TORQUESIM Application
Thank you for your interest in applying to TORQUESIM. TORQUESIM is a joint-venture between Advanced Flight Modeling Simulation, LLC. and Attitude Simulations. All submissions will be privately reviewed by these companies.

If you have any questions, email cooper@torquesim.com and steaven@torquesim.com and we will get back to you.

There are multiple positions open, with multiple openings. If you have experience in multiple fields, you may apply to multiple positions on the same application.

Assistant 3D Artist
- Responsible for creation of 3D mesh, exporting, and interfacing with X-Plane manipulators.
- Experience required in field, not necessarily in X-Plane related modeling.
- We use Blender for 3D modeling. Experience with this or similar tools is required. Must be willing to learn and use Blender.
- Candidates are expected to be driven to learn and become better through the help of the team as a whole.
- At least 10 hours per week required availability.
- Commission pay determined based on projects worked on.

3D Animator
- Responsible for animations of our 3D models for our aircraft
- We use Blender for animation. Experience with this or similar tools is required. Must be willing to learn and use Blender.
- Candidates are expected to be driven to learn and become better through the help of the team as a whole.
- At least 10 hours per week required availability.
- Commission pay determined based on projects worked on.

Systems Programmer
- Responsible for creation of systems for aircraft. These may include: fuel, electrical, engines, hydraulics, etc.
- Experience required in programming field, X-Plane programming experience recommended.
- Our aircraft are coded in C/C++ using the X-Plane SDK. Experience with this is recommended, but not required.
- Candidates are expected to be driven to learn and become productive with C/C++ within a reasonable time period.
- At least 10 hours per week required availability.
- Commission pay determined based on projects worked on.

Avionics Programmer
- Responsible for creation of avionics for aircraft. These may include digital displays, flight management computers, and menu interfaces.
- Experience required in GUI programming, X-Plane programming experience recommended.
- Our aircraft are coded in C/C++ using the X-Plane SDK. Experience with this is recommended, but not required.
- Candidates are expected to be driven to learn and become productive with C/C++ within a reasonable time period.
- At least 10 hours per week required availability.
- Commission pay determined based on projects worked on.

Sound Engineer
- Responsible for creation of sound profiles in X-Plane.
- Experience required with sound creation and FMOD or similar tools.
- Our aircraft use FMOD. Experience with this is recommended, but not required.
- At least 5 hours per week required availability.
- Commission pay determined based on projects worked on.

Marketing and Customer Support
- Would help create marketing graphics and materials
- Would help moderate and expand our social media presence
- Knowledge of our aircraft is required to provide initial customer support
- Commission or flat-rate pay determined on a case-by-case basis

These positions are all contractor positions, you will be responsible for setting your own hours, providing your own equipment, and you will work from your own home. Please contact us if you have any more questions.
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Which position(s) are you applying for? *
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Please elaborate on your prior experience in the field. *
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Please explain why want to develop add-ons for flight simulators. *
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Please provide links to your prior work. This can be related directly to X-Plane, the position you are applying for, or anything you think may strengthen your application. *
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Do you have anything else you want us to know about you?
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Average Weekly Time Availability (hours) *
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Please upload your resume to us at https://www.dropbox.com/request/54DFYlihsrPXgtsQGSeS
While prior work experience is not, a resume is required.
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