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Planets Nu

State of the Nuniverse

Joshua Perina - Year 0044 (2014-08)

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Topics

Serious Stuff

  • Economic State of the Nuniverse
  • Future development goals

Fun Stuff

  • About Me
  • Campaign Mode Statistics
  • New Feature Release

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Basic Statistics

  • ~1500 active players
  • ~300 public games at a time

A lot of data is created:

  • over 110,000 total games created
  • API Servers are hit over 10m times/month
  • ~950,000 Activity Feed Items

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Economic Health of the Nuniverse

  • Cash flow positive for operating costs
    • Advertising
    • Servers
    • Support Staff
  • Investments in development still made externally.
  • Overall solid and stable

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Development Focus

  • More new players
    • More site visitors (~11000 new visitors per month)
  • More new players
    • More signups (~300 signups per month)
  • More new players
    • Better retention (~50 active after 2 months)
  • Keeping core players happy
    • Maintaining engagement through variation

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2014 thus far

  • Introduction of Hiatus computer player and single player levels - over 17000 levels played in the first 7 months.
  • Recruiter Leaderboard - Madinson the success story
  • Improved mobile/tablet/touch support
  • New campaign features
  • Planets Con

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Future Development

  • Can not ignore mobile
    • New mobile client - A challenging, large project.
    • A simplified version of planets for new players/mobile?
  • More single player levels
    • Continuing Hiatus development
  • New mentor game format
    • 1 vs many with time cap
  • Continue to explore advertising options ---

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From Midshipman to Galactic Speaker

  • Started as a Midshipmen for The Empire of the Birds
  • Launched political career after successful campaigns at High Command.
  • Gathered support for the creation of the Galactic Senate and the Nu Calendar
  • Spokesman for the Galactic Senate
    • Humble servant of the Emperor ---

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Campaign Statistics

  • 28% of games are campaign games
    • 35% with stellar cartography, 36% “classic”
    • Thousands of upgrades activated
  • Most popular by race:
    • Advanced Cloning, Saurian, SSCommand, Ore Condenser, Red Wind, B41b, Topaz Gunboats, RU25 Gunboats (SFT gaining fast), Ion Starbase Shield, Iron Lady/Heavy Armoured Transport, Tantrum Liner
  • Evil Empire vs Cyborg ---

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One feature to rule them all

  • One game mechanic has caused more passionate discussion than any other
  • Symptom of frustration and reduced fun by less experienced players, validated by suggestions from top players.
  • The Universal Ship Limit and Priority Queue.

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The Universal Ship Limit

  • Pro: A powerful and unique mechanic unlike any other game
    • Dramatically increases priority of tactics/strategy vs pure economics (vs per player unit limit games)
    • Central to the game of VGA Planets
  • Con: Priority and Regular build queue must be “gamed” to win
    • New and intermediate players have no chance vs elite queue controllers - not just Merlin Build Control
    • Must build bases by ID# vs strategic places
    • “Junk” builds
    • One player builds, others are frustrated = less fun

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Turn 48 In Doggle Sector (#61641) - The Evil Empire - 169 planets

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Turn 48 In Doggle Sector (#61641) - The Cyborg - 135 planets

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Turn 48 In Doggle Sector (#61641) - Priority Queue Control

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The Problem is not going away

  • It’s still here 4 years after Nu began
  • Many solutions suggested (weekly)
  • Players seeking alternatives (999 games, PLS-70 etc.)
  • One solution preferred vs many
    • Very small, but significant, changes needed. Without losing the essence of the ship limit and the game.
  • The Nu solution is modified version of the current queue, 3 years in the making.

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The Production Queue

Change #1 - Priority Queue

  • If you have Priority Points you can use them to build.
    • Even if there is already 500 ships in the game. �(soft ship limit)
    • Use pbX friendly codes to build.
    • Priority points are never used for “regular” builds

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The Production Queue

Change #2 - Regular Queue

  • Starbases always build in Random order up to 500 ships.

  • Starbases not set to build earn 2 PP.
    • Before and after ship limit (if randomly selected).

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The Production Queue

Change #3

  • All ships cost +1 more priority point than they do now.

�New:

  • If you destroy an enemy starbase you steal 2 PP from them (if they have some).

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Some Details

Host Order is: Priority Builds, Regular Builds, Clone, combat etc…, Regular Builds

+1 for cost, 2 pp for stealing base and 2 pp for no ship build are configurable in private games and will be experimented with.

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Move like a Glacier

  • This is the first (and possibly only) �change to a core game mechanic at Nu
    • and first in the last 20 years of VGA Planets�
  • Will be rolled out in select games only. �
  • Will be removed/modified if proven invalid.
    • Primary criteria = “is game more fun?”

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Final Thoughts and Questions

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Final Thoughts

  • Planets is bigger than all of us�
  • We must work together to secure its future�
  • Thank you for being so awesome