TY’S DEEP DIVE:�THE BRIDGING BETWEEN NARRATIVE AND COMBAT
AGENDA
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INTRODUCTION
ABOUT ME
Why narrative and combat as topics?
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Who am I?
I’m Ty, I’m interested in Combat Design.
Systems
Programming
Art
Narrative
Combining these topics and expanding on both as I take my steps towards Combat Design heavily interested me:
INTRODUCTION
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INTRODUCTION – GOALS
Exploring combat systems and narrative working towards a more symbiotic relationship.
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Looking and breaking down both positive and negative examples found in multiple titles, including media outside of video games.
Identifying potential guidelines/suggestions to further the bridging of combat and narrative.
SETTING DEFINITIONS
DEFINITIONS
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Why is it important?
Defining Narrative and Combat in my deep dive and video games is crucial moving forward for context.
DEFINITIONS
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Narrative
Narrative is a reference to any story related to and being told by the medium of video games. The scope and content are irrelevant, what is important is that it explains and/or sets up the premise and events of the game.
DEFINITIONS
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Stardew Valley contains a complete Narrative, explains the premise, goes through characters and includes growth
Tetris has nothing regarding narrative, no reason for why you put blocks, it’s just a game.
Narrative Examples
DEFINITIONS
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Combat
Combat refers to the act of opposing forces engaging in conflict with one another, with games, The force in question could refer to PVE or PVP, the main point being the word Versus, the player is going up against something.
DEFINITIONS
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Combat Systems Expanded
I would like to expand on the concept of combat going beyond surface level violence as the term “Combat System” would lead you to believe.
Some card games insinuate violence through the cards and rules, I would still consider this a combat system.
Buckshot Roulette also would fit this definition, it has opposing forces, rules, and the conflict being you want to blow someone’s brains out with a shotgun.
DEFINITIONS
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Combat Examples
RPGs
Fighting Games
RTS
Action Combat
BREAKING DOWN COMBAT IN NARRATIVE
Through Examples
BREAKING DOWN COMBAT IN NARRATIVE
Intro Summary
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Combat Is a Narrative Tool, Not A Destination
By Calen Bender.
(https://calenbender.medium.com/combat-is-a-narrative-tool-not-a-destination-30f8122842e8)
BREAKING DOWN COMBAT IN NARRATIVE
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Combat Is a Narrative Tool, Not A Destination
Using combat as only a spectacle, makes it the narrative destination, the point of the media in question was the fighting.��Improper use of combat as a tool results in it becoming soulless action for action-sake.
BREAKING DOWN COMBAT IN NARRATIVE - EXAMPLES
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Good Use
Bad Use
BREAKING DOWN COMBAT IN NARRATIVE
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The Last Agni Kai
The last Agni Kai from Avatar the Last Airbender is often highly acclaimed story beat/fight scene for the following reason: ��It serves as a wonderful conclusion of the narrative conflict between the siblings Zuko and Azula.
BREAKING DOWN COMBAT IN NARRATIVE
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Zuko
Azula
BREAKING DOWN COMBAT IN NARRATIVE
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Findings
BREAKING DOWN COMBAT IN NARRATIVE
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It can answer the question:� �“Why are they fighting?”
NARRATIVE VS MECHANICS
Why the medium matters
NARRATIVE VS MECHANICS
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Next Steps
Breaking down what the use of combat in narrative is the first step ��The next step would be understanding what makes our medium of video games different
NARRATIVE VS MECHANICS
Player Agency
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”Naked and on Fire”: Examining Player Agency Experiences in Narrative-Focused Gameplay��By Elin Carstensdottir, Erica Kleinman, Ryan Williams, and Magy Seif Seif El-Nasr.�
(”Naked and on Fire”: Examining Player Agency Experiences in Narrative-Focused Gameplay)
NARRATIVE VS MECHANICS
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Games Specifics
Also keeping in mind that video games require player input so careful attention to transitions between scenes, levels, or forms of gameplay types (Cutscenes, QTE, Gameplay)�
Both Mediums use the following when presenting combat to viewers:
NARRATIVE VS MECHANICS
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Mechanics and Narrative rub against each other. ��Linear vs Free Will.
NARRATIVE VS MECHANICS
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Because of this, Narrative must adapt its purpose and structure to fit. ��Narrative can take on new and interesting new purposes and forms, such as explanations for the mechanics, providing context, it can provide theming and set pieces, it can be character motivations and reasoning.
GAME EXAMPLE BREAKDOWNS
The Good and The Bad
GAME EXAMPLE BREAKDOWNS
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This is not a comment on either the combat system or the narrative
Simply on the relationship between the two systems
GAME EXAMPLE BREAKDOWNS
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Feel free to argue and debate with me as I go through these examples or after the presentation
:)
GAME EXAMPLE BREAKDOWNS
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Arguable
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Arguable
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Arguable
TOOLS OF NOTE
Hard skills and Design Decisions
TOOLS OF NOTE
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Cutscenes and Transitions
TOOLS OF NOTE
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Gameplay and Narrative Difficulty
TOOLS OF NOTE
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Artistic Value
TOOLS OF NOTE
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Bonus: Controls
GUIDE TO CREATING THE BRIDGE
The Magnum Opus
MAGNUM OPUS
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Mechanics and Thematics
MAGNUM OPUS
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Preparing for Player Agency
MAGNUM OPUS
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Consistency
SOURCES
:)
SOURCES
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THANK YOU
Ty