// Immersive gameplay set in a far future posthuman world
// Intense combat that is easy to pick up, hard to master – designed for competitive gameplay
// A science fantasy epic defined by a beautiful visual style and captivating lore
// Graphic Novel and Linear Content to develop the world, engage the community, and build the Moonray IP
// Leveraging blockchain tech to enhance the game experience
Moonray is a 3rd person multiplayer PVP game for PC and consoles
Moonray sits in the center of multiplayer online PVP gaming, esports, and blockchain
Following the immense popularity of 3rd person shooters and MOBAs, a large and growing global community is looking for melee focused arena games
Smash hit titles such as For Honor (2017) and Naraka: Bladepoint (2021) shows a huge demand for this type of games but there are only a handful of titles to choose from
Opportunity
Designed to leverage blockchain tech to enhance the game experience
Marquee Web3 game, only a handful of titles come close to its quality
Game play and blockchain aspects allows us to tap into an enthusiastic web3 community
Blockchain aspects in a AAA title draws attention from publishers not willing to risk their own IP (and communities) on new tech
Discord: ~115k members
$8.25M raised over two rounds
We Have Completed a Successful Raise and are Driving Engagement
Twitter: ~185k followers
Games:
Graphic Novel:
Linear Content:
We are Building the Moonray Ecosystem as a Multi-Media Project
The Miium Foundation will launch the Moonray Token as a way to power the ongoing development of the Moonray Ecosystem creating next-gen experiences for developers, artists and players
The game is live as of July 1st and available on the Epic Game Store
Moonray's beautiful art and captivating lore pulls the gamers into a world they don't want to leave
Engaging combat that is easy to pick up and hard to master – rewards thoughtful action over button mashing – appeals equally to casual players and esports professionals
Immersive Gameplay is at the Core of Our Project
Asset ownership and token rewards engages the community in ways not possible without blockchain
The game has an easy onboarding and purchasing experience that is familiar to the broader online gaming community
Web3 experience hidden but open to those that wish to engage when they are ready to engage – “onboarding of the next billion users”
We are creating the future of competitive gaming on the blockchain with a focus on net code efficiency and optimized servers to reduce lag and ensure performance
Unlocking the “Fat Tail” of esports allowing broad participation in the community
Specific game modes allow players to enter competitive games and fight for a share of token prize pools
Competitive gaming and esports are main targets
“Prize Fights” allow casual gamers to compete in a game of skill and win in a controlled environment
Organized events and tournaments will provide opportunities for competitive teams to fight for larger, sponsored prize pools
Asset ownership, personalized collections and prizes in tokens increases earning opportunities for esports teams far beyond current revenue models
No Crypto? No problem // We take credit cards
Low-barrier to entry // Easy onboarding for Web2 and Web3 users - No wallet needed!
Esports on the Blockchain // Opportunity for pros and casual players using the Moonray token – company gets a cut of the purse
Unleash economic rewards // Own your assets and earn tokens
Customize with Vanity NFT’s // Killing the Pay-to-Win epidemic
Keeping Economics Simple
Expanding Access to the Game with Moonray Mobile
The AAA game will be our flagship product, but in order to capture a broader gamer population, we are developing a mobile auto-battler leveraging the same digital assets as the AAA game
Moonray Mobile will also leverage the Moonray token to unlock special content, and as rewards in tournament matches, helping to generate additional demand for the token
The mobile game will allow us to vastly expand our user base and play time by providing access to gamers who cannot play the AAA version, and allowing for users to play-on-the-go
Created by Brandon Graham and Xurxo G. Penalta
The graphic novel develops the lore for the game and provides inspiration and concept art for game artists
The comic book series allows readers to explore the Moonray world and is a tool to create engagement beyond the game
We are coming off of highly successful pre-sales campaigns for Book 1: Mother’s Skin and Book 2: Echoes of Ascencion – both funded in hours with all stretch goals met
Available to 4,000 comic bookstores (Midtown Comics etc.) and bookstores (Barnes and Nobles etc.) in North America and the UK
Published by Living the Line and distributed by Diamond
Currently exploring publishing in international markets
Series of 6 volumes planned – Books 1 & 2 are completed and Book 3 is already underway
Diving Into the Moonray World as We Expand Our IP
Evolving Our IP with Streaming Content
We have partnered with ReelFX to bring our game and comic book to the screen – leveraging UE5 to create an animated series
We are working on several video clips and a pitch deck that we will pitch to streaming services in 2024
ReelFX have completed numerous projects, and currently have the only animated series on Netflix rendered entirely in UE5
$100M Box Office
3 weeks in Netflix top 10
30M views (and counting)
Rendered in UE5
X
Moonray Lookdev by ReelFX
ReelFX Features
Investors and Partners
Two Successful Raises // $8.25M combined
Game Development // We are currently in Alpha, successfully conducting playtests and tournaments with esports and the Moonray community pros to refine our combat
AAA Team // Our core team consist of 40 programers, designers and artists that has shipped several AAA titles and are highly regarded in their respective fields
Strategic Partnerships // Partnership with Reel FX on streaming content, PlayStation, Soneium, BASE and gaming guilds like YGG, Snack Club and Unix for user acquisition
IP Development // Books 1 and 2 of our graphic novel are available at comic and bookstores with Book 3 set for publication in May 2025
Summary of Progress
Projections
Month
Monthly Total Users
Early Access Launch