Particle effects questionnaire
Let's suppose someone is developing a particle effects editor where you could make real-time particle effects for any platform and any engine very fast and cheap with a unified and powerful creating process. And when I say 'any engine' I mean most popular engines, like PIXI.js, Phaser, Cocos Creator, Unity etc. This editor would be a cross-platform application (Win, Linux, Mac).
Did you have an experience of creating particle effects in your games? *
If previous answer is Yes, could you choose a level of satisfaction of the tool you used?
Do you like an idea of having single tool for 'any' engine?
Clear selection
Which learning materials you prefer?
Do you like an idea of having free weekly online meetups provided by the tool developer to share knowledge?
Clear selection
Let's imagine there is an online store of effects where you could buy an effect for $5 or bunch of them for $15, will it be interesting for you to use such service?
Clear selection
Let's imagine the same online store, but where you can also sell your own effects. Will you sell?
Clear selection
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