The CasualSAB approach to
building a Torp Boat
My Bias and PoV
If anything in this guide confuses you
or
2. Join the STO Builds Discord for build help with torps or any other build.
https://discord.gg/stobuilds
Topics in this video
Why would you want to use Torps?
The Negatives of Torp Boats
Command: Concentrate Firepower (CF)
Concentrate Firepower (CF) vs No CF
Concentrate Firepower is a core part of Torp Boats that I’ll cover more later in this guide.
Mark on target that grants a High Yield to one Damage Dealer up to once every 2s if they have a Torp equipped.
Only one person / entity will get the proc every 2s.
What does a ship need to be good for torps?
At a minimum you need a ship that has:
(that ideally isn’t the Command seat)
Eng Bridge Officer Seating Priority (Pg 1)
Emergency Power to Engines 1 (EPtE1) is the only Engineering ability a torp boat needs. Speed boost + Triggers Emergency Conn Hologram Duty Officer.
If your ship has more than an Ensign Engineer seat, then you want…
(continued on next page)
Eng Bridge Officer Seating Priority (Pg2)
B) If you have a Lt or LtC Eng seat with no Spec on it, then you need to use the following Unconventional Systems triggers.
1. Lt Eng Slot would be “Emit Unstable Warp Bubble 1” from “Broken Circle”.
2. LtC Eng Slot would be “Eject Warp Plasma 1”
C) If you have a secondary Ensign/LT seat, look at debuff abilities like
“Structural Integrity Collapse” or “Let it Go”
D) Auxiliary to Structural Integrity Field can also be used as a trigger for Boimlers
E) Do NOT use Auxiliary to Battery (will go over this more in a few minutes)
Science Bridge Officer Seating Priority
Science abilities are most often used as triggers for Unconventional Systems
In order of value / importance:
> > > =
Tactical Bridge Officer Seating Priority
Command: Call Emergency Artillery (CEA)
Command Abilities
Intel Abilities
Temporal Abilities
Miracle Worker Abilities
Pilot Abilities
Cooldown Reduction (CDR) Methods
Duty Officers
Borg Doffs
Running more than one of each specific Borg Doff only increases chance to proc. The actual procs do not stack.
What Doffs I usually run
Gear Choices
Fore Weapons: In the order they should be slotted
Slot 1: Enhanced Bio-Molecular Photon Torpedo Launcher Mk XV [CrtD/Dm] [Dmg]x4
(From Tier 2 of 8472 Counter-Command Rep)
Slot 2: Delphic Distortion Torpedo Mk XV [Ac/Dm] [CrtH] [Dmg]x3
(From Lobi Store, yes, you need it)
Slot 3: Neutronic Torpedo Launcher Mk XV [CrtD/Dm] [Dmg]x4
(From Tier 2 of Delta Alliance Rep)
Slot 4: Dark Matter Quantum Torpedo Launcher Mk XV [CrtD/Dm] [Dmg]x4
(From Tier 2 of Discovery Rep)
Slot 5: Delphic Dual Beam Bank
(From Lobi, used for 2pc set bonus on ships with 5 forward weapons)
Enhanced Bio-Molecular Photon (EBM)
Delphic Distortion Quantum Torp
Neutronic Quantum Torp
Dark Matter Quantum
5th Fore Weapon
Delphic DBB is the preferred choice for the 2pc Crit Bonuses it provides.
Budget Alternative is the Wide-Angle DBB from Disco Rep. That Disco 3pc passively shoots out torps, but they do very little damage.
Deflector / Engine / Core / Shield (DECS)
Aft Weapons: In the order they should be slotted
A note for Mines
Experimental Weapons
The two best choices are:
(From Risian Corvette, can get in Mudds)
Performance scales with Engine Power
(From Tzenkethi Shuk-Din, LB ship)
This is what I typically use as I don’t want to dump a ton into engine power.
Shuk-din Code
Devices
Tac Consoles
Phased Space Membrane
The Essential Uni Consoles
Nice to Slot Consoles
Other Consoles to Consider
Hangar Pets
Best pets for a Torp Boat w & w/o SAD
(Source: /u/DilaZirK on Reddit, link in Description)
Specializations
Skill Tree
Larger Picture linked in Description.
My choices for the bottom selections are indicated by the red arrows
Personal Traits
Starship Traits
These are all traits you would really want to have on a Torp Build.
These are the first 4 I would be slotting.
Starship Traits (Continued)
I would be picking from these for the last 2 slots.
After these, if you need alternatives, just go for any +Crit or +Damage traits you have that would buff projectiles.
Reputation Traits
Active Space Rep
Some Important Notes (1/2)�Auto vs Manual Fire
You can auto-fire torps, but for maximum performance, manual fire is required.
Manual fire is needed at a higher level so you can control which torp is being fired under High Yield. And to make sure you’re firing out the correct torps under Spread.
I have a video going over manual fire here: https://youtu.be/KlJ4XHpFXT4
Some Important Notes (2/2) �Power Levels
Weapons power does not impact Projectiles!
Max Aux Power For Phased Space Membrane
Dump rest into Shields in most cases.
If you run the Soliton Experimental Weapon, then dump rest into Engines.
Some Good Torp Ships
Promo:
LB:
(*) These ships have had runs over 2m DPS in high-end supported runs.
Legendary:
Fleet / C-Store
United Earth Defense Vessel – Current Record Build
Tenore’s Courage – First Over 2m Build
Fleet Malachowski
Dhailkhina Command Strike Wing Warbird
Section 31 Command Heavy BC
Voth Rampart (The Map Despawner)
Steamrunner
The End
If you have any questions or want to see more Torp Builds, join the STO Builds Discord!
https://discord.gg/stobuilds