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An EDM Chronology

Explore an immersive timeline of Electronic Music

Julian Reyes - Keyframe Entertainment keyframe-entertainment.com

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Legacy Projects�

Audience

  • Career as a 3D animator & designer
  • Keyframe projects include films about EDM, books about festival culture, and event production
  • Music festivals make up a large portion of the $20B global concert industry
  • Audience: Museums, Festivals, XR conferences, after parties, music lovers, DJs events, nightclubs

Market

Bio

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Experience

Passive experience of stacking cubes that represent EDM genres

  1. Cubes are floating in space and user must click in numeric order
  2. Single click allows users to preview music from cube, double clicks allows you to stack cubes
  3. Incorrect stacking order makes cube float in opposite direction

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Demo 1

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Experience

User learns about 30 different music genres by reading a title screen.

  • Each genre includes 360 photo nightclub environments
  • Each genre contains a rotating gallery of flyers representative to that time period and style
  • There is a placeholder for dancers in each genre that can be volumetric capture of styles

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Demo 2

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Conclusion

Julian Reyes - Keyframe Entertainment keyframe-entertainment.com

This unique learning experience teaches users the different styles of EDM and will eventually invite users to create + share their own music playlist in VR.

The EDM tree can be represented by 3D modeled branches. Also, generating many genre trees will offer a social VR forest jukebox that users can walk around in and interact.