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Digital Storytelling Festival

19-20 May 2026�#DigiStoryFest

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DAY 2

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Housekeeping and useful information

  • Use Q&A for questions for the speakers
  • Use chat for your thoughts and to interact with participants
  • Use #DigiStoryFest on social media

  • Accessibility - use closed captions on Zoom
  • Accessibility - speakers will provide self-descriptions

  • Yes - we will share the recording and the slides

  • Please complete the survey when you close Zoom

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Inclusive engagement guidelines

We ask everyone to:

  • Listen (and read) with the same energy and focus with which they want to be heard.
  • Embrace a learning mindset, be aware of their own biases, and have the courage to be curious about what they do not know or understand.
  • Respect all points of view, hold space for multiple perspectives and lived experiences to influence what we do and why we do it (meaning, we are maintaining a space where participants may be without fear of attack, ridicule, or denial of experience).
  • Own any errors you make, apologise, and make amends.
  • Maintain that any person has the right to speak up and identify when a boundary has been crossed.
  • If there’s anything you’d like to flag with Europeana staff, use DM in the chat

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Today’s programme

10:00-10:10: Welcome

10:10-10:30: Keynote - John Beauchamp, Jagiellonian University and KU Leuven

10:35-11:35: Engaging audiences with AI - Martina Freitag (Kunsthalle Praha), Julie L. Parisi (MUNCH)

11:35-11:45: BREAK

11:45-12:45: Play and remix - Wytze Koppelman (NISV), Mart Alaru (Estonia National Museum), Christine Koblitz (Wien Museum)

12:45-13:30: BREAK

13:30-14:30: Workshop - Slow looking with Europeana - Christine Hveding, Daniela Bunea

14:30-14:35: BREAK

14:35-15:00: GIFted moment - looping through the archives

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Sound waves by Paul Griggs - Wellcome Collection, United Kingdom - CC BY.

Keynote talk��John Beauchamp

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Sonic Encounters III - M Museum Leuven

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Bare code by Rigou Angeliki - 2004 - Athens School of Fine Arts, Greece - CC BY-SA.

Engaging audiences with AI ��Martina Freitag �(Kunsthalle Praha)��Julie L. Parisi �(MUNCH)

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Warm up with AI

Kunsthalle Praha

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How it started

  • Working together with the artist Marie Nováková (AI: WHEN ROBOT WRITES A PLAY, 2021)
  • Exhibition READ by Elmgreen & Dragset (2023)
  • Work with text (ChatGPT)
  • Task: choose an artwork and literary genre -> create an accompanying text to the artwork

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Work with image

  • Exhibition of the photographer Lucia Moholy (-> moving images) and Chiharu Shiota
  • Working with experts from Aignos
  • Using the app Runway (Unlimited)
    • Plus: price x effect
    • Minus: the amount of outputs
  • Group: 25 participants (7 iPads)
  • Duration: 2 hours

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  • Developing the ability to create a cinematic image and actively observe and interpret an exhibition or works of art
  • Creating a brief—concept/theme/clearly describing what is needed/viewing mistakes as challenges and responding to them creatively
  • Analyzing and creating a still image with the potential to be brought to life

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What worked and what not

  • Some images contained too many simultaneous actions
  • With portraits AI often altered the unique character of individuals, turning them into modern, flawless faces
  • Need to guide participants to perceive the picture as a moving image with a single unfolding action
  • Ensure that the movement interpretations preserved the character of the installations
  • Otherwise: surreal compositions

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Reflection and numbers

  • Presentation of the works
  • How did the generating work
  • Reflecting upon the limits and possibilities of work with AI
  • Sending the videos to the groups
  • Warm up with AI image (2024-5)
    • Workshop: 50+
    • Participants: 1000+

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Thank you and feel free to send more questions: martina.freitagova@gmail.com

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BREAK

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Enjoy stories �from the Europeana Creative Climate Action Award

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Interiörbild från utställningen Play Beyond Play. - Swedish National Museum of Science and Technology, Sweden - CC BY.

Play and remix �

Wytze Koppelman (NISV) �

Mart Alaru �(Estonia National Museum)�

Christine Koblitz �(Wien Museum)

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Games in preservation

and presentation

The playable archive

Wytze Koppelman

The Netherlands Institute for Sound & Vision

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<- MUSEUM

<- ARCHIVE

RESEARCH ->

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Our starting point: �The Dutch Games Canon

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Our strategy:�Preservation by emulation

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An example:

A2 Racer II

by Davilex Games

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1990s

=

not cool

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2020s

=

cultural history

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forumpost

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Game over

Thank you for listening

Wytze Koppelman

The Netherlands Institute for Sound & Vision

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How digital heritage affords creativity in a mediatised world – a study on a digital heritage remix contest in Estonia

Mart Alaru

Estonian National Museum

University of Tartu

Tartu 2026

Background: Hiie Posti

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Remix contest „Eesti Raamat 500“

  • April – September 2025
  • Open to interpretation
  • No restrictions to submission formats
  • Had to be sourced from digital heritage databases
  • From basic school (grade 6) to 18+
  • 159 remixes from 139 participants

21 semi-structured interviews with adults

Focus: 1) Finding the contest; 2) experience with the databases and platforms

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Examples of submissions

  • Collages, memes, videos, stories, poetry,�digital installation, chatbot,�quiz game,�remix of alphabet books

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Theoretical framework

  • Mediatisation as the background context for digital heritage use, (Couldry 2012; Hjarvard 2008; Taylor & Gibson 2017; Robinson 2020) incl. datafication and algorithmic power (Livingstone 2019; Siles et al 2024)
  • Affordances as on a spectrum of different intensities and inclinations, based on Jenny Davis’s (2020) conceptualisation: „I suggest that affordances are characterized by a suite of mechanisms: request, demand, encourage, discourage, refuse, and allow. These mechanisms operate together as a tool to discern and articulate the varying degrees of insistence with which technological objects push, pull, and respond in multiple directions“ (Davis 2020: 82).

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Remix structure

  • The trigger (seeing the remix ad, hearing about it from a friend, etc)
  • The creative process (searching or browsing and getting an idea)
  • The implementation (putting together the actual piece)

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Contest as encouragement (to be creative)

  • The intervention of the contest serving as an encouraging affordance (Davis 2020) or a „trigger“ for creative individuals
  • Remix contest as a representation of mediatisation
  • Social media with its logic being the main driver of participation
    • One of the informants felt that the contest advertisement was significantly timed with their recently resurfaced aspiration to become involved in design that it felt “like a sign that I had to try something” (21).

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The need for an objective

  • Digital heritage databases tend to expect the user to approach them with an objective
  • Remix contest instructions serving as a form of curation (and objective)

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Expectation of serendipity

  • Accustomedness to algorithmic serendipity on any platform as a feature of mediatisation
  • The expected feature of algorithmic serendipity would have better represented the creative intentions of some participants
  • The need to overcome the non-serendipitous interfaces as sources of productive friction

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Critical application of the affordances of mediatisation

  • „Curated“ mediatisation as a possible framework for digitalising heritage
  • Uncritical mediatisation of digital heritage can lead to trivialisation of heritage
  • Digital heritage that indiscriminately avoids the effects of mediatisation will not reach lay-users
  • We should normalise the notion that the development of digital heritage things goes hand in hand with the work of inclusion, meaning-making and encouragement

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Thank you!

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A Shared Secret�The AR Escape Game at the Uhrenmuseum

Grafik: Daniel Rachbauer, Wien Museum

Presentation: Christine Koblitz, Wien Museum

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Uhrenmuseum

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A Shared Secret – The AR Escape Game at the Uhrenmuseum

Fotos: Lisa Rastl, Wien Museum

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Idea

A Shared Secret – The AR Escape Game at the Uhrenmuseum

Visualisierung Franco Lanfur/ VARS, Foto: Lisa Rastl, Wien Museum

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Trailer

Visualisierung Franco Lanfur/ VARS, Foto: Lisa Rastl, Wien Museum

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Team

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A Shared Secret – The AR Escape Game at the Uhrenmuseum

Wien Museum Christine Koblitz

Tabea Rude

Irmi MacGuire�

Archäo Now Miram Weberstorfer� Sarah Ambichl�

VARS Franco Lanfur�

Graphic Design Daniel Rachbauer

Tabea Rude, Foto: Christine Koblitz, Wien Museum

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Story Development

  • connecting all three floors
  • fictional/ non-fictional?
  • main character?
  • a clockmaster´s apprentice?
  • a secret plan?
  • a hidden legacy
  • no timetravel

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A Shared Secret – The AR Escape Game at the Uhrenmuseum

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Game development & testing!

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A Shared Secret – The AR Escape Game at the Uhrenmuseum

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Puzzles & Rewards

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A Shared Secret – The AR Escape Game at the Uhrenmuseum

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A Clock in 12 Parts

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A Shared Secret – The AR Escape Game at the Uhrenmuseum

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The Game

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Groups: 2-5 People

Age: 14+

Duration: 60-90 Minutes

Languages: german, english

The tablet will be provided on site

Price: EUR 15,- /Person

A Shared Secret – The AR Escape Game at the Uhrenmuseum

Foto: Michael Goldrei, Wien Museum

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Thank you!!��

A Shared Secret – The AR Escape Game at the Uhrenmuseum

Christine Koblitz

Stabstelle Engagement Management

Christine .Koblitz [@] wienmuseum.at

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BREAK

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Enjoy stories �from the Europeana Creative Climate Action Award

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Eye Miniature by Hornemann, Christian - National Gallery of Denmark, Denmark - Public Domain.

Slow Looking with Europeana

with Christine Hveding and Daniela Bunea

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Our speakers

Christine Hveding,

BD Coordinator, Education

Europeana

Daniela Bunea

Teacher of English

Life skills enthusiast

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Eye Miniature by Hornemann, Christian - National Gallery of Denmark, Denmark - Public Domain.

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Questions

What do you see?

What sounds do you hear?

What textures/temperatures do you feel?

What can you smell?

What do you taste?

What is missing?

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Eye Miniature by Hornemann, Christian - National Gallery of Denmark, Denmark - Public Domain.

Flusslandschaft mit Schleppern und Kähnen by Paul Signac (11.11.1863 - 15.8.1935, Zeichner) - 1900 - Kupferstichkabinett, Staatliche Museen zu Berlin, Germany - CC BY-NC-SA.

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What do you see? You see colours, lines, shapes… Do you see how the artist uses colour to show the reflection of the sky? Now let me ask you this: What colour in this painting makes you feel the calmest? Please jot down your answer in the chat, thank you.

What sounds do you hear? + What sounds do you usually associate with boats on water? Can you hear those sounds? What are they?

What textures/temperatures do you feel? + If you could jump into the river, would the water be smooth or choppy? What do you think is the "temperature" of the water?

What can you smell? + What do you think the air smells like near this river? How does the smoke from the boats make you feel about the environment?

What do you taste? the air, the water… What do you think the air smells like?

What is missing? + If you were on one of those boats, where do you think you would be going?

No movement (it’s a painting!) - But do you notice how the "points" or "dabs" of colour make the water seem to move? Is the river "working" or "resting" in this painting? Does this painting make you feel like the world is moving forward or standing still?

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The crisis of the quick glance

In a culture obsessed with speed, slow looking is a quiet revolution.

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What is slow looking

  • Definition: A practice, mindset, and approach involving the study of something with intention and attention.�
  • Quality vs. Quantity: It is less about the total amount of time spent and more about the quality of attention given.

  • Beyond the Museum: While it originated in museums, it can be practised anywhere, on nature, everyday objects, or even texts.

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Origins

  • Formalised by Shari Tishman for Harvard Project Zero�
  • Defined as a mode of learning through prolonged observation�
  • Emphasises observation as a pathway to knowledge and understanding

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Cognitive, Emotional and Educational Benefits

Deeper Understanding

  • Learners are more than twice as likely to report deeper understanding
  • Supports meaning-making by linking details to personal and cultural insights

Transferable Habits of Mind

  • Builds curiosity, persistence, and flexibility
  • Skills transfer beyond the classroom into everyday life

Critical Thinking

  • Encourages pausing before judging
  • Challenges assumptions and avoids premature conclusions
  • Leads to more nuanced interpretations

In the classroom

  • Looking closely and carefully helps to unravel complexity, build connections and see things from multiple perspectives.

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Hands-On Framework and Activity:

On the art of slow looking

1 ENTERING THE ARTWORK = arrival

🔵Close your eyes for a few moments. Open them, look at…

🔵Take 1 minute to look silently. What was the very first thing your eyes were drawn to? Why might that be?

2 WHAT DO YOU NOTICE?

= see, feel/touch, hear, smell, taste

+ what’s missing? / what doesn’t fit?

3 WHAT MIGHT BE HAPPENING? = think

What is going on? What makes you say that?

(Visible Thinking Routines - Harvard Project Zero)

4 CURIOSITY OPENS = wonder

Questions about people, story, emotions…

5 EMOTIONAL CONNECTION

“It is only with one’s heart that one can see clearly.” (The Little Prince)

6 REVEAL & CONNECT = brief context

title, artist, time -> meaning grows

7 PERSONAL RESPONSE = create

🔵voice note 🔵take a photo 🔵choose a song

🔵write a piece of descriptive writing

8 CLOSING RITUAL = reset

What do you notice now that you didn’t notice before?

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More prompts for slow looking

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1 ENTERING THE ARTWORK

1.Close your eyes for a few seconds. Open them and look at the painting. Where was the very first place your eyes landed? Why might that be?

2.Imagine you are walking through the field toward the shepherdess. How close do you feel you need to stand or sit next to her to feel like you are part of her world?

2 WHAT DO YOU NOTICE?

1.What 5 small details do you notice about the people, the animals, the landscape?

2.Choose one colour (for example, red, green, brown). Where do you see it repeated across the painting? What effect does this create?

3.Look for patterns/repetitions - animals, shapes, gestures, facial expressions… What do they add to the scene?

4.What 4 textures can you imagine - wool, grass/ground, skin, fabric? Which would seem softest? Reach out (mentally) and touch the wool. Touch the fabric of her dress. How are they different?

5.What 3 sounds might be present in this scene? If you were standing/sitting next to her, what are the quietest sounds you would hear in the background?

6.What might the air smell like here? Or the animals… 2 smells here.

7.If this scene had a taste, what would it be? Why?

8.What do you not see in this painting that you might expect in real life? If this is a working pasture, what details from a real farm has the artist chosen to leave out? Why?

9.Is there anything that doesn’t fit? Why would you say that?

3 WHAT MIGHT BE HAPPENING?

1.Look at her posture. Do you think she is resting? What do you think is happening between the woman and the child?

2.Look at her hands. What might she be pointing at? What could she be showing? If you follow that one line (the direction of her arm, or the horizon for that matter), where does this lead your eye? Why might the artist have done this?

3.Is she about to move? What makes you say that? Is she about to move and do what?

4.What role do the animals play in this scene?

5.Why do you think she is wearing such fine clothing and flowers while tending to animals in a field?

6.Trace an imaginary journey from the foreground to the background - what story unfolds as you move through the scene?

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4 CURIOSITY OPENS

1.Look at her face. What is she looking at just outside the frame? Is it someone she knows, or is she looking at us?

2.What questions would you like to ask her?

3.What could be the ‘inside story’ of the dog sitting so calmly at her feet? What might have happened just before this moment?

4.What might have happened just before this moment?

5.What might happen next?

5 EMOTIONAL CONNECTION

1.Remember, it is only with one’s heart that one can see clearly. When you look at this painting with your heart, does it feel like a memory, a dream, or a real moment?

2.How does this scene make you feel? Calm? Curious? Nostalgic? Something else? Why?

3.Which character (person or animal) do you feel most connected to? Why?

4.Focus on the shepherdess’ facial expression. If you were feeling the exact same way she looks right now, what word would describe your mood?

6 REVEAL & CONNECT

This is Jacob Gerritsz’ “The Shepherdess”, 1628.

1.What does this scene tell you about daily life in the past, 400 years ago?

2.How is this way of life similar to or different from life today?

3.Could she be playing a part? Why would you say that?

4.Does the organised, calm beauty of this scene remind you of a place where you feel safe and relaxed? Why?/Why not?

7 PERSONAL RESPONSE

1.Imagine you are the child. What are you feeling in this particular moment?

2.If you could pick a single song to play in the background of this field, would it be fast and energetic or slow and melodic? Why?

3.Add a speech bubble to this painting, or a thought bubble - the secret thought the shepherdess might be thinking but isn’t saying…

4.Write a short caption that could accompany this artwork.

8 CLOSING RITUAL

1.Take one final panoramic look at the whole painting. What is one tiny detail you noticed just now that you hadn’t seen before?

2.Take a deep breath and ‘step out’ of the painting as if for good - what feeling from her world do you want to keep with you for the rest of the day?

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Practical Classroom Examples

Snell, A practical guide to the examination, Wellcome Collection, United Kingdom, CC BY

UNLIKELY PAIRS

WHO AM I?

*2 artworks next to each other

“What if they could talk to each other?”

(What would they say? How would they say it? What is the story they share?)

Create a dialogue between them (speech bubbles, written story/screenplay, audio recording, choreography etc.).

*gallery walk, choose an item

Create a monologue.

Rejoin the group.

Take turns sharing your monologue. Peers guess which piece was chosen.

! for extra challenge: items without any characters (people, animals)

! for weaker students, teacher provides scaffold prompts

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Q&A

Portrait of Marie Jeanette de Lange - 1900 - Rijksmuseum, Netherlands - Public Domain.

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Resources

Woman at the Window by Galanda, Mikuláš - Slovak national gallery, Slovakia - Public Domain..

In Europeana:

Articles and Books

  • smART: Use Your Eyes to Boost Your Brain by Amy E. Herman and Heather Maclean, Houghton Mifflin Harcourt, 2021.�
  • Slow Looking: The Art of Looking at Art by Peter Clothier, Encounter Books, 2012.�
  • Slow Looking: The Art and Practice of Learning Through Observation, By Shari Tishman, Routledge 2018.

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BREAK

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Archivkarte: Bildtafel by Fritz Schlesinger (1890-1980) (Sammler) - Lette Verein Berlin, Germany - Public Domain.

GIFted Moment: looping through the archives

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What’s for dinner today?

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Give this GIF a headline

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This is a reaction to a minor inconvenience. What just happened?

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Wrong answers only: What is this machine designed to do?

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Where is this GIF taking you? Type your dream destination in the chat!

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This is the face you make when…

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What is your �favourite book?

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What small win have you celebrated lately?

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Your favourite sport (to practice or to watch)?

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Say bye bye in your language

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THANK YOU

See you again soon