L.E.M.P.
TEL 317
Marcel Atto
Table of Contents
Slide 3: Introduction (about me)
Slide 4: Choose 1 (technology plan)
Slide 5-7: Home Communication
Slide 8: Classroom Rules/Expectations
Slide 9: Physical Classroom Layout
Slide 10: Classroom Routines
Slide 11: Rewards
Slide 12: Consequences
Slide 13: Starting the School Year
INTRODUCTION
My name is Marcel Atto, I am a junior at Arizona State University pursuing a degree in elementary education. Some of my hobbies include reading, taking walks, trying new foods, and listening to music. I want to be a teacher because I want to give my future students roots and wings. I am passionate about fostering a community in my classroom. I believe that if you capture a students heart, you can capture their mind. Some of my strengths include being a very determined and persevering person. I always make sure to prioritize my academic and work responsibilities.
Public School
Ms. Atto
3rd Grade
Option 1: Technology Plan
Kahoot! A game based learning platform, that makes it easy for teachers and students to create, share and play learning games or trivia quizzes on personalized topics. Kahoot! helps with learning and classroom management as it transforms instruction and learning into a dynamic experience, that engages students and sparks discussion. I will use Kahoot! in my classroom as a brain break, as informative assessments (exit-tickets), as pre-assessments on a classroom topic, and as fun interactive learning trivia. | EDpuzzle A platform that allows teachers to upload videos (from YouTube or external) and transform them into an interactive lesson by adding built- in assessments: ex. questions, voiceovers, and notes. EDpuzzle helps with learning and classroom management as it enables teachers to effectively progress students understanding while watching the video and their engagement. I will use EDpuzzle in my classroom as individual in-class assignments, and as checks for understanding, especially if the video chosen is regarding topics we have talked about in class or a unit that is applicable. | ClassDojo A platform that functions as a classroom management tool. Teachers track student behavior by awarding or deducting points for specific actions. Parents/guardians can also see these updates; in turn ClassDojo acts as a parent, teacher communication method. ClassDojo helps with learning and classroom management as it provides incentives for positive behavior in the classroom, and it reinforces positive actions. The avatars on ClassDojo are customizable for students as well which adds a fun design factor. I will use ClassDojo in my classroom for student attendance points, school spirit points, positive behavior/on task points, to analyze students behavior throughout the week, as checks to see which students can earn prizes overtime, or school bucks. | Blooket A game based learning platform, where teachers host games through question sets, and students join and answer these questions individually. Blooket helps with learning and classroom management as it promotes active learning and improved retention of information through a fun process of interactive games. When students get an answer correct, they receive points that can then be used to buy and sell “Blooks”, this also provides an incentive factor for students. I will use Blooket in my classroom as an assessment-centered tool, specifically formative assessment, or a simple check for understanding. Through Blooket students get immediate feedback on their answers which makes grading easy, and it is in a relaxed format which takes the scary words: “assessment, or quiz” away. | Flipgrid An online social learning platform where teachers can post instructions, a prompt or question that allows students to record and share short videos answering the posed question. Flipgrid helps with learning and classroom management as it facilitates learning through video-based discussions. This encourages active participation and a deeper engagement with course material compared to traditional assignment. Interactive assignments such as these ones give students more autonomy, which promotes positive relationships in the classroom. I will use Flipgrid in my classroom as a partner or individual informative assessment in the classroom. Students creating a short video about their understanding shows the teacher that they’re engaged and able to tell others about the topic/question they learned about. |
Home Communication P.1
Home Communication P.2
Home Communication P.3
Classroom Rules/Expectations
Physical Classroom Layout
This classroom layout is intentionally designed to create a welcoming, inclusive, and engaging learning environment where all students feel supported and motivated. The arrangement encourages collaboration by grouping desks in the center of the room, allowing students to work together while maintaining clear visibility of the whiteboard and teacher. At the front of the room, near the door, a carpeted area provides a comfortable space for students who prefer sitting closer during lessons. On the left side, a bookshelf allows students to borrow books, while an affirmation mirror and SEL posters foster a positive mindset and emotional well-being. The teacher’s desk is positioned in the right corner, next to a materials shelf where students can store belongings and access extra supplies. In the back left corner, a horseshoe-style table is set up for small group instruction, and in the back right corner, a cozy sofa lounge with cushions offers an inviting space for independent reading or work when permitted. This carefully structured arrangement encourages active engagement, supports diverse learning styles, and nurtures a strong sense of community in the classroom.
Classroom Routines
Student Procedure: | Student Behavior: |
I will enter the classroom quietly and start my bell work. |
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I will raise my hand, keep my voice off, and wait for the teacher to call on me before speaking. |
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When I’m done with my work, I will silently read. |
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We will transition quickly and quietly between activities. |
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We will clean up our space, pick up three items, and wait at our desks to be excused. |
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Rewards
Teacher attention/public recognition | Certificates | Special activities |
Spotlight- Highlight a student of the week during morning announcements for showing kindness, effort, or growth. Include what they did and why it mattered, let them pick a prize from a prize box. Classroom DJ- Give students who consistently show positive behavior the chance to choose the class entry or cleanup music for the day and introduce it to their peers (school appropriate). Positive Postcard- Send a handwritten postcard or email to a student’s family celebrating a specific behavior or achievement. Desk Duty- A student who demonstrates outstanding behavior or effort gets to sit at a specially decorated desk or table (with fun supplies, a nameplate, or a small plant) for the day. Praise Wall- Create a bulletin board or space in the classroom where you can post notes about students’ positive actions. Each time a student exhibits desired behavior—whether it’s helping others, showing improvement, or displaying excellent work—they get a note added to the wall, and a class dojo point. | Seat Change- Student who demonstrates good behavior throughout the week can earn a seat change pass for one day, where they are able to pick where they want to sit for the day. No Homework pass- Students who have been consistently doing their homework, on-time, have the opportunity to earn a one-time no homework pass, that they can choose to use at anytime. Classroom Helper for the Day- Awarded to a student who consistently helps others or takes initiative. This certificate grants the holder the opportunity to be the "teacher’s assistant" for the day—helping the teacher with tasks like organizing materials or assisting classmates. Focused free Time- Awarded to a student who demonstrates consistent focus, completing all tasks on time. Students can redeem this certificate for 15 minutes of free time, where they can choose from activities like reading, drawing, or puzzles. Check-Out- Awarded to a student who demonstrates consistent focus, completing all tasks on time. Students can check-out fidgets, little toys, and stuffed animals to be at the desk during class time. | Popcorn & Pajamas Day– A class reward where students wear pajamas and enjoy popcorn during a short film after a streak of positive behavior days. Lunch with the Teacher – Students can have a special lunch in the classroom with the teacher and a few friends. They get to pick a topic to chat about, play a quick game, or read a fun book together. Picnic & Partner Reading– Earn a relaxing outdoor picnic with blankets and snacks, paired with a buddy for reading time. Game Master Hour– Students who meet behavior goals participate in a Friday learning game tournament (Jeopardy, Kahoot, board games). Extra Recess- Students who meet behavior goals can earn a one-time pass for 5-15 minutes extra recess time, used anytime except in the case of misbehavior (if a student shows they cannot use their special activity that day). |
Consequences
Least-intrusive consequences | Mid-intrusive consequences | Most-intrusive consequences |
Proximity control – Move closer to the student while teaching to nonverbally signal awareness and redirect behavior.� Non-verbal cue – Use hand signals, eye contact, or a gentle head shake to correct behavior without calling attention.� Positive redirection – Reframe the behavior by inviting the student to engage in an appropriate task (ex., “Let’s focus on the math problem now.”).� Name drop in instruction – Casually incorporate the student’s name in your instruction to subtly re-engage them. Silent countdown or visual timer – Use fingers or a small timer to show how much time they have to adjust their behavior. | Verbal redirection or reminder – Calmly state the expectation and prompt the student to correct their behavior.� Private conversation or check-in – Quietly talk to the student at their desk or outside the classroom to discuss behavior and expectations.� Classroom reflection card – Have the student briefly fill out a reflection sheet to think about their behavior and how to improve.� Change of seat – Move the student to a different part of the room temporarily to reduce distractions.� Loss of classroom privilege (temporary) – Student misses out on a fun but non-academic privilege (e.g., class job, 5 minutes of free time). | Parent/guardian contact – Phone call, note home, or email to inform families about behavior and work on a shared plan.� Behavior contract or plan – Create a personalized, goal-based plan with the student to monitor and improve behavior.� Time out in buddy classroom – Student takes a break in another teacher’s room to reflect and reset before returning.� Office referral or principal involvement – For severe or repeated behavior, involve administration.� Loss of special event/activity – Removal from a reward-based or special activity (e.g., class party, field trip) if behavior does not improve after warnings. |
Starting the School Year
(Google Doc linked in the speaker notes)