The Arizona STEM Acceleration Project
Unnecessary Inventions
Exploring the Engineering Design Process
Unnecessary Inventions
Exploring the Engineering Design Process
A Middle School STEM Lesson (6-8)
Jackie Nichols
June 1, 2024
Notes for Teachers
List of Materials
NGSS Middle School Engineering Design
MS-ETS1-1. Define the criteria and constraints of a design problem with sufficient precision to ensure a successful solution, taking into account relevant scientific principles and potential impacts on people and the natural environment that may limit possible solutions.
MS-ETS1-2. Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem.
MS-ETS1-3. Analyze data from tests to determine similarities and differences among several design solutions to identify the best characteristics of each that can be combined into a new solution to better meet the criteria for success.
MS-ETS1-4. Develop a model to generate data for iterative testing and modification of a proposed object, tool, or process such that an optimal design can be achieved.
6-8.W.4 Produce clear and coherent writing in which the development, organization, and style are appropriate to task, purpose, and audience.
Arizona Technology Standards
6-8.1.d. Students navigate a variety of technologies and transfer their skills to troubleshoot and learn how to use new technologies.
Students use a variety of devices (e.g., mobile devices and computers) to support implementing, creating, and reflecting upon a defined task.
Objectives:
Agenda (2 Days: 60 minute classes)
Student teams present their model structures, videos, or live presentations, then receive feedback from their classmates (something positive, something helpful).
Opening
Driving Question: How can we work as a team and use the engineering design process to design unnecessary inventions?
Money, creative urge, ego, desire to help others, intellectual challenge and curiosity - inventors develop ideas for all of these reasons and all are valid, according to Invention City. During this lesson students explore the engineering design process as a team, in unusual, creative, and often humorous ways. While playing the Unnecessary Inventions Game students balance creativity, humor, and their knowledge of engineering design principles. Invention Time cards present an everyday problem that must be solved by way of creating an unnecessary invention (@UnnecessaryInventions). Join us and discover engineering and collaborative design, and have some fun!
Hands-on Activity Instructions #1
Slides and Focused Notes/Planner
Slides 10-13
Teacher recommends the Project Management Planner.
Hands-on Activity Instructions #2
The Unnecessary Inventions Challenge
Slides 14-17
Hands-on Activity Instructions #3
Hands-on Activity Instructions #4
Assessment
Checks for understanding
Differentiation
Remediation
Extension/Enrichment
Unnecessary Invention 2.0. Students create a model using legos or recycled materials that shows a new iteration of their invention, supporting their design choices with evidence and reasoning.