Sleight of Hand
-20% reload
UNVS - Weapon Perks
FMJ
AR: 50% => 81%
SMG: 47% => %
SR: 67% => 87%
LMG: 67% => 87%
SW: 47% => %
MR: 50% => 81%
Disable
-% mobility
(Leg hit to trigger)
Wounding
+s to start heal
Compensator
-14% vertical
-14% horizontal
+16.6ms ADS
+2 aim shake
UNVS - Muzzle
Flash Guard
- muzzle flash
- aim shake
-8.5% hip spread
+16.6ms ADS
RTC Muzzle
-20% horizontal
-11% vertical
+16.6ms ADS
+2 aim shake
MIP Muzzle
-25% horizontal
-1 aim shake
+16.6ms ADS
+11% vertical
Tactical
- firing sound
- muzzle flash
+16.6ms ADS
-1.5% strafing
UNVS - Suppressor
Light
- firing sound
- muzzle flash
-20% range
Monolithic
- firing sound
- muzzle flash
+25% range
+2 aim shake
+33.3ms ADS
-1.5% strafing
Strike
-1 aim shake
-14% vertical
-1.0% mobility
-5.0% strafing
UNVS - Foregrip
Tactical
-1 aim shake
-0.5% mobility
-2.0% strafing
OWC
-20% horizontal
-14% vertical
-1.0% mobility
-3.0% strafing
+33.3ms ADS
Merc
-14% vertical
-15% hip spread
-3% strafing
+16.6ms ADS
Operator
-20% vertical
+16.6ms ADS
UNVS - Foregrip
Ranger
-21% vertical
-1 aim shake
-3% strafing
+33.3ms ADS
1mW
-21.5% hip spread
UNVS - Laser Sight
5mW
-33.3ms STF
-26.5% hip spread
+ visible laser
(ADS to remove)
Tactical
-33.3ms ADS
-1 aim shake
+ visible laser
(ADS to activate)
UNVS - Grip Tape
Granulated
-1 aim shake
-1.0% strafing
Rubberized
-20% vertical
+2 aim shake
Stippled
-16.6ms ADS
-16.6ms STF
+2 aim shake
Lightweight
+25% RPM
+20% hip spread
UNVS - Triggers
Match Grade
+10% RPM
-1 aim shake
+6.5% hip spread
Heavy Duty
-1 aim shake
-70% vertical
-16.5% RPM
UNVS - Stock
No Stock
-33.3ms ADS
+3.0% mobility
+7.0% strafing
+2 aim shake
+10% flinch
+17% vertical
Skeleton
-16.6ms ADS
+0.5% mobility
+2 aim shake
+10% flinch
Combat
-16.6ms ADS
+2 aim shake
+7% vertical
UNVS - Stock
Light
+7.5% strafing
+2 aim shake
Strike
-1 aim shake
-10% flinch
-10% horizontal
-3.5% strafing
Steady
-1 aim shake
-10% flinch
-10% horizontal
-7% vertical
+16.6ms ADS
-3.5% strafing