1 of 11

Natur vs Videnskab

Nature vs Science

Ice Drilling Program (IDP) icedrill.org icedrill-education.org

2 of 11

Kortspilregler for natur vs videnskab

Nature of Science Card Game Rules

Ice Drilling Program (IDP) icedrill.org icedrill-education.org

En/eller flere personer er videnskabsmanden/erne; én person er naturen

One/or more person/s is/are the Scientist/s; one person is Nature

Hver person har et sæt kort. Es (1) til Knægt (0) BRUG IKKE konger, dronninger eller jokere

Each person has a deck of cards. Ace (1) through Jack (0)

DO NOT USE Kings, Queens or Jokers

3 of 11

Ice Drilling Program (IDP) icedrill.org icedrill-education.org

Videnskabsmanden vil forsøge at bestemme "loven" ved at spille kort; "Naturen" vil svare ved at spille kort i henhold til "Loven".

The scientist will try to determine the “Law” by playing cards; “Nature” will respond by playing cards according to the “Law”.

"Naturen" svarer efter en "Lov", som han/hun modtager fra læreren

“Nature” responds according to a “Law” that he/she receives from the teacher

4 of 11

Kortspilsregler

Card Game Rules

Ice Drilling Program (IDP) icedrill.org icedrill-education.org

Når videnskabsmanden opstiller tre på hinanden følgende korrekte hypoteser - vil de have en gyldig teori.

When the scientist makes three consecutive correct hypotheses--they will have a valid theory.

Naturen vil ALDRIG fortælle videnskabsmanden, om han/hun har ret eller ej, og vil ALDRIG afsløre "loven". (Naturen kan ikke tale.)

Nature will NEVER tell the scientist if he/she is correct or not, and will NEVER reveal the “Law”. (Nature can’t talk.)

Videnskabsmanden skal være tilfreds med sin teori – medmindre teorien en dag viser sig at være forkert.

The scientist must be satisfied with his/her theory—unless someday the theory is proven incorrect.

Spillere skifter plads, får en ny "lov" og spiller igen

Players change places, get a new “Law” and play again

5 of 11

Ice Drilling Program (IDP) icedrill.org icedrill-education.org

Eksempel

Example

6 of 11

Videnskabsmand (spillerførst)

Scientist (plays first)

Nature (responds)

Hypotese

Hypothesis

Hypotese

Hypothesis

Første hypotese

First Hypothesis

Ice Drilling Program (IDP) icedrill.org icedrill-education.org

7 of 11

Endnu en regel...

One more rule…

"Nature" skal spille det første kort i deres hånd, der passer til "loven".

“Nature” must play the first card in their

hand that fits the “Law”.

Ice Drilling Program (IDP) icedrill.org icedrill-education.org

8 of 11

Ice Drilling Program (IDP) icedrill.org icedrill-education.org

Lars will put you in groups:

  • 2 (1 nature; 1 scientist)
  • 3+ (1 nature; the rest scientists)

Each group gets:

  • 1 red deck for the scientist or group of scientists
  • 1 blue deck for nature

Take out the Kings, Queens, Jokers and directions cards and set aside.

Lars vil inddele jer i grupper:

2 (1 natur; 1 videnskabsmand)

3+ (1 natur; resten

videnskabsmænd)

Hver gruppe får:

1 rødt dæk til videnskabsmanden eller gruppen af ​​videnskabsmænd

1 blå dæk til naturen

Tag kongerne, dronningerne, jokere og vejledningskortene frem, og sæt dem til side.

9 of 11

Ice Drilling Program (IDP) icedrill.org icedrill-education.org

10 of 11

Ice Drilling Program (IDP) icedrill.org icedrill-education.org

11 of 11

Virtual Game

Ice Drilling Program (IDP) icedrill.org icedrill-education.org

You will all be playing the role of scientists working together.

The presenter’s camera will show the cards as Nature responds to the scientists’ observations and hypotheses according to the “Law of Nature.”