Extreme Access
to Economic Power
Extreme Manufacturing and Extreme Learning
(Towards Viral Replicability of Open Hardware)
by Marcin Jakubowski, Ph.D.
Open Source Ecology, Founder
Updated May 27, 2015
marcin@opensourceecology.org
My Story
Milestones
25% Done
2015
2. One Day
3. Radical Modularity
4. Prototyping Cycle Reduced from Months to Days
5. Real-Time Documentation
6. Revenue Model: Extreme Manufacturing Workshops
Work Flow - Day 1 Bricklaying
D
D
14
W
Mixing Station
Bricklaying Calculations - 200 per person per day from MicroHouse 1 -> 22 people required. We have 28 allocated here, and 14 for the floor. 42 total + 6 on Quality Control and Documentation. Optional: if we are finished in less than
= tuck point
4 hours
= 8 brick layer
teams of 3
= brick carrier
Requirements:
= floor brick layer
note: brick carriers also mix mortar; 2 buckets per brick layer, so once one runs out, a second one is made available.
Refreshment Station
Tools,Safety, & Washing
including cleanup and classroom
Next: Extreme Swarming
Next:
True Freedom
20 Year Goals
OSE Development Method is Open on 3 Levels
Physical Production is 80% of the Economy
Extreme Access
is Based on Open Source
Applies to Learning, Manufacturing, Enterprise, and Organizational Experimentation.
OSE is Interested in an Open Hardware-Based Operating System for Earth
Extreme Access: Technology
Distributed Quality Control Can Be Developed for Complex Products
Extreme Access: Meaning
Extreme Access: Community Building
Governance
Table of Contents
Part 1 - Intro and Experience
Part 2 - Extreme Access - Criteria
Meta - Meaning
Technology - comprehensive development process
Community + Org