NC Museum of Natural Science Presentations - ESIP Summer 2013

We are inviting proposals for sessions that support the meeting’s theme and which further the on-going work of our community. Unique to this meeting, we have the opportunity to spend one afternoon at the new Nature Research Center at the North Carolina Museum of Natural Sciences (Raleigh). The Museum has opened its doors to us to allow us to share the exciting technology and other products you create with the public. Visualizations and animations will play very well in this environment, as will short talks (15-20 minutes) about how science data and technologies are informing Disaster Planning, Management , Response and Awareness. Below are descriptions of the available platforms.
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    Venue Descriptions

    Immersive Theater (IT). The IT is best for immersive media display. Almost any visualization that involves a 3D dataset would work in the theater. Currently it is using the Unity game engine for presenting. Unity can ingest most polygonal data formats and warp the display to look correct on the panoramic screen. It can also do show movie play back by mapping the movie onto a Unity game surface. That probably sounds more complicated than it is—it’s pretty straight forward. The big advantage of using a game engine, of course, is that we can add interactivity to the presentation; this will also require considerably more work up front, including probably programming, so we’d want to really showcase something special to make it worth the effort. There is in-house expertise is in 3D graphics and design and will be available to help render your media correctly. Daily Planet (DP). The DP is an impressive platform that uses Powerpoint in HD format. The Powerpoint should be on a thumbdrive or other portable media. We will load the Powerpoint onto the Windows servers that run the DP. We can accommodate laptops for output, but this is not recommended. The DP can display up to three screens at once, in various formats (big screen below, two small ones up top; one huge screen; two screens stacked; others). Each screen (channel) can be independently controlled. There are a set number of formats. We can also do a HUGE presentation of a movie or other media on the DP in a special “Event” mode. This “Event” mode requires special processing. The final output is 1920 x 1905 pixels, but the system will only accept HD (1920 x 1080) input. One way to accommodate this is to compose the movie in After Effects (or other video editing software) at 1920 x 1905, then “squash” the movie down to 1920 x 1080 at rendering. It will then be “unsquashed” when it plays through the system. As with any projected image, there is some light bounce in the DP; that is, light hits the DP screen and then scatters. This can cause burn out or wash out of the images. We recommend over-saturating your images by about 10% and upping the contrast by about the same amount for best results. There is no “best” setting, and again testing in advance is highly recommended. We have two microphone channels for the DP, so you can have two presenters, or a presenter and an interviewer. Presentations in the DP can be using a built-in camera system. We can also do more elaborate camera setups (up to a total of five in the DP) for live production.
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