making process. It is particularly effective for guiding students in creating strong, focused research questions.
Materials Needed:
Instructions:
1. Introduce the Activity
2. Present the Options
3. Justify & Discuss
4. Re-Evaluate & Reflect
Example Discussion Prompts:
Benefits of This or That:�✅ Encourages critical thinking and decision-making�✅ Helps students refine their research questions�✅ Promotes discussion and evidence-based reasoning�✅ Engages students in active learning through movement and conversation
Tips for Effective Implementation:
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Lesson 3/4 - Empathy Map 1-Pager
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Lesson 5 - Jigsaw Discussion One-Pager
JIGSAW ACTIVITY: A Collaborative Learning Strategy
What is a Jigsaw Activity?
A Jigsaw Activity is a cooperative learning strategy where students become “experts” on one piece of a larger topic. They first meet in Expert Groups to learn and discuss, then return to their Home Groups to teach their section to their peers. This structure builds responsibility, collaboration, and deep understanding through peer-to-peer learning.
Instructions:
1. Assign Home Groups
2. Number Off & Move to Expert Groups
3. Expert Group Learning (5–10 minutes)
4. Return to Home Groups & Teach (10–15 minutes)
5. Group Reflection & Synthesis (5 minutes)
Benefits of the Jigsaw Activity:
✅ Promotes student ownership of learning
✅ Builds teamwork and communication skills � ✅ Encourages active listening and peer teaching �
Tips for Effective Implementation:
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Lesson 5 - Whole-Class Debrief
What we Know | What We’re Still Wondering | What Needs to Change |
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Lesson 6 - Format Fit Grid
Solution | Audience Reach | Engagement | Feasibility | Excitement | Total |
Infographic | High | Medium | High | Medium | xx |
Social Media Campaign | Medium | High | Medium | High | xx |
Website | Low | Medium | Medium | Medium | xx |
Student Example
Solution | Audience Reach | Engagement | Feasibility | Excitement | Total |
Infographic | | | | | |
Social Media Campaign | | | | | |
Website | | | | | |
Teams should rate each category with a 1–3 scale (1 = low, 3 = high) and total the points to determine their strongest candidate.
Guiding Questions:
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Lesson 6 - Storyboard Template
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Lesson 6 - Storyboard Peer Feedback
Warm Feedback - What’s working well?
Use these
sentence starters to highlight strengths:
Cool Feedback -What could be clearer or stronger?
Use these
sentence starters to gently point out areas of confusion or inconsistency:
Constructive Feedback -What could be improved?
Use these sentence starters to offer helpful suggestions:
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Lesson 7 - Design Thinking Anchor Chart
DESIGN THINKING IN ACTION
Empathize
Ideate
Test
Prototype
Define
1
4
5
2
3
Repeat
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Lesson 7 - Peer Feedback Protocols
Option 1: Glow / Grow / Clarify
Glow: What is working well? What’s clear, compelling, or creative?
Grow: What’s confusing or could be stronger? What needs more explanation or polish?
Clarify: What question do you still have after viewing this prototype?
Sentence Starters
Glow – What is working well?
Grow – What could be improved?
Clarify – What questions do you still have?
Option 2: TAG Method (Tell, Ask, Give)
T: Tell something you liked
A: Ask a question you had
G: Give a suggestion for improvement
Sentence Starters
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Lesson 7 - Team Dialogue Protocols for Feedback & collaboration
Active Listening Prompts
Seeking Clarification
Offering Feedback Respectfully
Receiving Feedback with Openness
Decision-Making as a Team
Equity of Voice (Making Space)
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Lesson 8 - Google Venture Five-Act Interview Structure
Act 1: Friendly Welcome (5 minutes)
Act 2: Context Questions (5–10 minutes)
Act 3: Introduce the Prototype (1–2 minutes)
Act 4: Tasks and Observations (15–30 minutes)
Act 5: Debrief and Wrap-Up (5–10 minutes)
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Lesson 8 - Prototype Development Checklist
Development Step | Guiding Questions | Not Started | In Progress | Needs Feedback | Complete | Checkpoint Prompt |
Alignment to Purpose & Problem Statement |
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| Write your team’s CTA on a sticky note and post it near your screen—does each section of your build support that CTA? |
Storyboard Fidelity & Narrative Flow |
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| Pause and review: Does each section of your prototype have a clear purpose, visual, and message
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Feature & Content Completion |
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| Mark off each section on your storyboard as it is completed. Identify 1 section that needs more development.
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Lesson 8 - Prototype Development Checklist Cont.
Development Step | Guiding Questions | Not Started | In Progress | Needs Feedback | Complete | Checkpoint Prompt |
Audience & User Experience |
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| Close your eyes and describe your solution out loud to a partner. Do they understand it? Would they engage with it? |
Team Collaboration & Project Management |
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| Before the session ends, each team member writes one specific contribution they made to the prototype today. |
Plan for Next Iteration |
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| Write one feedback question your team would like to ask during the next beta test. |
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Lesson 8 - Five-Act Interview Protocol
Google Venture Five-Act Interview Structure
Act 1: Friendly Welcome (5 minutes)
Act 2: Context Questions (5–10 minutes)
Act 3: Introduce the Prototype (1–2 minutes)
Act 4: Tasks and Observations (15–30 minutes)
Act 5: Debrief and Wrap-Up (5–10 minutes)
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Lesson 9 - Storytelling for Impact: Presentation Planning Organizer
1. Hook – Grab Their Attention
| Sentence Starters - Grab attention with a powerful question, surprising fact, or relatable moment.
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2. Problem – Show What’s at Stake
| Sentence Starters Clearly define the issue and who it impacts. “The problem we set out to solve is…”
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3. Journey – Share Your Process
| Sentence Starters Great storytelling includes the process—not just the outcome. “At first, we thought the solution would be ____, but after doing research, we realized ____.”
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4. Solution – Present Your Idea What is your final product or idea?
| Sentence Starters Introduce your solution and show how your solution meets the audience’s needs and creates positive change. “Our solution is…”
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5. Call to Action – Leave Them Inspired
| Sentence Starters Leave the audience with a clear next step. “We invite you to…”
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Lesson 10 - Sample Audience Feedback Form
Thank you for supporting our student presentations! Your feedback helps students reflect, grow, and consider how their work could impact others.
Presenter(s): ____________________________________
Project Title or Topic: _______________________________
What Stood Out to You?
What part of the presentation made an impression?
☐ The storytelling was powerful
☐ The visuals were engaging
☐ The message was clear and persuasive
☐ The call to action was compelling
☐ Other: _______________________________________
Impact & Possibility
What potential do you see in this project?
• Who might benefit from this message?
• What kind of change could this create?
Your thoughts:
Curious to Know More
What questions or suggestions do you have for the creators?
In One Word...
How would you describe this project or presentation?
My word: __________________________
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Lesson 10 - Impact Map
Steps | Future Vision | Steps Backward | Actionable Next Steps |
Key Milestones |
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People or Partners Needed |
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Challenges to Solve |
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Immediate First Steps |
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Career Videos
Lesson 1 Video - “The Power of Perspective: Why Empathy is the Key to Innovation” | |
Lesson 2 Video - “Fact vs. Fiction: How to Spot & Use Credible Sources” | |
Lesson 3 Video - “Framing the Right Problem: How Designers Ask Better Questions” | |
Lesson 4 Video - “”Turning Data Into Insight: How Designers Find the Real Problem” | |
Lesson 5 Video - “Creativity Under Pressure: How to Generate Ideas Like a Pro” | |
Lesson 6 Video - “From Concept to Creation: How Designers Test & Iterate” | |
Lesson 7 Video - “Fail Forward: How Creatives Turn Mistakes into Breakthroughs” | |
Lesson 8 Video - “Storytelling for Impact: How to Pitch Like a Pro” | |
Lesson 9 Video - “Lifelong Learning: How Creatives Keep Growing” | |
Lesson 10 Video - “Designing for the Future: How to Evolve Great Ideas” | |
Design Thinking
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Design Thinking
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ETS/ Project Word Wall
Educational Testing Service (ETS)
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1 Social Media Algorithm | A set of rules or calculations used by social media platforms to determine what content users see. |
1 Misinformation | False or misleading information that spreads online, intentionally or unintentionally. |
1 Digital Well-Being | The balance of technology use and personal health, ensuring that social media and digital interactions support mental and emotional well-being. |
1 Quantitative | Information that can be measured or counted using numbers, statistics, or mathematical calculations. |
1 Qualitative | Information that describes qualities, characteristics, or opinions that cannot easily be measured with numbers. Instead, it focuses on words, observations, and themes. |
2 Problem Definition | Clearly identifying the issue and understanding its scope. |
2 Inquire | Asking deep, research-driven questions to uncover new insights. |
2 Augmentation | Constructing a well-supported stance based on evidence and reasoning. |
2 Algorithm Bias | How social media algorithms reinforce specific perspectives. |
2 Echo Chambers | How online spaces reinforce existing beliefs and limit exposure to diverse viewpoints. |
2 Disinformation | The spread of false or misleading information online. |
2 Engagement Metrics | How likes, shares, and comments influence behavior and self-perception. |
3 Credible | Important when evaluating sources for reliability. |
3 Perspective | Used when considering multiple viewpoints on social media’s impact. |
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3 Synthesize | Critical in combining information from various sources to form conclusions. |
3 Problem Framing | The process of clearly defining and understanding a problem before attempting to solve it. |
4 Convergent Thinking | The process of narrowing down many ideas to focus on the strongest, most realistic, or most innovative options. |
4 Divergent Thinking | Brainstorming as many creative ideas as possible without worrying if they are good or realistic—exploring every possibility before narrowing down. |
4 Ideation | The creative process of generating a wide range of possible solutions—from practical to wild ideas—before deciding which ones to explore further. |
4 Insight | A clear, deeper understanding gained from combining multiple pieces of data, personal stories, and observations. Insights help uncover the real root of a problem, not just its surface symptoms. |
4 Problem Statement | A clear, concise description of the specific problem the team will solve, framed to focus on the user’s needs and the challenge at hand. |
4 Synthesis | The process of combining ideas, data, and feedback from multiple sources to create a complete picture of the problem. Designers use synthesis to make sense of complex information and find meaningful patterns. |
4 User-Centered Design | An approach to problem-solving that keeps the needs, experiences, and feedback of the target audience (or "end user") at the center of every decision. |
5 Inquiry | An act of asking for information; an official or formal investigation. |
5 Bias | A tendency to favor one person, group, thing, or idea over another, often in an unfair way. |
5 Feasibility | The state or degree of being easily or conveniently done; the practicality or possibility of something happening. |
5 Pitch | A persuasive presentation or speech, often used to propose an idea, product, or project. |
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5 Problem Statement | A clear, structured description of an issue, its affected group, and the intended outcome. |
6 Iteration | A design methodology involving a cyclical process of prototyping, testing, evaluating, and refining a product or process. This approach allows designers to continuously improve and evolve a product based on results and user feedback. |
6 Storyboard | A sequence of drawings or images representing the shots planned for a film or television production, often with notes about scenes and transitions. In design, it serves as a visual representation of user interactions and experiences. |
6 User Feedback | Information provided by users about their experience with a product or service, used to identify areas for improvement, validate design decisions, and enhance usability. |
6 Audience Engagement | The extent to which an audience interacts with a product, service, or content, reflecting their level of interest and participation. |
6 Design Constraints | Limitations or restrictions in the design process, such as budget, materials, technology, or regulations, that influence the development of a product or solution. |
6 Call to Action (CTA) | An element in a web page that solicits an action from the user, often in the form of clickable buttons like "Buy this now!" or "Learn more...". |
7 Prototype | An early model of a product that simulates its design and functionality. Prototypes are created to test concepts, gather feedback, and iterate on the design before the final product is developed. |
7 Iteration | The process of improving a design by testing, getting feedback, and making changes. |
7 Test | Trying out your prototype with real users to see what works and what needs to change. |
7 Refine | To improve or make something better by adjusting the small details based on feedback. |
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8 Beta Test | Testing a prototype with real users to identify strengths and areas for improvement before final release. |
8 Five-Act Interview | A structured user testing method that guides how to observe and gather feedback during prototype interaction. |
9 Narrative Arc | A structured path that a story follows from beginning to end. |
9 Audience Impact | The effect your message has on those who receive it—emotionally, cognitively, or behaviorally. |
9 Delivery | The way you communicate your ideas during a presentation, including voice, pacing, eye contact, and gestures. |
10 Agency | Owning your learning choices |
10 Creative Confidence | Trusting your ability to express ideas and solve problems creatively. |
10 Impact | The effect your work has on others, your community, or the world. |
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