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Create|Hanga

“Combine existing knowledge with original ideas in new and imaginative ways to create a new outcome.”

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LEARN

CREATE

SHARE

Access and Engage with Existing (own and others) Knowledge.

Combine existing knowledge with original ideas in new and imaginative ways to create a new outcome.

Connecting and collaborating with others. Building new knowledge.

Something the students do...

A resource or conversation (Teacher, Writing, another student etc.) Should be visible on your site.

To teach/inform others, to celebrate/publish or to gain feedback/feedforward.

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In the six wedges of the graphic we see opportunities to behaviourally engage our young people.

  • The hands - representing tactile actions;
  • The heart - as symbol of our emotions, culture, faith;
  • The feet - get up and dance and play sport;
  • The digital symbol- represents the raft of digital create opportunities that engage young people today;
  • The mouth- to talk, sing;
  • The whole body - getting stuck in and doing.

In the centre of the graphic we have the brain - acknowledging the cognitive skills that are required to Create and to explore creative thinking.

We often remind ourselves that the vast majority of people do their best cognitive creativity as a response to doing or in tandem with doing.

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Examples of Students Being Creative:

Give the pupils something to do, not something to learn; and the doing is of such a nature as to demand thinking; learning naturally results.”

  • John Dewey

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“When it comes to learning, if the hands are involved the head really gets going.”

Stuart Middleton

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Naomi Rosedale - University of Auckland

Research: Student-Created DLO’s - Design for Learning with Transformative Potential.

4 years of research including 6 months of DLO’s in the Manaiakalani Cluster that was posted to the students Learning Blogs (500+ DLO’s).

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What does transformative digital ‘create’ look like?

How do we ‘create’ to accelerate learning?

Accelerating Language, Literacy & Learning in the curriculum

Developing Key Competencies (cognitive & social)

Digital Innovation (digital design)

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The hypothesis:

Students will learn more if they are designing for the learning of others.

  • We want students who are creators of content, not just consumers.
  • We want to empower and engage our students.
  • We want this empowerment and engagement to affect our students achievement in a positive way.

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These features have transformative learning potential

    • Multi-modality - 'new' modes & combinations
    • Amplify - effects; cues; performativity
    • Personalise - embody (really!); identity; culture; backgrounds
    • Interaction - 'inside' & 'outside' (including discussion)
    • Coherence - structure; connect; unity

What accelerates learning?

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M A P I C

Map modes to ideas

Amplification

Personalisation

Interaction

Coherence

How can we put more of these DLO elements into the hands of students?

Dependent on teacher-designed learning ecologies with opportunities for students design-for-learning

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Hands on Digital Create Time

Check out the Slide Deck and choose an Activity to Complete.

Think about how you could use this with your learners.

How does the activity link to the wedges of the Create graphic?

Do you think this would engage your learners?

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M A P I C