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Making Pokemon Creature Collecting Games Look Good

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Click to add title

Click to

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Inspo :sparkle

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I have 0 Game Dev Experience

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Starting with Godot

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Switching to Unreal

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Switching to Godot

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Unreal Wins

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What else did I use

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Pains

  • Clunky and overwhelming to get used to
  • A lot of Menus and Settings
  • Designing sprites
  • Importing Sprites
  • Character Movement
  • Importing Materials
  • Importing Textures for 3D Models
  • A tree
  • Unoptimised foliage
  • Desiging Speed
  • Long Grass
  • Fences
  • The Sign Post
  • The Water working
  • The floating particles

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What I enjoyed a lot

  • Depth of Field (Basically camera settings)
  • Painting the Lanscape
  • Sculpting the Landscapes
  • Making the Ramps

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The Demo

https://www.youtube.com/watch?v=CaQaOFZ8Glo