3DS Max Final Exam- Spring, 2017
This exam will cover most of the 3DS Max tools and techniques that we have learned so far this semester and is taken from the Chapter Quizzes completed throughout the course.

Be specific in all of your answers.

GRADING: Short answer questions will be worth 10 points each. The mini-project will be worth a total of 150 points.

Name:
Your answer
Class Period:
Question ONE: What is 3DS Max? What can/does it do?
Your answer
MANIPULATORS
VIEWCUBE
Question TWO: Describe the GIZMO(S) (see above) that we have used in the 3DS Max interface this semester. What do they do? How do they work?
Your answer
Question THREE: Define a PRIMITIVE OBJECT in 3DS Max. How would you make one?
Your answer
Question FOUR: Describe how a MODIFIER works in 3DS Max.
Your answer
Question FIVE: What are SUB-OBJECTS in 3DS Max? How are they useful in modeling a figure?
Your answer
Question SIX: How can you apply colors or MATERIALS to a figure in 3DS Max?
Your answer
Question SEVEN: What is a KEYFRAME in 3DS Max? How does it work?
Your answer
Question EIGHT: What are the purposes of CAMERAS and LIGHTING in 3DS Max?
Your answer
Question NINE: What is Mass FX in 3DS Max? What is it used for?
Your answer
Question TEN: What did you LIKE about our 3DS Max course this semester? What would you change to make the class better in the future?
Your answer
"The Great Pumpkin" Animation Mini-Project
For this Final Examination, you will be completing a series of 3DS Max skills tasks that will culminate in a short rendered animation. Save all of your work to your SPRING_FINAL folder on your Q: Drive where it can be EASILY LOCATED!
1. Using BASIC PRIMITIVES, create a SPHERE with a RADIUS of 25 and at least 32 SEGMENTS. Center the sphere at the origin. Create a PLANE for the ground of your scene extending well beyond the size of the sphere, color it green.

2. Convert your primitive to an EDITABLE POLY. Use your SUB-OBJECT manipulation skills to fashion a PUMPKIN from your sphere, complete with vertical ridges and a stem coming from the top of the pumpkin (see above.)

3. Using any method available to you, color the body of your pumpkin to be orange and the stem of your pumpkin to be greenish-brown. The cut end of your stem should be a cream color.

4. You have now created "The Great Pumpkin." As everyone knows, on October 31st, the "Great Pumpkin" rises from its pumpkin patch to fly around the world and deliver candy and presents to good children everywhere. It is YOUR job to animate this event in 100 frames or less. Using your animation skills, have your pumpkin slowly rise into the air and fly off into the distance to visit all the little children. (Use of the CURVE EDITOR and/or KEYFRAMES would be appropriate here!)

5. SCENERY: Now please go back and add all of the extras to your pumpkin patch that will make this a complete scene. Appropriate additions might include- pumpkin vines and plants, other pumpkins, trees, fences, sky, sun, people, mountains, etc. (See the background photo of this page for reference!) The more "extras" that you add to this scene to make it more realistic, the higher your grade will be.

6. For maximum visual enjoyment, insert a CAMERA into your animation to give interesting perspectives to the scene.

6. Once you have completed your pumpkin patch and animated your Great Pumpkin flying off to visit little children (using CAMERA view, if appropriate), SAVE your .max file as PUMPKIN.max and RENDER your animation as a PUMPKIN.AVI video file to your 3DS_MAX_FINAL folder. Check your video file when you are done to make sure it is operating properly.

The Story of the Great Pumpkin
(From the Peanuts Comic Strip- October, 1959)
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