Animation Overview
Game Development �Art for Games
Other Unity presentations
What is animation?
Sprite Animation
a.k.a. "Frame by frame", "cel animation"
Frame-by-frame animation
Traditional animation techniques where characters are hand-drawn on transparent celluloid sheets (cels)
Frame-by-frame animation
Frame-by-frame animation
Frame-by-frame animation pros / cons
Pros:
Cons:
Timeline Animation
Timeline animation
Timeline animation: Character Rigs
1) Prepare body parts in Photoshop;�2) Save to a single PSD;�3) Import the file to Unity + reassemble;
4) Create idle, walk, and run animations on the timeline �5) Control the animation that is displayed using the Animator "state machine"
Skeletal Rigs
Timeline animation: Skeletal rigs
Timeline animation: Skeletal rigs
Blend shapes and mesh deformation
Mesh deformation is like skeletal animation in that it maps images onto animated structures.
Scripted
Using user input
Scripted animation
Physics-based
Scripted animation: Physics-based
Physics-based
All of the above!
Puppet rig + face/hands swapped as needed
Skeletal + Scripted + Physics
Skeletal + Physics
Skeletal + Scripted (via MoCap)
Frame by frame + gravity
Frame by frame (n+cameras!) + gravity
Green screen + timeline
Skeletal + Scripted (via MoCap)