Wargaming�Why, What, How
Matt Caffrey
Connections 2016
Overview
Connections 2016
Connections 2016
Why should I care about wargaming
Why should I care about wargaming
What are (and are not) Wargames
6
Why Care About What is a Wargame?
Definitions
Reality
Simulation
Model
Sim Game
Wargame
Proportional Representation
Over Time
Multisided
Armed Conflict
Definitions
Wargame: an armed conflict simulation game.
Wargame: A simulation, by whatever means, of a military operation involving two or more opposing forces using rules, data, and procedures designed to depict an actual or assumed real life situation.
DOD Dictionary of Military Terms
10
Venn Diagrams
11
Teams
White
Red
Blue
The Wargame Process
Initial State
The Wargame Process
Initial State
Blue Plan
The Wargame Process
Initial State
Blue Plan
Red Plan
The Wargame Process
Initial State
Blue Plan
Red Plan
Adjudication
The Wargame Process
Initial State
Blue Plan
Red Plan
Adjudication
End State
The Wargame Process
End State
Initial State
End State Move 1 Initial State Move 2
End State Move 2 Initial State Move 3
Wargame Applications�
Remember ACER
Anticipate
20
Communicate
21
Educate and Train�
Strategic
Operational
Tactical
Develop Strategists
War College
Staff College
Branch Schools
Professional Dev
Educate and Train�
Recreate
Wargame Methods
Each has advantages and disadvantages.
Miniatures
(Terrain Table)
(Map & Chart Ex)
Computer
Methods of Constructive Wargame
Levels of Computerization
How Computerized are computerized wargames?
It depends:
Info &
Adjudication
Info, Adjudication,
Red & Blue Subordinates
Info, Adjudication,
& Red
Info Only
Breath of Wargaming
28
Strategic
Immediate
Far Future
Developmental
Decision
Support
Tactical
Breath of Wargaming
Granularity
Depth
Scope
Engagements/hours
Economics
Strike/Seconds
Battles/Days
Campaigns/Months
Wars/Years
Human Factors
Diplomacy
Infrastructure
Logistics
Attrition
Individual (Aircraft, ships, tanks)
Sub-Systems
Type Units
Components
Joint Forces
Sub-Components
Service Forces
Systems
How to get the greatest value from Wargaming
Tactically, How To Wargame Better
But Know Your Bricks
Internal vs External
When to Use Internal Wargames?
When to Use External Wargames?
Pick The Right Style And Balance
Granularity
Depth
Scope
Engagements/hours
Economics
Strike/Seconds
Battles/Days
Campaigns/Months
Wars/Years
Human Factors
Diplomacy
Infrastructure
Logistics
Attrition
Individual (Aircraft, ships, tanks)
Sub-Systems
Type Units
Components
Joint Forces
Sub-Components
Service Forces
Systems
Design
Parameter
Tradeoffs
For a set amount of time the sum of Scope, Depth and Granularity will remain constant.
Tailoring Red Play�“The Caffrey Triangle”
Win
Stimulate
Game Objectives
Follow
Doctrine
Tailoring Red Play
Win
Stimulate
Game Objectives
Follow
Doctrine
Educate Strategists
Develop O-Plans
Train Command Posts
Tailoring Red Play
Win
Stimulate
Game Objectives
Follow
Doctrine
Educate Strategists
Develop O-Plans
Train Command Posts
Title 10 Wargames
“I can do this on duty”
Operational, When To (And Not To) Wargame
Think Like an Architect…
Remember ACE
Know When NOT To Wargame
When should we Use (or NOT Use) Wargames?
Wargaming is a good option when:
Wargaming is NOT the best choice when:
Strategic, �Toward A Wargame Enabled Path To Innovation
The Innovation Cycle� �a.k.a. The Caffrey Loop
History
Theory
Doctrine
Strategy
Execution
The Historical Lag in CONOPS & Tactics
Telemobiloskop – 1904
Mitrailleuse – 1850’s
Mobile Observation Platform 1914
Trench Crosser 1916
The Innovation Cycle� �a.k.a. The Caffrey Loop
History
Theory
Doctrine
Strategy
Wargame